ATG should be like USF vehicle crews
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
Bonus point for those who use a ATG crew to decrew and steal an enemy ATG (?
![avatar of Baba](/uploads/avatar/31378.png?updated=1545042616)
Posts: 600
should ATG crews have a doctrinal smg upgrade?
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
make coh great again!
should ATG crews have a doctrinal smg upgrade?
Yes! No more pios bullying your ATG.
Where do i sign in?
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![avatar of Baba](/uploads/avatar/31378.png?updated=1545042616)
Posts: 600
how about command ATG to buff nearby troops`?
![avatar of Baba](/uploads/avatar/31378.png?updated=1545042616)
Posts: 600
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400 armour, 400 pen, can reinforce and heal even during combat instantly
![avatar of Lady Xenarra](/uploads/avatar/16689.png?updated=1673742845)
Posts: 956
Crew has 4 vet V double LMG34 Obers because why the hell not.
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PaK 43 but is fully mobile and has 525 armor with the mobility of a cromwell! Hint hint.
Heavy crush too
NOOOOO YOU CAN'T MEGACHARGE AN AT GUN TO 1 SHOT TANKS AND RUN OVER ALL INFANTRY
Hahahahahah king pak43 go brrrrrrrrrrrrrr
![avatar of Baba](/uploads/avatar/31378.png?updated=1545042616)
Posts: 600
![avatar of Lady Xenarra](/uploads/avatar/16689.png?updated=1673742845)
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Heavy crush too
NOOOOO YOU CAN'T MEGACHARGE AN AT GUN TO 1 SHOT TANKS AND RUN OVER ALL INFANTRY
Hahahahahah king pak43 go brrrrrrrrrrrrrr
![:clap: :clap:](/images/Smileys/clap.gif)
![:rofl: :rofl:](/images/Smileys/rofl.gif)
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
Heavy crush too
NOOOOO YOU CAN'T MEGACHARGE AN AT GUN TO 1 SHOT TANKS AND RUN OVER ALL INFANTRY
Hahahahahah king pak43 go brrrrrrrrrrrrrr
I made dis:
Disclaimer:
I made it in 5 mins top. Dont be too picky about details
![:) :)](/images/Smileys/smile.gif)
![avatar of achpawel](/images/no_av.png)
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![avatar of Strummingbird](/uploads/avatar/4060.png?updated=1441873602)
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2. Manually decrew AT gun; you have an abandoned gun and a crew
3. Recrew AT gun with some other squad; you have a gun, a crew, and a remainder of the squad
4. Reinforce all
5. ??
6. Infinite squads
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
1. Build AT gun
2. Manually decrew AT gun; you have an abandoned gun and a crew
3. Recrew AT gun with some other squad; you have a gun, a crew, and a remainder of the squad
4. Reinforce all
5. ??
6. Infinite squads
Yeah sure, but what's the point? In the end the only thing you'd gain is a weapon crew squad that would have next to zero combat potential. Even for capping that would not be worth the population they'd take up.
I do like the concept as something that could be looked at if there's ever going to be a CoH3. It would create interesting tactical decisions; say your vet 2-3 ATG is caught out of position by enemy infantry and you could either try to reverse it to try to deny the enemy the weapon or you could choose to ditch the gun (essentially gifting it to the enemy) but save the highly vetted crew for use later. It could be an interesting mechanic.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Yeah sure, but what's the point? In the end the only thing you'd gain is a weapon crew squad that would have next to zero combat potential. Even for capping that would not be worth the population they'd take up.
I do like the concept as something that could be looked at if there's ever going to be a CoH3. It would create interesting tactical decisions; say your vet 2-3 ATG is caught out of position by enemy infantry and you could either try to reverse it to try to deny the enemy the weapon or you could choose to ditch the gun (essentially gifting it to the enemy) but save the highly vetted crew for use later. It could be an interesting mechanic.
I think he is implying that you would just be able to duplicate squads.
The problem with this concept applied to CoH2 is either:
-You will never able to recrew AT guns with any other squad which is not a fresh engineer.
-Duplication of squads if recrewing just takes 3 models from a squad and then you are able to just abandon the weapon at will.
![avatar of Kieselberg](/uploads/avatar/78077.png?updated=1578222522)
Posts: 269
Yeah sure, but what's the point? In the end the only thing you'd gain is a weapon crew squad that would have next to zero combat potential. Even for capping that would not be worth the population they'd take up.
I do like the concept as something that could be looked at if there's ever going to be a CoH3. It would create interesting tactical decisions; say your vet 2-3 ATG is caught out of position by enemy infantry and you could either try to reverse it to try to deny the enemy the weapon or you could choose to ditch the gun (essentially gifting it to the enemy) but save the highly vetted crew for use later. It could be an interesting mechanic.
NO. Yo could get infinte main line inf or pios. Recrew at gun with 4 man pio -> 3models on the gun, 1 spare. Decrew. Voila. 2 seperate squads. Reinforce both and repeat
![avatar of Baba](/uploads/avatar/31378.png?updated=1545042616)
Posts: 600
![avatar of Grim](/uploads/avatar/18161.jpg?updated=1537373733)
Posts: 1097
My AT gun crews:
![](https://www.coh2.org/file/19005/9c8.jpg)
![avatar of LoopDloop](/images/avatars/m20.png?updated=1414778115)
Posts: 3053
Yeah sure, but what's the point? In the end the only thing you'd gain is a weapon crew squad that would have next to zero combat potential. Even for capping that would not be worth the population they'd take up.
I do like the concept as something that could be looked at if there's ever going to be a CoH3. It would create interesting tactical decisions; say your vet 2-3 ATG is caught out of position by enemy infantry and you could either try to reverse it to try to deny the enemy the weapon or you could choose to ditch the gun (essentially gifting it to the enemy) but save the highly vetted crew for use later. It could be an interesting mechanic.
If I understand correctly, what he was trying to say is something like:
1. Build ATG
2. Decrew ATG and you have a crew and a decrewed gun.
3. Recrew ATG with rangers/pgrens/falls/shocks/commandos.
4. Continue to decrew/recrew with elite infantry. You can now get infinite elite infantry.
5. Profit.
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