too long ..compared with other rocket launcher where schrecks or puma needs 1/4sec
Other rocket arty also aren't doctrinal, arrive much sooner and cost almost 50% less.
Posts: 17914 | Subs: 8
too long ..compared with other rocket launcher where schrecks or puma needs 1/4sec
Posts: 13496 | Subs: 1
From small arms infantry.
Go ahead, give it 10-12 seconds alone time with shrecks or puma and see what happens.
Posts: 282
From small arms infantry.
Go ahead, give it 10-12 seconds alone time with shrecks or puma and see what happens.
Posts: 2243
Other rocket arty also aren't doctrinal, arrive much sooner and cost almost 50% less.
Posts: 282
it would be like ost would get a forward retreat point with no downside
Posts: 2243
We use to call this faction: UKF
Posts: 17914 | Subs: 8
there is a reason why USF has no nondoc rocket launcher, called:
- great and multiple cheap offmaps
- Scott
- Pak howie
- faction design and differences between them
this doc unit nullify a weakspot from USF, without taken the advantages.
it would be like ost would get a forward retreat point with no downside
Posts: 2243
I like how its faction design difference when allies lack something, but its faction design flaw when axis lacks something every single time from you.
Posts: 282
It would be like OKW getting mobile reinforcement point that can heal on field.
It would be like OKW getting a form of resource cache.
It would be like Ost getting a P4 variant that is much stronger then their stock one.
It would be like OKW getting dual shreck infantry.
It would be like Ost getting 5 man squads.
Is the point clear enough?
Posts: 17914 | Subs: 8
snip
Posts: 282
You missed the point like B4 misses its targets at long range.
Posts: 1515
Posts: 1220
Then the AOE is enough to touch it anyway. Or you just prefer to avoid the fact that your argument is just based on stupid facts instead of targeting the real point: there is no justification for such No-brain unit to be in the kit of the USF.
Posts: 3423 | Subs: 1
there is no justification for such No-brain unit to be in the kit of the USF.
Posts: 52
Then you need to remove pak howi completely as an intermediate artillery piece and leave USF with a mortar and rocket launcher as every faction (except UKF).
There's also no justification for them not having stock rocket arty
Nerf the Calliope, but make it stock
Posts: 3423 | Subs: 1
Then you need to remove pak howi completely as an intermediate artillery piece and leave USF with a mortar and rocket launcher as every faction (except UKF).
Posts: 52
Actually it doesn't make sense to get another AI vehicle (Scott) when you have Sherman and Calliope non-doc, since the pak howi will do the same work with no fuel cost. You are creating a faction with superior artillery in every stage of the game, on top of durable and upgunnable infantry. If USF gets Calliope non-doc and gets to keep the pak howi, it will just camp hard and nuke everything from orbit.
No thanks. I would instead remove the scott, buff it, and make it more expensive and doctrinal. Makes way more sense
Posts: 3423 | Subs: 1
Actually it doesn't make sense to get another AI vehicle (Scott) when you have Sherman and Calliope non-doc, since the pak howi will do the same work with no fuel cost.
You are creating a faction with superior artillery in every stage of the game, on top of durable and upgunnable infantry. If USF gets Calliope non-doc and gets to keep the pak howi, it will just camp hard and nuke everything from orbit.
Posts: 219
Posts: 17914 | Subs: 8
think making scott doctrinal might be a nice idea, don't know which doctrine it should go into though, but getting a new commander for USF would be nice.
as it is, USF has 3 mortar types stock, trade 1 of those in for a stock (though heavily nerfed calliope to bring it more in line with its peers)
24 | |||||
16 | |||||
10 | |||||
4 | |||||
1 |