State of the ISU-152
Posts: 978
And countering it with Elefant or JT is not a good option. A unit that can only be countered by going for a doctrine is wrong design because it locks out all the other doctrines.
Posts: 281
Long story short: Imo a unit that can wipe infantry squads at 70 range does not fit the game. The Brumm was nerfed because it could do that at range 40. It was tuned down to half the range of the ISU(35). Sure it wasn't doctrinal. But the main issue with the ISU-152 is that it hardcounters Paks and Raketens before those can fight back. Brummbär can't do that - it can get off a shot with the vet 1... but that's not a permanent issue like with the ISU.
And countering it with Elefant or JT is not a good option. A unit that can only be countered by going for a doctrine is wrong design because it locks out all the other doctrines.
isu is slow and difficult to maneuver, one can easily swarm it with tank. and I think for the cost the performance is justified especially taking into account the not so good anti tank performance and long reload time
Posts: 14
And countering it with Elefant or JT is not a good option. A unit that can only be countered by going for a doctrine is wrong design because it locks out all the other doctrines.
Countering doctrine with doctrine is fine. Elefant is the better TD (obviously not vs Inf).
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That said, it's a very pricey and doctrinal late game tank so I feel like if you undermine its ability too much, it would probably be somewhat of a useless unit.
I heard there's ways to make it so that certain attacks can only kill "X" amount of models per hits. Maybe nerf it so that it can only wipe out 2 models per hit? That would at least give weapon crews a chance to back off. I'd complain that it would make it too weak versus infantry but if you also improve the scatter on HE so that it hits reliably it should balance it out somewhat.
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l2p issue
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Their commanders are all too well rounded.
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an immovable monstrous god machine
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For a heavy assoult gun it isnt that slow. And can still bounce a lot of shots.
I think either reduce armor or reduce speed would be a good choice for the Isu. That way it would be easier to dive and axis woundt have to rely so heavy on Ele and JT
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Having red this twice now, in what world does a Panther counter an ISU?
By shooting it.
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By shooting it.
The panther has difficulty countering 60 range jacksons and fireflys. How is the 70 range ISU countered moreso?
Posts: 5279
The panther has difficulty countering 60 range jacksons and fireflys. How is the 70 range ISU countered moreso?
The 60 range jacksons and fireflies have these twisty m'jiggers on top of their hulls that let's the shoot shoot look one way while the vroomy vroom moves in another. There's a reason you didn't list the also 60 range su85s or su76 and I reckon you'll find that particular trait is shared with the isu.
I was mostly joking in my post, as the support of an isu will help prevent a single Panther from getting the isu of course but that's the entire point of support. Much like a comet isn't going to off anything but the hellen kellerest elefant player
Posts: 4183 | Subs: 4
The 60 range jacksons and fireflies have these twisty m'jiggers on top of their hulls that let's the shoot shoot look one way while the vroomy vroom moves in another. There's a reason you didn't list the also 60 range su85s or su76 and I reckon you'll find that particular trait is shared with the isu.
I was mostly joking in my post, as the support of an isu will help prevent a single Panther from getting the isu of course but that's the entire point of support. Much like a comet isn't going to off anything but the hellen kellerest elefant player
The reason I didn't add them was because I'm not going to list every 60 range unit in the game. Not that the su76 needs to be listed because of its current state though.
That's the point of this thread though. Whether or not the ISU is too good is up for debate, but because it comes in a doctrine that allows it to contest for best doctrine in the game, a panther doesn't exactly counter the ISU.
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in what game mode and rank would this actually work, outside of a 1 to 1000 situation.
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