Tiger VI Overnerfed?
Posts: 5
After the recent nerfs to the Tiger, does it's performance match its cost?
*****************************
Personal thoughts on the current state of the Tiger;
No question the Tiger was absurdly OP prior to the nerfs, with its broken scatter and 9cp requirement. However, OST has struggled to fill the vacuum left by the nerfs. It has significantly weakened many of OST's best commanders (Mechanized, Spearhead), without any decent replacements.
I feel punished for not picking Jaeger Armour or Strategic Reserves, thus I'd like to see the Tiger buffed to return more variety to OST's meta commanders.
I'm sure few of us want to return to the heavy meta, nonetheless I'd still advocate for a significant buff to the Tiger VI. It just misses too many shots against both infantry and armour, often making it feel like a complete waste of resources.
Thanks for reading
Posts: 3588 | Subs: 3
Posts: 888
Posts: 379 | Subs: 1
They were all overnerfed but none as bad as the Pershing.
usf
Posts: 268
Posts: 282
The Tiger is a joke and giving it to the OKW made it harder to balance, especially in 1vs1, so is the OKW Tiger a different unit which could be refer as "Command Tiger" or it is just a regular Tiger with an ability?
The Tiger Ace is even more a joke, and it was already true for a long time.
Posts: 219
Posts: 1515
In other words, blobs are not afraid of it anymore, can't bounce anything except P4s so breakthroughs are a no-no. It's only good thing is the veterancy 3 when it becomes somewhat viable (which is often hard in teamgames for a "squishy" heavy).
What about Pershing?
Posts: 282
What about Perhsing then? It was good at AI, now it's mediocre at it. Armour is that of Panther, HP is that of Panther and AT is weaker than Panther. It's 13 CP and in a commander who's only good thing are the rangers. Plus it's as expensive as other heavies.
In other words, blobs are not afraid of it anymore, can't bounce anything except P4s so breakthroughs are a no-no. It's only good thing is the veterancy 3 when it becomes somewhat viable (which is often hard in teamgames for a "squishy" heavy).
What about Pershing?
Create a Thread about it then, I'm sure you will do great.
Posts: 1563
Posts: 3032 | Subs: 3
premium heavy tanks should have an impact in the game, i have seen better players than me lose tigers to laughable small amounts of zooks/penals etc, where even a pz4 would either outrun or outgun the mini-blob.
If someone loses a Tiger to a few PTRS penals or bazooka squads, they must be so horrendously bad as if they purchased the game just a few days ago.
And they were better than you? No offense but what rank are you playing at then? 7,000?
Posts: 219
still think that tiger1 should have the upper hand against 2 standard inf with zooks/satchels
Posts: 1096
you think you would leave a tiger1 alone to deal with 2-3 riflemen,with zooks and win against them
Potentially 6 Bazookas? No. It wouldn't be worth risking it. Use infantry to beat the Rifles gimped by bazookas while supported by the Tiger.
Posts: 1273
Posts: 311
Posts: 322
Now you remove everything it turns into a punching bag + increase vet items for Allies Anti-tank destroyer ( such as SU-85 with amazing sight, m36 Jackson with AP round, firefly v.v.v )
My buddy and I used to have our combo of OKW Tiger + Elefant, now we just use combo of OKW P4 + OKW Jadpzner + OKW Stuka anti-tank strike + Ostheer elefant, at least we are not handling free vet to Allies Anti-tank destroyer this time and actually do have medium tank in mid game, not stalling until Tiger.
At least let the OKW Tiger have the commander guy
Posts: 888
Create a Thread about it then, I'm sure you will do great.
I did. It was largely ignored because this community (especially those who still post here) is now 90% Axis mains.
Say what you want about the Tiger, the Pershing got it much worse. Honestly what they did to heavies in the last balance patch was such a lazy thing to do. They just basically changed all three multi-role heavies the same way without regard to how each unit fits into each faction.
Posts: 219
buff the pershing too, even make it non-doctrinal like OKW gets their KT lategame, so that USF has something durable
Posts: 282
I did. It was largely ignored because this community (especially those who still post here) is now 90% Axis mains.
Sure bro, you're the best bro!
Say what you want about the Tiger, the Pershing got it much worse. Honestly what they did to heavies in the last balance patch was such a lazy thing to do. They just basically changed all three multi-role heavies the same way without regard to how each unit fits into each faction.
Totaly right bro!
Posts: 682
I did. It was largely ignored because this community (especially those who still post here) is now 90% Axis mains.
Say what you want about the Tiger, the Pershing got it much worse. Honestly what they did to heavies in the last balance patch was such a lazy thing to do. They just basically changed all three multi-role heavies the same way without regard to how each unit fits into each faction.
It was ignored because it was a bad joke.
Tiger has some weird issues with scatter / elevation. Tiger Ace is... almost there. It costs more, takes more pop and is capable of more consistent field presence but is just a little bit lacking. I think Sander's vet 2 idea is about all they need.
Livestreams
2 | |||||
1 | |||||
13 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.943411.696-1
- 4.715.934+12
- 5.35659.858+2
- 6.274144.656+1
- 7.278108.720+29
- 8.307114.729+3
- 9.601237.717-2
- 10.10629.785+7
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
9 posts in the last week
33 posts in the last month
Welcome our newest member, sunwindecom
Most online: 2043 users on 29 Oct 2023, 01:04 AM