State of OKW in the meta
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Posts: 177
Split the current total schwer cost into two steps:
1. Step is to unlock the schwer tier in your hq which unlocks building obers from HQ and allows you to place down schwer
2. Tier is just to deploy the schwer. The gun is ready to shoot and you are able to build panzers from get go. This would also mean removing the useless panzer authorization upgrade.
The Tank timings stay the exact same but you can get obers much more quickly.
Posts: 5279
The original statement started with red cover while the test were done in neutral cover.
OK so I'm not crazy. I'm glad I didn't pull neg cover out of my ass.
Obers losing to ptrs penals in neg cover I don't particularly see an issue with for the reasons I was arguing but in neutral they shouldn't be pulling wins. Not sure how to fix that though to be honest.
Posts: 13496 | Subs: 1
OK so I'm not crazy. I'm glad I didn't pull neg cover out of my ass.
Obers losing to ptrs penals in neg cover I don't particularly see an issue with for the reasons I was arguing but in neutral they shouldn't be pulling wins. Not sure how to fix that though to be honest.
If one wanted to fix it one should start by following the PF design and have them start without SVTs and having to choose between SVT or PTRS.
Posts: 5279
If one wanted to fix it one should start by following the PF design and have them start without SVTs and having to choose between SVT or PTRS.
I agree with that design philosophy regardless of the current discussion. great AI into easy AT is poor design. At least pgrens have to think long and hard about it.
Posts: 1096
I agree with that design philosophy regardless of the current discussion. great AI into easy AT is poor design. At least pgrens have to think long and hard about it.
But AT penals are worthless beyond the early game unless they get a lucky satchel off.
Pzgrens are absolute AT beasts, hence why the change is more polarising.
Posts: 1116 | Subs: 1
But AT penals are worthless beyond the early game unless they get a lucky satchel off.
Pzgrens are absolute AT beasts, hence why the change is more polarising.
In 1v1 comparacent yes.
If you add mark target or guards pin or mines, they are still quite good.
Posts: 5279
But AT penals are worthless beyond the early game unless they get a lucky satchel off.
Pzgrens are absolute AT beasts, hence why the change is more polarising.
AT penals are defensive and far from useless late game. They make it so the enemy will not dive you. Plus they have low but steady AT DPS due to deflection damage. They have different roles but neither should retain their capacity to fight infantry, certainly not elite infantry, when upgraded into AT
Posts: 1096
AT penals are defensive and far from useless late game. They make it so the enemy will not dive you. Plus they have low but steady AT DPS due to deflection damage. They have different roles but neither should retain their capacity to fight infantry, certainly not elite infantry, when upgraded into AT
The AT satchel is their only saving grace for the late game. They can do small amounts of damage that can add up but to utilise their ptrs rifles they have to be stationary/in the area for a long time. Making them easy pray for any enemy with rocket arty.
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cries in Sturmpio panzerschreck - reload
Posts: 1351
The AT satchel is their only saving grace for the late game. They can do small amounts of damage that can add up but to utilise their ptrs rifles they have to be stationary/in the area for a long time. Making them easy pray for any enemy with rocket arty.
Once a vehicle is snared (button, sticky, etc) they can deal quite a lot of damage with their ptrs and on top of that they can add a lot of additional damage with a satchel. This will often finish off any vehicle. They are very powerful in combination with other Soviet AT options.
Posts: 1515
Once a vehicle is snared (button, sticky, etc) they can deal quite a lot of damage with their ptrs and on top of that they can add a lot of additional damage with a satchel. This will often finish off any vehicle. They are very powerful in combination with other Soviet AT options.
That is true, but in most games (teamgames mostly) they will go against Panthers, which, even when snared are quite fast reverse (you can't chase down a snared Panther with zooks or piats or PTSRs even in reverse). If they satchel snare a P4 and the likes, then they have a good chance of killing it if you have 2 penals with PTSR (2x ptsr can't really kill any medium tanks, 4x can with a satchel snare) with ZiS or tank..
Penals are late game supporting units more than assaulting. Great, like you said, with other AT options.
Posts: 5279
The AT satchel is their only saving grace for the late game. They can do small amounts of damage that can add up but to utilise their ptrs rifles they have to be stationary/in the area for a long time. Making them easy pray for any enemy with rocket arty.
Most MP AT is vulnerable to rocket arty.... That's what rocket arty is for.
They are defensive and are vulnerable to the same things defensive units are. Late game they protect your other harder hitting AT. plinking away and stopping your case mate TDs from getting circle strafed.
Posts: 1096
Most MP AT is vulnerable to rocket arty.... That's what rocket arty is for.
They are defensive and are vulnerable to the same things defensive units are. Late game they protect your other harder hitting AT. plinking away and stopping your case mate TDs from getting circle strafed.
Well if we are going to be pedantic, all infantry and support weapons are vulnerable to rocket arty XD
But with shreks/bazookas the initial volley can still do decent damage and you can keep moving while they reload. If you move around with penals nothing would ever get damaged.
Posts: 213
Mechanized or battlegroup could unlock Obers and the second built truck unlocks the lmg upgrade. This seems to be a more reasonable timing for me. If thats too soon, atleast make the lmg upgrade cheaper or free and the Stg obers a seperate unit. That would give the stg ability more flavor too.
Posts: 1660
The timing of Obers overall is just terrible for what they offer compared to other elite infantry. From my 2v2 experience its acceptable when you rush battlegroup into t4. But as soon as you go mech with luchs/puma/stuka you have to use call-in inf as an ober replacement. I just dont see a reason for obers to be in t4, while other comparable inf comes at cp2/3.
Mechanized or battlegroup could unlock Obers and the second built truck unlocks the lmg upgrade. This seems to be a more reasonable timing for me. If thats too soon, atleast make the lmg upgrade cheaper or free and the Stg obers a seperate unit. That would give the stg ability more flavor too.
Battlegroup would make the Obers come too early
A better solution imho would be to make Obers unlock either with Mechanized or by setting up the Schewer, with the latter being necessary for the MG upgrade
Posts: 518
Battlegroup would make the Obers come too early
A better solution imho would be to make Obers unlock either with Mechanized or by setting up the Schewer, with the latter being necessary for the MG upgrade
My proposal would be to change the Schwere cost to 80 / 40 as opposed to 60 / 60 and make it so the Mg 34 isn't locked behind Flak Upgrade anymore
Posts: 1660
My proposal would be to change the Schwere cost to 80 / 40 as opposed to 60 / 60 and make it so the Mg 34 isn't locked behind Flak Upgrade anymore
Just apply Sander/Miragefla changes, especially with okw teching
Posts: 1351
Just apply Sander/Miragefla changes, especially with okw teching
Yep. All are good.
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