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russian armor

USF armour

10 Oct 2020, 11:20 AM
#61
avatar of C3 TOOTH

Posts: 176

145 fuel for ez8 now wow, as it is now you buy ez8 you lost the game, all good ill keep spamming jacksons what fun that play is.

Thats the exactly problem of Okw Pz4 140fuel vs Allies TDs, pointless to build.

The game rewards specialist units game play more than combined arms.

a Sherman with Riflemen squad having a Bar & a Zook (multi roles units) can not compete a Jack with Riflemen double Bar. Or an Ostwind with double Shreck PzGren (specialist units).
Not mention Specialist units are easier to micro.
10 Oct 2020, 11:36 AM
#62
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post10 Oct 2020, 09:01 AMRocket
No one answers because Panthers snared they also get to survive because at infantry cant chase them but a snared sherman crawls and is guaranteed kill?

The M4A3 and 76m Shermans are basically just as fast as the Panther (6.4 and 6.5 vs 6.6 speed) with the exception of the Easy 8 with 6.1. Engine damage critical speed penalty is identical for all vehicles. A snared M4A3/76 is just as slow as a snared Panther and infantry can quite easily keep up in either case.


jump backJump back to quoted post10 Oct 2020, 08:22 AMRocket
Its the small things as you can see with the stats and hide they know, whys is luchs faster than stuart and kangaroo car?

The Luchs isn't faster than the Stuart or the AEC. It has 6.7 speed while the Stuart has 7 and the AEC has 7.2.


You might want to play some Axis games or at least check facts before throwing around completely biased (and wrong) remarks.
10 Oct 2020, 12:13 PM
#63
avatar of C3 TOOTH

Posts: 176

You might want to play some Axis games or at least check facts before throwing around completely biased (and wrong) remarks.

I started to play Axis in early 2020 TO PROVE Axis is OP.
Just now having infantries being dominated by double Bar/Bren.

Those guys need to play Axis for a few month before making complains.
10 Oct 2020, 17:29 PM
#64
avatar of Rocket

Posts: 728


The M4A3 and 76m Shermans are basically just as fast as the Panther (6.4 and 6.5 vs 6.6 speed) with the exception of the Easy 8 with 6.1. Engine damage critical speed penalty is identical for all vehicles. A snared M4A3/76 is just as slow as a snared Panther and infantry can quite easily keep up in either case.



The Luchs isn't faster than the Stuart or the AEC. It has 6.7 speed while the Stuart has 7 and the AEC has 7.2.


You might want to play some Axis games or at least check facts before throwing around completely biased (and wrong) remarks.



Acceleration thats how fast they get up to top speed or “move” basicly shermans really slow panther again faster, why? I should use tin can shermans to flank when they just get snared since even axis call in infantry the majority has smares lol, so it can get chased down by panther.

Are you sure about the snare i thought it was a percentage of vehicles speed, could be the using blitzkreig in reverse 😂 that ones always cool by time riflemen snare goes off its in fog of war.

No reason call in shermans cant be one tick faster than panther, they have more armor and more hp ypur beloved panthers will be fine, not now though ill keep spamming tds yawn
10 Oct 2020, 17:50 PM
#65
avatar of KoRneY

Posts: 682

jump backJump back to quoted post10 Oct 2020, 17:29 PMRocket



Are you sure about the snare i thought it was a percentage of vehicles speed, could be the using blitzkreig in reverse 😂 that ones always cool by time riflemen snare goes off its in fog of war.



You can't blitz with engine damage. He's right, maybe you should play some Axis games because you're clearly clueless about them.
10 Oct 2020, 18:08 PM
#66
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post10 Oct 2020, 17:29 PMRocket
Acceleration thats how fast they get up to top speed or “move” basicly shermans really slow panther again faster, why?n


The Shermans have 2.1/2.2/2.3 acceleration/deceleration compared to the Panther's 2.4. Again, that's barely a noticeable difference. They are not "really slow" compared to the Panther.
10 Oct 2020, 20:18 PM
#67
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post6 Oct 2020, 23:20 PMKoRneY
Pathfinders are 0cp 290mp

JLI are 1cp 280 + 60 muni and need a truck deployed for their upgrade.


People generally give Pathfinders a BAR, otherwise they're completely useless in combat.

It's not incorrect to say Pathfinders cost more.

Truck needing to be deployed is also irrelevant. BARs need a specific side tech to be purchased, JLI scoped G43s just need normal teching.
10 Oct 2020, 21:04 PM
#68
avatar of KoRneY

Posts: 682



People generally give Pathfinders a BAR, otherwise they're completely useless in combat.

It's not incorrect to say Pathfinders cost more.

Truck needing to be deployed is also irrelevant. BARs need a specific side tech to be purchased, JLI scoped G43s just need normal teching.


It's less that they need a truck and more the timing, because Jli without g43s is kind of a waste of time. Pathfinders will at least crit out of the gate.
10 Oct 2020, 21:08 PM
#69
avatar of thedarkarmadillo

Posts: 5279



People generally give Pathfinders a BAR, otherwise they're completely useless in combat.

