No Faction has ever had a 90% win rate in 1v1 automatch.
EVER!!!!!!!!!!!!!!!!!
S I L E N C E
90% win rate in 1v1 tourneys faction shan’t be buffed.
Posts: 3588 | Subs: 3
No Faction has ever had a 90% win rate in 1v1 automatch.
EVER!!!!!!!!!!!!!!!!!
Posts: 611
S I L E N C E
90% win rate in 1v1 tourneys faction shan’t be buffed.
Posts: 176
in 4v4, you have no choice but to use veteran squad leader doctrine and upgrade to 5men gren
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Its just confuse me, how 5men Gren upgrade that lock out LMG42 can win over 5men Tommy double Bren? Is veteran squad that good?
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=> Is it possible to ask for lower the required model that Ostheer need to recrew something?
Example: Only need 2 models from 4 man squads (Grenadier, PanzerGrenadier, Pioneer) to pick up support Weapons.
Posts: 1162
Is it possible to ask for lower the required model that Ostheer need to recrew something?
Example: Only need 2 models from 4 man squads (Grenadier, PanzerGrenadier, Pioneer) to pick up support Weapons.
Posts: 322
Yeah let's have Ostheer autowin every game, why not?
Well, Ost are the most defensive faction in play style, so they should not be extending their team weapons to where they are difficult to recover, and equally they *should* have a harder time than other factions stealing the enemys stuff. Compared to Soviets, who are probably the most aggresive (in terms of pressure), have the best chance of recovering enemys weapons. Its all part of intended faction design.
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Posts: 1162
sometimes it's outright denied Ostheer to recrew their support weapons if we consider Allies pushing right behind rocket, they can shoot 1 model from any Ostheer squad they can't no longer recrew anything to retreat with it
Posts: 176
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1 important part about Ost weapon crew is they can use Pion to crew weapon teams. While other infantry has 30m sight, they have 45m sight which is pretty much self-spotting.
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I think the issue at hand is not necessarily the 7-man-upgrade, but the ability to build sandbags (and way better sandbags than the normal ones at that). The problem aren't the 7 men per se, as they are still cons, but it's 7 men in heavy cover when you have to push plus their insane utility with molotovs and AT-nades.
In conclusion, maybe upgrading them to a 7-men-cons should lose them the ability to construct sandbags or something along that line? What do you think about that?
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