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OKW Doctrine Idea

23 Jul 2020, 22:01 PM
#1
avatar of afrrs

Posts: 3787

- a sniper at 1 or 2 cp

- mg34 or 42 at 0 cp

- mortar barrage at 6 or 7 ?

- p4 command tank 8 cp

- call in a panzerwerfer atack at 10 ?

its just a initial ideia , nothing well detailed for now .



23 Jul 2020, 22:36 PM
#2
avatar of dasheepeh

Posts: 2115 | Subs: 1

whats the point?
23 Jul 2020, 23:07 PM
#3
avatar of afrrs

Posts: 3787

whats the point?


whts the point of what ?

if u dont wanna form an opinion , just dont say anything
23 Jul 2020, 23:26 PM
#4
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post23 Jul 2020, 23:07 PMafrrs


whts the point of what ?

if u dont wanna form an opinion , just dont say anything


you provided 0 reasoning for your commander suggestion

so what is the point of your suggestion?
23 Jul 2020, 23:44 PM
#5
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Ooooh an OKW commander idea, how exciting!!!

jump backJump back to quoted post23 Jul 2020, 22:01 PMafrrs
- a sniper at 1 or 2 cp


Reported to Relic.
24 Jul 2020, 00:50 AM
#6
avatar of distrofio

Posts: 2358

i got better idea:

-pshreks for sturmpios are free at cp 5

-volks mp40s at cp 0

-opel blitz truck

-stuka smoke barrage

-KT has doubled cannon turret, twice the firepower and triple the armor
(Mammoth tank wannabe?)

/s

Its worthless to invent new doctrines nowdays IMO.
24 Jul 2020, 01:38 AM
#7
avatar of didimegadudu

Posts: 66

i think it is high time for new commanders to be added into the game to keep it fresh, and the old players coming back. Axis players will lose as usual though, axis definitely weaker than allies
24 Jul 2020, 07:00 AM
#8
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Shall i say, that OKW has HMG in tier 0 already? Or maybe i should mention two barrage abilities in one commander? No, i think i will say, that OKW already has two command tanks, no need for third one.
24 Jul 2020, 11:24 AM
#9
avatar of afrrs

Posts: 3787



you provided 0 reasoning for your commander suggestion

so what is the point of your suggestion?


the point is ideas for new doctrines , thats all
24 Jul 2020, 11:26 AM
#10
avatar of afrrs

Posts: 3787

i think it is high time for new commanders to be added into the game to keep it fresh, and the old players coming back. Axis players will lose as usual though, axis definitely weaker than allies


agreed , new commanders , new maps and new bulletins

okw has very few bulletins
24 Jul 2020, 15:37 PM
#11
avatar of Sp33dSnake

Posts: 149

Advanced Airborne Supply Doctrine

Utilize superior equipment and shock tactics to overwhelm enemy positions. Our illustrious Luftwaffe will ensure our soldiers will recieve the very best equipment our Fatherland has to offer.

1.) G43 Airdrop Upgrade - Airdrop 2 G43 crates to desired location.

2.) Model 24 Stun Grenades

3.) Fallschirmjager

4.) Airdrop Rak AT and MG34

5.) Stuka Dive Bomb

Explaination: This doctrine focuses on increased ground firepower by reinforcement from the air. Volks have problems making it to the late game, and doctrinal G43's (Locking out the STG44 if equipped), will give them a better ability to fight at medium and long range as well as on the move. Obers, and Fallschims can equip G43's as well (at the cost of not upgrading to MG34's and FG-42's respectively)

Stun grenades will be availible to all infantry units except Strumpios, who vet a Stun Grenade.
24 Jul 2020, 15:49 PM
#12
avatar of Sp33dSnake

Posts: 149

Emergency Defense Doctrine

Despite our best efforts, we're being pushed back further into our homeland. Mobilize all availible reserves, and when the time is right, our Strum Officer will lead the attack, pushing the enemy back.

1.) Ostruppen

2.) Infantry Entrenchment

3.) Sturm Offizer

4.) For The Fatherland! (bonus attack in friendly territory)

5.) Flammenpanzer Hetzer 38

Explaination:

As the Soviet front moved closer and closer to Berlin, Germany became more desperate in their attempts to delay the inevitable. In many cases, under equipped, inexperienced soldiers were thrown in, using outdated/commandeered equipment.

