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64 bit beta for coh2

17 Sep 2020, 16:13 PM
#1
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Hey guys,

today i bring you nice news. Have a good read!


http://www.companyofheroes.com/blog/2020/09/17/64-bit-beta-and-update


The mappatch will come with this update then later on

IMPORTANT


If you could post any bugs you find while playing in this thread, it would be much appreciated.
17 Sep 2020, 16:30 PM
#2
17 Sep 2020, 16:37 PM
#3
avatar of Sully

Posts: 390 | Subs: 2

Better late than never :)
17 Sep 2020, 16:39 PM
#4
avatar of aerafield

Posts: 3032 | Subs: 3

Never thought I would see the day :faint:
17 Sep 2020, 16:45 PM
#5
avatar of ZeroRacer

Posts: 46

A surprise to be sure, but a welcome one. The new audience from xbox game pass is also great for the games longevity.
17 Sep 2020, 16:46 PM
#6
avatar of Protos Angelus

Posts: 1515

64 bit? Nice, I'm hoping that will solve some performance consistency issues. Kudos to all that are staying and improving this game, despite it's age. Kudos devs and helpers.
17 Sep 2020, 16:46 PM
#7
avatar of iAmTuta

Posts: 2

This must be Christmas, I can't believe it
17 Sep 2020, 16:49 PM
#8
avatar of Farlion

Posts: 379 | Subs: 1

Great news!

Hey guys,

today i bring you nice news. Have a good read!


http://www.companyofheroes.com/blog/2020/09/17/64-bit-beta-and-update


The mappatch will come with this update then later on


I'm sorry for being dense, does this mean the map patch will come with this update or after it?
17 Sep 2020, 16:49 PM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Excellent

Make the miragefla mod live alongside it.
17 Sep 2020, 16:50 PM
#10
avatar of mr.matrix300

Posts: 518

But why ?
17 Sep 2020, 16:51 PM
#11
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

What does this mean for the stability of the game? Will it be a noticeable improvement? :o
17 Sep 2020, 16:53 PM
#12
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post17 Sep 2020, 16:49 PMFarlion
Great news!



I'm sorry for being dense, does this mean the map patch will come with this update or after it?


If all works fine, we have 64 bit AND mappatch in 1 patch.
17 Sep 2020, 16:57 PM
#13
avatar of gunther09
Donator 22

Posts: 538

awesome news, thank you for sharing! That was really unexpected
17 Sep 2020, 17:01 PM
#14
avatar of Protos Angelus

Posts: 1515

What does this mean for the stability of the game? Will it be a noticeable improvement? :o


It should. Modern processors/Win10 x64 handles 64bit executions much better than 32bit ones. Along with the higher memory availability to the game, it should definitely lead to more stable FPS, less crashes and better memory management. In theory, it should help greatly, but we will have to see the final result. Hence the BETA, to check how most systems handle the game, and how the 64bit client handles most systems. I remember back when first x64 Windows started rolling out that there were improvements in FPS/memory latency, etc. in 64 bit applications (compared to identical 32bit) only due to the fact that the 64bit OS + 64bit Program had much better registry optimization. I remember reading an article about it. How windows registry in 64 bit is vastly superior to 32 bit.

One thing people tend to forget is that even low range CPUs and GPUs are enough to play today's AAA games in fluid 60 FPS. In theory, a 1GHz core/memory clock in GPU and i5/Ryzen 5 level CPU has enough raw power to compute everything. The reason why people get bad performance comes from the communication between the hardware and software which is mediated by the API. Vulkan or DirectX. (efficiency of DX and Vulkan is still low, will need to wait for prodigy kids to optimize it)
With all that in mind, optimizations to the code by updating it to 64bit should lead to improved performance.
17 Sep 2020, 17:03 PM
#15
avatar of Farlion

Posts: 379 | Subs: 1



If all works fine, we have 64 bit AND mappatch in 1 patch.


Thank you for clarifying, truly great news!
17 Sep 2020, 17:12 PM
#16
17 Sep 2020, 17:19 PM
#17
avatar of Protos Angelus

Posts: 1515

Wait, was it 32 bit this whole time...?


I think so. The game came out in 2013, and it was at least a year in development (min of min), and back in those days, 64bit windows were just beginning to set themselves as a standard instruction set. I remember that around 2011, most of the computers being sold were x64. Around 2008 x64 became standard, technically. Still most of the world used 32bit. Pretty much all devs back then were building on 32 bit set.
17 Sep 2020, 17:23 PM
#18
avatar of Sully

Posts: 390 | Subs: 2

Will we have to download more RAM to take advantage of this???
17 Sep 2020, 17:24 PM
#19
avatar of Crecer13

Posts: 2184 | Subs: 2

Wow, maybe in another eight years we will have new and improved modding tools and the ability to add textures.
17 Sep 2020, 17:24 PM
#20
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

jump backJump back to quoted post17 Sep 2020, 17:23 PMSully
Will we have to download more RAM to take advantage of this???


No, but you will need to top of your elbow grease and headlight fluid.
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