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An Old Schooler's Rant and Observations

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30 Jun 2020, 10:19 AM
#121
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

To be honest I always hoped there would be a mod to play a CoH2 from some years ago. Not just to see how much has improved/changed over time, but also some slight nostalgia. The game was way more "brutal" (in the sense that I remember mortars knocking out entire repair crews in an instant) and RNG back then, which is obviously bad for esports. But some aspects made the CoH2 back then also very beautiful to play.

I prefer the current state of the game over the states I have seen in the last years, but this doesn't mean that it would not be fun to just jump into an old version and play that.
30 Jun 2020, 10:25 AM
#122
avatar of SuperHansFan

Posts: 833

Imagine release tiger ace and release OKW vs release Brits, old ISU and release USF

I am morbidly curious how crazy this would be. Almost every unit would have some cheese utility to counter in the other factions cheese.

Quad tiger aces being met by a dark storm of artillery cover, old KT and command panther combo vs hordes of IS-2 and big chungus release Churchill's. That would be a crazy mod for sure.
30 Jun 2020, 10:59 AM
#123
avatar of Euan

Posts: 177

no like/dislike tho please as this leads to polarization and angery arguements.


Thanks for the positive comment :-)

To be honest I think "Agree / Respectfully Disagree" works well on the HoI4 forums, though some other places do "Helpful / Unhelpful" or whatever.

disrespectful ungrateful simplistic people...
I've never seen a company fuck up a game so badly compared with Relic...
I can't believe people are stupid enough...
broken as fuck with cartoony abilities. The morons in charge...
damned if I was going to give any more money to Relic than I had too...

...

Have a good look at yourself and stop being a cunt to the guys who have provided so much fun to hundreds of thousands of people all around the world for free.


OK so basically you take a massive shit on everyone at Relic and on the forum, then accuse this James guy of being the cunt because he expresses an opinion about the current state of balance?

Yes, the balance team are volunteers and doing a good job and we should be grateful, but that doesn't mean we can't discuss their work...? Seems to me that at least he has started a discussion in a constructive way.
30 Jun 2020, 11:23 AM
#124
avatar of James Hale

Posts: 574

To be honest I always hoped there would be a mod to play a CoH2 from some years ago. Not just to see how much has improved/changed over time, but also some slight nostalgia. The game was way more "brutal" (in the sense that I remember mortars knocking out entire repair crews in an instant) and RNG back then, which is obviously bad for esports. But some aspects made the CoH2 back then also very beautiful to play.

I prefer the current state of the game over the states I have seen in the last years, but this doesn't mean that it would not be fun to just jump into an old version and play that.

Honestly, in many respects my mod is very much like that. Ask Janne. :D
30 Jun 2020, 14:41 PM
#125
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post30 Jun 2020, 07:40 AMVipper
In my opinion such a project would be far more interesting if it brought an issue and then focused on solution and its side effects. That would actually be very helpful in choosing good solution with less side affects.


I think it was more oriented towards a good laugh on old times and having some perspective from where we come from.

The road to hell is paved with good intentions and hindsight is 20/20. When you make a rework or apply a big change, NOTHING can prepare you for what is going to happen when it goes live. Some things are inert on their own and require other changes to happen later on the road for it to become a problem. Which at that point we could argue that the context of a unit state makes it right or wrong, nor it's intrinsic values.

Because we can't have 3/4 week spread patches like say a MOBA, i don't believe we can have "good" solutions which are "effective" as well for GLARING issues.
I will always prefer smalls nudges rather than big hammer swings. But the later makes us move faster towards a better solution.

As for what is a glaring issue, that's subjective. But once you consider that something needs a "rework" or more than 2 values have to change in order to be effective, then i don't think you can realistically speculate solutions without side effects.



I don't know about anyone else but looking back this all seemed pretty fun

I still remember the sheer terror of trying to get double Pak and tellers down before the double T34s arrived. COH has lost a bit of that even though it's more balanced than its ever been.

I'm gonna say something a bit controversial.

Some people don't like Company of heroes to lean towards a STRATEGY game.

What the game did right at that time is making you feel that you were managing something "powerful". For lots of people this is what "fun" is.
The problem is, that ONLY a small part of the game content was relevant. More so when the discrepancy between META and non META was so huge.
30 Jun 2020, 15:01 PM
#126
avatar of Vipper

Posts: 13496 | Subs: 1


...
I will always prefer smalls nudges rather than big hammer swings. But the later makes us move faster towards a better solution.
...

I seriously doubt that. Big changes are only need when one want to redesign things or sift the meta.

