Panther time to fire is slow need a vet buff
Posts: 1794
I always felt panther unreliable is not just moving accruacy but its time to fire (reload, aim, turret etc).
Do you think so?
As above video has a good demo
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I'd rather a moving acc buff than more rof.
Thing can't shoot for shit on the move. This is seriously needed, at the very least as a veterancy buff.
Posts: 4928
Thing can't shoot for shit on the move. This is seriously needed, at the very least as a veterancy buff.
It's fine, it doesn't need to perform excellently in every catagory. It's already got excellent armor, health, range, mobility, survivability, and veterancy. There are only so many things that shall be stacked in it's favor.
Posts: 1794
It's fine, it doesn't need to perform excellently in every catagory. It's already got excellent armor, health, range, mobility, survivability, and veterancy. There are only so many things that shall be stacked in it's favor.
not sure if it is a bug or overlooked, but the above video reminds me of using panther in game.
it takes too long to shoot, so that allies tanks are mostly retreated or fire off twice before panther return fire.
besides the vet3 rof bonus takes too long to attain for panther vis a vis allies TD.
Posts: 1794
Thing can't shoot for shit on the move. This is seriously needed, at the very least as a veterancy buff.
imo,
move armor skirts down to vet1. it is pointless at vet2 timings.
have all rof bonus at vet2, instead of vet2 & 3
vet3 have moving acc bonus.
Posts: 4928
imo,
move armor skirts down to vet1. it is pointless at vet2 timings.
have all rof bonus at vet2, instead of vet2 & 3
vet3 have moving acc bonus.
The armor replaces Blitz then, right?
Posts: 1794
The armor replaces Blitz then, right?
nope, blitz stays.
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imo,
move armor skirts down to vet1. it is pointless at vet2 timings.
have all rof bonus at vet2, instead of vet2 & 3
vet3 have moving acc bonus.
imo
you're out of your mind
Posts: 1794
imo
you're out of your mind
nope, it is only fair.
i watched many top games, including low level plays from my games
panthers hardly survive till vet3, whereas allies TD reach vet3 much earlier and last longer.
something smells wrong.
Posts: 17914 | Subs: 8
nope, it is only fair.
Fair based on what exactly?
Because based on rate of fire of all TDs, its very unfair.
Based on RoF vet of all TDs, its very unfair.
Based on armor of all TDs, its very unfair.
i watched many top games, including low level plays from my games
panthers hardly survive till vet3, whereas allies TD reach vet3 much earlier and last longer.
something smells wrong.
Cheaper units vet faster then expensive one.
That being said, I have watched many top games, including mid level games of my own and I have seen multiple vet3 panthers, where allied TDs were just zoned by ATGs and killed by fast flanks.
That something that smells wrong for you, its you.
Posts: 1794
Fair based on what exactly?
Because based on rate of fire of all TDs, its very unfair.
Based on RoF vet of all TDs, its very unfair.
Based on armor of all TDs, its very unfair.
Cheaper units vet faster then expensive one.
That being said, I have watched many top games, including mid level games of my own and I have seen multiple vet3 panthers, where allied TDs were just zoned by ATGs and killed by fast flanks.
That something that smells wrong for you, its you.
no it smells off.
go see the stats guide.
all allies T3 and T4 tanks got gun buffs at vet2, and further buffs at vet3.
while P4 and P5 got their benefits at vet3. The armor is rather pointless at vet2 and should be move to vet1.
Due to axis costs of arrival especially P5 xp amounts.
I suggest move 50% gun bonus from vet3 to vet2. the other 50% at vet3.
Posts: 17914 | Subs: 8
no it smells off.
go see the stats guide.
all allies T3 and T4 tanks got gun buffs at vet2, while P4 and P5 got their benefits at vet3. The armor is rather pointless at vet2 and should be move to vet1.
1) Not all, the ones who do do not get and defensive bonuses, have much longer reload to begin with, get lower bonus or get only part of it.
2) Allies get offensive bonuses and no defensive ones outside of mobility. Axis gets actual, meaningful defensive bonuses. Nothing unfair about it.
Due to axis costs of arrival especially P5.
I suggest move 50% gun bonus from vet3 to vet2. the other 50% at vet3.
And remove combat blitz and blitz to compensate.
You can't have rof, durability and mobility all in one package.
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Posts: 1794
M4A3 "Sherman" Medium Tank
Vet2
+20% maximum speed.
+20% rotation speed.
+30% accuracy.
+20% ac/de-celeration.
Vet3
+35% weapon rotation speed.
+20% reload speed.
M36 "Jackson" Tank Destroyer
Vet2
+30% accuracy.
+20% reload speed.
Vet3
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+30% penetration.
Cromwell" Mk.IV Cruiser Tank
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+35% weapon rotation speed.
+30% reload speed.
Vet3
+20% reload speed.
+20% rotation speed.
+20% maximum speed.
+20% ac/de-celeration.
"Churchill" Mk.VII Infantry Tank
Vet2
+35% weapon rotation speed.
+30% reload speed.
Vet3
+25% rotation speed.
+20% maximum speed.
Engine criticals currently active will disappear upon reaching third veterancy, and engine criticals received therein after take 15 seconds to repair.
"Comet I" Cruiser Tank
Vet2
+35% weapon rotation speed.
+30% accuracy.
Vet3
+30% speed.
+20% ac/de-celeration.
+20% reload speed.
Crew will attack nearby targets with their grenades by default.
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Vet3
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Vet3
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+20% ac/de-celeration.
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Vet2
+30% penetration.
+30% accuracy.
Vet3
+20% reload speed.
+20% rotation speed.
+20% maximum speed.
+20% ac/de-celeration
T-34-85 Medium Tank (Doctrinal)
Vet2
+50% weapon rotation speed.
+25% reload speed.
Vet3
+20% reload speed.
+20% rotation speed.
+20% maximum speed.
+20% ac/de-celeration.
"Panther" Medium Tank
Vet2
+10% armour.
+40% weapon rotation speed.
Vet3
+30% reload speed.
+20% rotation speed.
+10% ac/de-celeration
Posts: 17914 | Subs: 8
M4A3 "Sherman" Medium Tank is not tank destroyer
Cromwell" Mk.IV Cruiser Tank is not tank destroyer
"Churchill" Mk.VII Infantry Tank is not tank destroyer
T-34 Medium Tank is not tank destroyer
T-34-85 Medium Tank is not tank destroyer
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