It's not incorrect to say Pathfinders cost more.

Truck needing to be deployed is also irrelevant. BARs need a specific side tech to be purchased, JLI scoped G43s just need normal teching.

Paths are garbage on their own BECAUSE they are not supposed to be used alone. A path and a rifle are more impactful than 2 rifles. They are force multipliers not a force themselves. You can give them more teeth with a bar but if employing combined arms it's not "necessary"
10 Oct 2020, 21:38 PM
#70
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post10 Oct 2020, 21:04 PMKoRneY


It's less that they need a truck and more the timing, because Jli without g43s is kind of a waste of time. Pathfinders will at least crit out of the gate.

Still, JLI can operate as individual squad, PFs are exclusive force multipliers, they will struggle even vs engineers on their own.
11 Oct 2020, 01:56 AM
#71
avatar of C3 TOOTH

Posts: 176

Can one explain me how PF's force multiplier work?
Why 1PF & 1RM is better than 2RM?

I heard something like JLI snip down a model if it has less than 50%hp. Is PF work the same?
11 Oct 2020, 03:19 AM
#72
avatar of GachiGasm

Posts: 1116 | Subs: 1

jump backJump back to quoted post10 Oct 2020, 21:38 PMKatitof

Still, JLI can operate as individual squad, PFs are exclusive force multipliers, they will struggle even vs engineers on their own.


Feels like you are negative multiplier of allied units perfomance. Cmon, they are that weak.
11 Oct 2020, 04:39 AM
#73
avatar of CODGUY

Posts: 888



Feels like you are negative multiplier of allied units perfomance. Cmon, they are that weak.


No, there are many overpriced units with USF. If you want to make Pathfinders garbage fine, but why should they cost more than actual fighing units?

Why should Assault Engineers cost the same as Assault Grens but suck way more?

Why should Rets cost the same as Pioneers but suck way more?

While where at it, why should Rangers cost more than Fallschrimjagers but suck way more?
11 Oct 2020, 05:25 AM
#74
avatar of C3 TOOTH

Posts: 176

Path finder need more ability to support combat, smoke & medkit will do.
- - -
Beside fighting close range, Engineer CAN BUILD, HAS BUILD-IN wire cutter. Can upgrade further to flame thrower
- - -
Because Rear CAN UPGRADE double Bar/Zook that COME WITH SWEEPER, Pion can pick only Flamethrower OR Sweeper
- - -
Ranger is 5men squad and super tough, at vet3 its mostly can fight 1v1 an MG42 and win without getting red pin. Ranger is the ONLY SQUAD CAN UPGRADE 3 ZOOK, 3 BAR, or 4 thompson and 1 Bar

I played Allies for 5 years straight without a single Axis match until this year. Any other questions Codguy?
11 Oct 2020, 13:30 PM
#75
avatar of thedarkarmadillo

Posts: 5279

Can one explain me how PF's force multiplier work?
Why 1PF & 1RM is better than 2RM?

I heard something like JLI snip down a model if it has less than 50%hp. Is PF work the same?

PF have 2 sniper rifles that will kill models with less than 40% or less health. JLI have 1 sniper rifle that snipes models below 75% health which while better does have more cost and a later timing.

PF and a rifle squad is available asap meaning the first enemy squad you come across with them (rng willing) could be performing at only 60% health (48 hp) coupled with model concentration the snowballing is real.
12 Oct 2020, 01:58 AM
#76
avatar of Spoof

Posts: 449

jump backJump back to quoted post10 Oct 2020, 08:39 AMRocket

Do more math see how you combined armor and hp together, ok kids when your on a forum its ok to combine things to make yourself prove a point. 1/4 be omes 1/3 if you combine things together 😂


Armor/HP work together, and together form 1/3. How do you not understand that? They are both part of a tank's overall toughness. Have you ever seen a tank with high HP and shitty armor that can't bounce anything? Even Churchills and KVs will bounce shots from anything smaller than a Panther.
12 Oct 2020, 02:10 AM
#77
avatar of Spoof

Posts: 449

jump backJump back to quoted post11 Oct 2020, 04:39 AMCODGUY

No, there are many overpriced units with USF. If you want to make Pathfinders garbage fine, but why should they cost more than actual fighing units?

Why should Assault Engineers cost the same as Assault Grens but suck way more?

Why should Rets cost the same as Pioneers but suck way more?

While where at it, why should Rangers cost more than Fallschrimjagers but suck way more?


Assault Engineers have wirecutters, can build demo charges, can repair vehicle crits. They can also be upgraded with a flamethrower.

Can you upgrade Pioneers with 2 bazookas and a minesweeper? Sure, volley fire is a meme, but it can still support Rifles in certain situations.

Are Fallschirmjagers unkillable wipe machines? Yes, Falls are wipe machines, but they are easily the squishiest elite infantry in the game. I bet even Rifles can take more punishment than them. You're half right though, generic Rangers suck, and you need to invest a lot of muni in them for them to be good. But they have 3 weapon slots, and have veterancy buffs that even OKW players will envy. 3x bazookas on Rangers and 4x Thompsons + BAR make them more than worth that high cost.
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