After seven years of patches I would expect that people should have a rough idea what "values" should be close to balanced and playing around these values should be enough to balance a unit.
1 Jul 2020, 00:31 AM
#127
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post30 Jun 2020, 15:01 PMVipper

I seriously doubt that. Big changes are only need when one want to redesign things or sift the meta.

After seven years of patches I would expect that people should have a rough idea what "values" should be close to balanced and playing around these values should be enough to balance a unit.


Read again what i wrote after that.

"But once you consider that something needs a "rework" or more than 2 values have to change in order to be effective, then i don't think you can realistically speculate solutions without side effects."

1 Jul 2020, 05:29 AM
#128
avatar of ichoosethesteak

Posts: 33

Whatever the merits of the current balance team - and I know nothing about them or who they are - they are evidently not people concerned with polish or professionalism.


James Hale, completely fitting my description to a tee.

It's really the only solution, because no one on in this community mod team, or Relic (whatever remains of Relic) has the big picture vision to understand asymmetric balance and strategic, vs, by-the-numbers, unit-vs-unit balance. It really is that simple and that stupid a game now.


Sluzbenik, perfect example of a guy looking at the teeth of the horse he got for free and being a cunt about it.

OK so basically you take a massive shit on everyone at Relic and on the forum, then accuse this James guy of being the cunt because he expresses an opinion about the current state of balance?


If you actually took a little more time and read what I wrote, you would clearly see that I did actually take a giant shit on Relic because frankly, they deserved a truckload dumped on them but I also said they finally got their shit together and made an absolute gem of a game. I also said that the community balance team are doing an absolute fantastic job and aren't getting paid for it and it fucking annoys me to no end having stupid uninformed clueless idiots who are being served by volunteers for free getting treated like shit.

The stupidity of suggesting COH1 is in anyway anywhere near the quality of COH2 in both of their current states is next level.
1 Jul 2020, 06:32 AM
#129
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

To be honest I always hoped there would be a mod to play a CoH2 from some years ago. Not just to see how much has improved/changed over time, but also some slight nostalgia. The game was way more "brutal" (in the sense that I remember mortars knocking out entire repair crews in an instant) and RNG back then, which is obviously bad for esports. But some aspects made the CoH2 back then also very beautiful to play.

I prefer the current state of the game over the states I have seen in the last years, but this doesn't mean that it would not be fun to just jump into an old version and play that.


I would love to play the first version of the game again, holy crap.
1 Jul 2020, 07:34 AM
#130
avatar of achpawel

Posts: 1351

jump backJump back to quoted post1 Jul 2020, 06:32 AMSpanky


I would love to play the first version of the game again, holy crap.


Me too - probably just to realise how crude it was compared to what we have now. But that would be a lot of fun tbh. Especially with those old maps...
1 Jul 2020, 07:55 AM
#131
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2





There should be a mod to roll back updates. This is frigging cool.
1 Jul 2020, 09:07 AM
#134
avatar of DonnieChan

Posts: 2272 | Subs: 1

Imagine release tiger ace and release OKW vs release Brits, old ISU and release USF

I am morbidly curious how crazy this would be. Almost every unit would have some cheese utility to counter in the other factions cheese.

Quad tiger aces being met by a dark storm of artillery cover, old KT and command panther combo vs hordes of IS-2 and big chungus release Churchill's. That would be a crazy mod for sure.


i guess the allies have the edge here. think about the old brace and 17pounders. Also the arty cover would contantly blind the tiger aces, not to mention the old firefly tulips. Old elefant and jagdtiger would be a good call too however but i don't think it would be enough
1 Jul 2020, 15:57 PM
#138
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post1 Jul 2020, 07:55 AMSpanky
...


Lol, i got some serious PTSD triggers out of that video.

-Nuclear homing mortars
-Infantry doing 0 dmg
-Company of houses
-Random flame crits
-Random building crits
2 Jul 2020, 00:51 AM
#139
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2



Lol, i got some serious PTSD triggers out of that video.

-Nuclear homing mortars
-Infantry doing 0 dmg
-Company of houses
-Random flame crits
-Random building crits


Yea the game was a hot mess, but there was another beta after that one I think, which was a little better. Still remember #Pripyat river
2 Jul 2020, 01:29 AM
#140
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post2 Jul 2020, 00:51 AMSpanky


Yea the game was a hot mess, but there was another beta after that one I think, which was a little better. Still remember #Pripyat river


Winter version was a little more interesting to play than "rush to middle with an MG" summer version.
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SHOUT IT OUT!

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Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Today, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Today, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM

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