This doctrine simulates this sort of mindset while providing a good defensive doctrine for OKW.

24 Jul 2020, 21:21 PM
#14
avatar of WAAAGH2000

Posts: 732

Ost Battle Group
0cp—Ost Infantry support,Can training Grenadier and PanzerGrenadier in T0,PanzerGrenadier need deployed any HQ
0cp—Support Armor(same change for Salvage Commander),(if T4 deplyed increase to 150/80),T4 Phase1 can build StugIII and Ostwind
2cp—Ambush Camouflage,same as Ost,can upgrade by VG and Ober too
3cp—Field Defense(same change for Fortifications Commander),allow all infantry build bunker,bunker can upgrade to medic bunker or command bunker same as Ost,allow all infantry build sandbag and barbed wire
8cp—LeFH—18 Howitzer
25 Jul 2020, 09:45 AM
#15
avatar of elnur009

Posts: 54

jump backJump back to quoted post24 Jul 2020, 11:24 AMafrrs


the point is ideas for new doctrines , thats all

I will simplify the question
what do you call your new commander?
25 Jul 2020, 09:48 AM
#16
avatar of Katitof

Posts: 17914 | Subs: 8


I will simplify the question
what do you call your new commander?

OPpenheimer.

Alternatively

AM OST NAO tactics.
25 Jul 2020, 11:17 AM
#17
avatar of Sp33dSnake

Posts: 149

jump backJump back to quoted post25 Jul 2020, 09:48 AMKatitof

OPpenheimer.

Alternatively

AM OST NAO tactics.


Thoughts on my doctrines?
9 Aug 2020, 22:51 PM
#18
avatar of afrrs

Posts: 3787

Ost Battle Group
0cp—Ost Infantry support,Can training Grenadier and PanzerGrenadier in T0,PanzerGrenadier need deployed any HQ
0cp—Support Armor(same change for Salvage Commander),(if T4 deplyed increase to 150/80),T4 Phase1 can build StugIII and Ostwind
2cp—Ambush Camouflage,same as Ost,can upgrade by VG and Ober too
3cp—Field Defense(same change for Fortifications Commander),allow all infantry build bunker,bunker can upgrade to medic bunker or command bunker same as Ost,allow all infantry build sandbag and barbed wire
8cp—LeFH—18 Howitzer


great , thx for the input
9 Aug 2020, 22:52 PM
#19
avatar of afrrs

Posts: 3787

Emergency Defense Doctrine

Despite our best efforts, we're being pushed back further into our homeland. Mobilize all availible reserves, and when the time is right, our Strum Officer will lead the attack, pushing the enemy back.

1.) Ostruppen

2.) Infantry Entrenchment

3.) Sturm Offizer

4.) For The Fatherland! (bonus attack in friendly territory)

5.) Flammenpanzer Hetzer 38

Explaination:

As the Soviet front moved closer and closer to Berlin, Germany became more desperate in their attempts to delay the inevitable. In many cases, under equipped, inexperienced soldiers were thrown in, using outdated/commandeered equipment.

This doctrine simulates this sort of mindset while providing a good defensive doctrine for OKW.



thx for the input , good ideas here
9 Aug 2020, 22:52 PM
#20
avatar of afrrs

Posts: 3787

Advanced Airborne Supply Doctrine

Utilize superior equipment and shock tactics to overwhelm enemy positions. Our illustrious Luftwaffe will ensure our soldiers will recieve the very best equipment our Fatherland has to offer.

1.) G43 Airdrop Upgrade - Airdrop 2 G43 crates to desired location.

2.) Model 24 Stun Grenades

3.) Fallschirmjager

4.) Airdrop Rak AT and MG34

5.) Stuka Dive Bomb

Explaination: This doctrine focuses on increased ground firepower by reinforcement from the air. Volks have problems making it to the late game, and doctrinal G43's (Locking out the STG44 if equipped), will give them a better ability to fight at medium and long range as well as on the move. Obers, and Fallschims can equip G43's as well (at the cost of not upgrading to MG34's and FG-42's respectively)

Stun grenades will be availible to all infantry units except Strumpios, who vet a Stun Grenade.


this one too , very good
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