On map flares
Posts: 13496 | Subs: 1
PM-41 30 MU
HM-38 30 MU
Panzer fusiliers 35 MU
Riflemen 35 MU
Sniper 40 MU
17P 40 MU
SdKfz 251 60 MU
In addition it seem the duration of the SdKfz flare to be sorter than other flares (not sure).
Finally HT can fire the flare only when in camo.
My suggestions would be to:
Lower cost of snipe flare to 35 MU
Lower the cost of 17P to 30 MU
Lower cost SdKfz 251 flare to 30 MU(maybe even lower)
Allow it fire even when not cloaked
Increase duration if needed
Posts: 2243
Cost to fire flares:
PM-41 30 MU
HM-38 30 MU
Panzer fusiliers 35 MU
Riflemen 35 MU
Sniper 40 MU
SdKfz 251 60 MU
In addition it seem the duration of the SdKfz flare to be sorter than other flares (not sure).
Finally HT can fire the flare only when in camo.
My suggestions would be to:
Lower cost of snipe flare to 35 MU
Lower cost SdKfz 251 flare to 30 MU(maybe even lower)
Allow it fire even when not cloaked
Increase duration if needed
sov mortar flares are so strong in teamgames, when you spam them. its like your enemy has no chance to hide anythink at and behind front for all the time.
you forgot the 17pounder flares, nondoc..i think 35muni
Posts: 13496 | Subs: 1
Posts: 282
Posts: 1614 | Subs: 3
That said, the ability could do with a cost reduction, because it requires a 251 and it can be only used in a limited range around it compared to off-map flares. I was thinking a reduction to around 40-50 muni, 30 would be too low imo.
Posts: 13496 | Subs: 1
251 flares reveal a much wider area than normal mortar flares, they're the same as OKW's spec ops flares after all.
That said, the ability could do with a cost reduction, because it requires a 251 and it can be only used in a limited range around it compared to off-map flares. I was thinking a reduction to around 40-50 muni, 30 would be too low imo.
The are might be bigger but the duration is lower if I am not mistaken.
Simply replace them with one soviet mortar use and have...
Posts: 322
A decent 2vs2 Soviet player that know how to use mortar flare = Rip Axis: Flare is not easy to notice like recon plane when you are in the heat of combat, a Katchusa or ISU can make short work of anything spotted by flare
I really wish that Ostheer can fire flare non-doctrine like Sov counter parts too ( Soviet Sniper + Mortar flare = non doctrine )
Posts: 1289
Soviet Mortar Flare should be a vet 1 ability...
A decent 2vs2 Soviet player that know how to use mortar flare = Rip Axis: Flare is not easy to notice like recon plane when you are in the heat of combat, a Katchusa or ISU can make short work of anything spotted by flare
I really wish that Ostheer can fire flare non-doctrine like Sov counter parts too ( Soviet Sniper + Mortar flare = non doctrine )
The vet 0 flare makes the somewhat underwelming sov mortar good.
The sov's mortar rof is slightly lower then the rest.
Its barrages are also not as good as other mortars, specificly the ost mortars comes to mind.
6 men alone does not even these minusses out imo.
Ost has stuff soviets can only dream off. The flare's stock is a sov thing.
Posts: 1153 | Subs: 1
Posts: 1794
Cost to fire flares:
PM-41 30 MU
HM-38 30 MU
Panzer fusiliers 35 MU
Riflemen 35 MU
Sniper 40 MU
17P 40 MU
SdKfz 251 60 MU
In addition it seem the duration of the SdKfz flare to be sorter than other flares (not sure).
Finally HT can fire the flare only when in camo.
My suggestions would be to:
Lower cost of snipe flare to 35 MU
Lower the cost of 17P to 30 MU
Lower cost SdKfz 251 flare to 30 MU(maybe even lower)
Allow it fire even when not cloaked
Increase duration if needed
allies flares are worst renmants of old world.
back when Ost weapon teams and Okw trucks were strong to lock down sectors.
There is no reason why allies flares still have such cheap cost and long linger time.
Posts: 17914 | Subs: 8
allies flares are worst renmants of old world.
back when Ost weapon teams and Okw trucks were strong to lock down sectors.
There is no reason why allies flares still have such cheap cost and long linger time.
There is also no reason why OKW should be allowed to have free gun on their tech or be allowed to place it outside of the base, but here we are.
Posts: 1794
There is also no reason why OKW should be allowed to have free gun on their tech or be allowed to place it outside of the base, but here we are.
except the free gun and outside base trucks are nerfed to kingdom come? how many okw players still depend on them to lock far sector?
they are easily destroy and you lose your tech builds?
the flak cant even function as well AA gun?
1 click map hack is still 1 click map hack.
no comparison.
Posts: 17914 | Subs: 8
except the free gun and outside base trucks are nerfed to kingdom come? how many okw players still depend on them to lock far sector?
And precision strike was nerfed to the point where it is a flare now.
Lets nerf flare back to precision strike?
they are easily destroy and you lose your tech builds?
Mortar teams and snipers do not exactly have JT level of durability either.
the flak cant even function as well AA gun?
Pressing the button for it to do so is too much micro tax for you?
1 click map hack is still 1 click map hack.
Pretty ironic, considering you are using OKW which literally has stock map hack units.
Also, PFs, overwatch flares, spec ops flares, does that ring a bell?
no comparison.
Yeah, but not for the reasons you think.
Posts: 1794
Pretty ironic, considering you are using OKW which literally has stock map hack units.
Also, PFs, overwatch flares, spec ops flares, does that ring a bell?
Nothing ironic. I am supportive of all arty flare nerf. Cut the linger time by 50%. Increase reload times by 50%.
Posts: 1289
Nothing ironic. I am supportive of all arty flare nerf. Cut the linger time by 50%. Increase reload times by 50%.
Just be happy presicion strike was replaced with flares. Just dont stay stubernly in one place while under a flare and neing attacked.
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