And that is why they are so difficult to balance. The crew argument is absolutely valid.
Well, then remove the crew from the jeep. Should be a step in the right direction.
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And that is why they are so difficult to balance. The crew argument is absolutely valid.
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Well, then remove the crew from the jeep. Should be a step in the right direction.
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I think the thing is the crew here is actually worth the cost of the vehicle. Like if I rush forward with a basic WC51 with Riflemen then immediately disembark even if the enemy tries to capture it I've got a good deal.
Personally I'd just make it cost 260 manpower or 200 manpower 10 fuel or remove the crew like how most artillery vehicles for the US work.
I don't think the artillery is useful because it's 180 muni and situational as hell, the mark target, step on it and 50 cal can be really frustrating though.
I would argue that the 51 is slightly OP but not as strong as a few people here have said.
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And that is why they are so difficult to balance. The crew argument is absolutely valid.
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Except... they ARE balanced.
Its not 2015 anymore, update your game.
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The unit is luckily pretty fragile. Still it is just too potent for its cost.
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Its cost being 200mp and having no gun or 200mp and 45mu to have a gun right?
Or are we talking about the abilities specifically?
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I guess the whole package is too much compared to similar vehicles imo. I feel, for example, kubel should trade more evenly with it.
I'd adjust (increase) its cost to a bit more tbh.
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The kuble trades quite favorably with it until it gets a gun. The price difference is only 10mp before that so it shouldn't be beating its ass too hard.
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Well, tbfh the upgrade makes it very potent. Can it still carry a squad after it is upgunned? Even if it traded 50-50 with kubel after the upgrade it would be a much better vehicle. With crew and many useful abilities. Its mg is better than kubels' at fighting infantry. So to make it a better design a price increase of 50 would probably make it somehow at least "pay" for all the goodies. It wouldn't be enough but you just can't make such a vehicle too expensive.
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Tbh I'd rather pull both abilities off it and stick then on the cav rifles since infantry is supposed to scale better than LVs.
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Yeah. Another sensible option I guess. And probably step on it should be muni paid. Doesn't have to be much but at least sth to end the frustration on the receiving end.
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Yeah. Another sensible option I guess. And probably step on it should be muni paid. Doesn't have to be much but at least sth to end the frustration on the receiving end.
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Are you trolling again? Comparing 76mm's AI with Jackson when Jackson has no AI and AT with M4 when M4's AT finds it tough to go toe-to-toe against pz4? While comparing dolphins with humans would you consider swimming or running?
I don't remember the 5 vehicles do list them out will help me. The last 3 things are found in the WC 51 which a lot but it barely is able to survive past the 5 min mark or when the early axis light vehicles hit the field.
And you are correct WC51 nerf will not make the commander totally useless since it is already totally useless with the WC51 in it and also if this commander provides a lot of doc vehicles or abilities why does it fails to even make the top3 for USF commanders? You won't even find this commander in the loadout of <250 rank matches.
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It's in the loadout of virtually every match in top 100. No idea what you're smoking.
Yes, the WC51 is the main reason to get the commander. Because it's pretty damn fking OP. It's insanely fast and can outrun a 222, has 45 range, high dps, and is great for cheesey chase-wipes in the first 5 mins of the game, which allows you to build that USF snowball.
The whole commander (the way VonIvan popularised it) was built on WC51 abuse into quick Sherman and snowballing/bleeding your opponent super hard. Go big or go home style of play.
It's actually the easiest ultra light to keep alive into the midgame since it has muni-free step on it, high sight range, and insane speed/acceleration values. Most players lose it to mines or unexpected rak/pak hitting from afar rather than the 222 or Luchs.
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Nah it's fine for team games so I'd rather it wasn't nerfed into obscurity for the sake of 1v1's.
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The doctrine is pretty meh even though it's filled to the brim with all this crap.
The WC51 is the best part of the doctrine though because for a faction with no early game advantages it's nice to have a T0 unit that can do certain things not possible in any other doctine
The WC51 is the best part of the doctrine
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