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ATG should be like USF vehicle crews

Viable?
Option Distribution Votes
37%
63%
Balanced
Option Distribution Votes
24%
76%
Total votes: 36
Vote VOTE! Vote ABSTAIN
3 Jul 2020, 23:47 PM
#1
avatar of distrofio

Posts: 2358

For serious. Why cant ATG crew membes simply leave the damn thing and retreat like a normal soldier?

Bonus point for those who use a ATG crew to decrew and steal an enemy ATG (?
3 Jul 2020, 23:49 PM
#2
avatar of Baba

Posts: 600

make coh great again!
should ATG crews have a doctrinal smg upgrade?
3 Jul 2020, 23:52 PM
#3
avatar of distrofio

Posts: 2358

jump backJump back to quoted post3 Jul 2020, 23:49 PMBaba
make coh great again!
should ATG crews have a doctrinal smg upgrade?

Yes! No more pios bullying your ATG.
Where do i sign in?
3 Jul 2020, 23:54 PM
#4
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Once you decrew the gun allow Fallschirmjager crew members to paradrop onto the battlefield from anywhere.
3 Jul 2020, 23:55 PM
#5
avatar of Baba

Posts: 600

like making the atg some kind of forward assembly? i love it

how about command ATG to buff nearby troops`?
3 Jul 2020, 23:58 PM
#6
avatar of Baba

Posts: 600

no but seriously, if you crew an atg with medics, they should still give passive healing to nearby squads. logic demands it
3 Jul 2020, 23:59 PM
#7
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

King AT gun

400 armour, 400 pen, can reinforce and heal even during combat instantly
4 Jul 2020, 00:18 AM
#8
avatar of Lady Xenarra

Posts: 956

PaK 43 but is fully mobile and has 525 armor with the mobility of a cromwell! Hint hint.

Crew has 4 vet V double LMG34 Obers because why the hell not.
4 Jul 2020, 00:18 AM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

PaK 43 but is fully mobile and has 525 armor with the mobility of a cromwell! Hint hint.


Heavy crush too


NOOOOO YOU CAN'T MEGACHARGE AN AT GUN TO 1 SHOT TANKS AND RUN OVER ALL INFANTRY

Hahahahahah king pak43 go brrrrrrrrrrrrrr
4 Jul 2020, 00:19 AM
#10
avatar of Baba

Posts: 600

pls guys, youre derailing the whole thread again. dont corrupt distrofios glorious revolution
4 Jul 2020, 00:19 AM
#11
avatar of Lady Xenarra

Posts: 956



Heavy crush too


NOOOOO YOU CAN'T MEGACHARGE AN AT GUN TO 1 SHOT TANKS AND RUN OVER ALL INFANTRY

Hahahahahah king pak43 go brrrrrrrrrrrrrr


:clap::rofl:
4 Jul 2020, 02:32 AM
#12
avatar of distrofio

Posts: 2358



Heavy crush too


NOOOOO YOU CAN'T MEGACHARGE AN AT GUN TO 1 SHOT TANKS AND RUN OVER ALL INFANTRY

Hahahahahah king pak43 go brrrrrrrrrrrrrr


I made dis:


Disclaimer:
I made it in 5 mins top. Dont be too picky about details :)
4 Jul 2020, 08:12 AM
#13
avatar of achpawel

Posts: 1351

But they could have a possibility to dig in.
4 Jul 2020, 08:27 AM
#14
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

1. Build AT gun
2. Manually decrew AT gun; you have an abandoned gun and a crew
3. Recrew AT gun with some other squad; you have a gun, a crew, and a remainder of the squad
4. Reinforce all
5. ??
6. Infinite squads
4 Jul 2020, 09:03 AM
#15
avatar of Sander93

Posts: 3166 | Subs: 6

1. Build AT gun
2. Manually decrew AT gun; you have an abandoned gun and a crew
3. Recrew AT gun with some other squad; you have a gun, a crew, and a remainder of the squad
4. Reinforce all
5. ??
6. Infinite squads


Yeah sure, but what's the point? In the end the only thing you'd gain is a weapon crew squad that would have next to zero combat potential. Even for capping that would not be worth the population they'd take up.


I do like the concept as something that could be looked at if there's ever going to be a CoH3. It would create interesting tactical decisions; say your vet 2-3 ATG is caught out of position by enemy infantry and you could either try to reverse it to try to deny the enemy the weapon or you could choose to ditch the gun (essentially gifting it to the enemy) but save the highly vetted crew for use later. It could be an interesting mechanic.
4 Jul 2020, 13:23 PM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Yeah sure, but what's the point? In the end the only thing you'd gain is a weapon crew squad that would have next to zero combat potential. Even for capping that would not be worth the population they'd take up.


I do like the concept as something that could be looked at if there's ever going to be a CoH3. It would create interesting tactical decisions; say your vet 2-3 ATG is caught out of position by enemy infantry and you could either try to reverse it to try to deny the enemy the weapon or you could choose to ditch the gun (essentially gifting it to the enemy) but save the highly vetted crew for use later. It could be an interesting mechanic.


I think he is implying that you would just be able to duplicate squads.

The problem with this concept applied to CoH2 is either:

-You will never able to recrew AT guns with any other squad which is not a fresh engineer.

-Duplication of squads if recrewing just takes 3 models from a squad and then you are able to just abandon the weapon at will.
4 Jul 2020, 13:25 PM
#17
avatar of Kieselberg

Posts: 269



Yeah sure, but what's the point? In the end the only thing you'd gain is a weapon crew squad that would have next to zero combat potential. Even for capping that would not be worth the population they'd take up.


I do like the concept as something that could be looked at if there's ever going to be a CoH3. It would create interesting tactical decisions; say your vet 2-3 ATG is caught out of position by enemy infantry and you could either try to reverse it to try to deny the enemy the weapon or you could choose to ditch the gun (essentially gifting it to the enemy) but save the highly vetted crew for use later. It could be an interesting mechanic.


NO. Yo could get infinte main line inf or pios. Recrew at gun with 4 man pio -> 3models on the gun, 1 spare. Decrew. Voila. 2 seperate squads. Reinforce both and repeat
4 Jul 2020, 13:27 PM
#18
avatar of Baba

Posts: 600

make atgs only recrewable by atg crews, as it should be
4 Jul 2020, 13:34 PM
#19
avatar of Grim

Posts: 1097

Misclicks 'T'

My AT gun crews:

4 Jul 2020, 18:26 PM
#20
avatar of LoopDloop

Posts: 3053



Yeah sure, but what's the point? In the end the only thing you'd gain is a weapon crew squad that would have next to zero combat potential. Even for capping that would not be worth the population they'd take up.


I do like the concept as something that could be looked at if there's ever going to be a CoH3. It would create interesting tactical decisions; say your vet 2-3 ATG is caught out of position by enemy infantry and you could either try to reverse it to try to deny the enemy the weapon or you could choose to ditch the gun (essentially gifting it to the enemy) but save the highly vetted crew for use later. It could be an interesting mechanic.

If I understand correctly, what he was trying to say is something like:

1. Build ATG
2. Decrew ATG and you have a crew and a decrewed gun.
3. Recrew ATG with rangers/pgrens/falls/shocks/commandos.
4. Continue to decrew/recrew with elite infantry. You can now get infinite elite infantry.
5. Profit.
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