Bring back vet.3 +33% barrage range maybe?
Posts: 148
increase another options to counter :
- ISG / Packhowi / Mortars pit
- Wall of ATs/HMGs
doesn't share extra range with (SOV)flare ability , (OST) Counter barrage ability
Posts: 203
Posts: 148
No that's bullshit, u have to micro your mortar and no sit it in the back and outrange everything
pack howi ,120mm. can do the same with vet.0 with better scatter
Posts: 249
pack howi ,120mm. can do the same with vet.0 with better scatter
120mm is doctrinal and honestly rather poor, pack howi is another problem for another thread.
Try again. Cheap mortars do not need a autofire range boost at vet.
Posts: 148
120mm is doctrinal and honestly rather poor, pack howi is another problem for another thread.
Try again. Cheap mortars do not need a autofire range boost at vet.
+33% barrage range
Posts: 221
Posts: 321
If you need to decrew support weapons I think the mortars already have enough range, and if it doesn't meet your need I suggest you get yourself some rocket artillery.
Also, the USF indirect fire is already really strong with the Pack howi and the Scott in their stock loadout.
Posts: 148
Counter barrage from the ostheer mortar already has extra range..
If you need to decrew support weapons I think the mortars already have enough range, and if it doesn't meet your need I suggest you get yourself some rocket artillery.
Also, the USF indirect fire is already really strong with the Pack howi and the Scott in their stock loadout.
I get it, if having problem to deal with packhowis / ISGs just build a rocket artillery..
I better not see people crying about OP packhowits here in the future.
Posts: 203
pack howi ,120mm. can do the same with vet.0 with better scatter
Then its a howitzer issue and not a mortar issue
Posts: 1890 | Subs: 1
Posts: 5279
50/50 could be a good change. While it's a nice bonus for keeping your mortars alive and would reward good micro you might have to increase long range scatter to compensate. It also could be stupid obnoxious on some small maps where a Vet 3 mortar could basically sit in your base and barrage a good portion of the map.
But it would be barraging a spot on the map, meaning a targeted ability with a cooldown. The counterplay would be just to move. Micro for micro.
I think the return of a longer barrage would be acceptable
Posts: 148
50/50 could be a good change. While it's a nice bonus for keeping your mortars alive and would reward good micro you might have to increase long range scatter to compensate. It also could be stupid obnoxious on some small maps where a Vet 3 mortar could basically sit in your base and barrage a good portion of the map.
that is my main goal , keeping this fragile unit alive to the late-game not just to be a smoke maker unit
But it would be barraging a spot on the map, meaning a targeted ability with a cooldown. The counterplay would be just to move. Micro for micro.
I think the return of a longer barrage would be acceptable
and yes it should be a separate ability "long range but also longer cooldown or higher scatter"
Posts: 321
I better not see people crying about OP packhowits here in the future.
There are already other threads about the pack howi in which we all agree the unit is OP, not for it's range though.
Posts: 2243
No that's bullshit, u have to micro your mortar and no sit it in the back and outrange everything
you mean..like the Pack howie which work exactly you describe here? this think is insane.
and he talk about barrage. not the autofire modus
Posts: 5279
that is my main goal , keeping this fragile unit alive to the late-game not just to be a smoke maker unit
and yes it should be a separate ability "long range but also longer cooldown or higher scatter"
Meh. You already got the thing to vet 3 I don't se any issue with it being better as a barrage only tool. It makes its ceiling higher without raising the floor. Rewards good management
Posts: 789
+33% barrage range
Don’t mind them they only see what they want to see
And they want to see red
Posts: 2358
It still requires micro.
It helps with high veterancy vs new mortar squads survival
It makes some vet3 mortars more useful for rather tight situations, the ideal scenario for fully vetted units.
It should be taken account of the barrage dispersion and aoe though, because if you increase the barrage range it will also increase the spread and that means the barrage will be close to useless with the current settings
Posts: 1392
Posts: 8154 | Subs: 2
On a somehow unrelated kind of buff to mortars what if:
-Vet 3 mortars instead got a -20% dmg modifier making them a bit more resistant to late game rocket artillery/heavy indirect fire. Similar to Grenadiers.
Or
-Mortars still require 2 guys to operate but they won't no longer decrew when at 1 man.
Posts: 3423 | Subs: 1
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