After playing ostheer in 2v2 all day
Posts: 469
Riflemen just running into my g43 squads and killing them, even though i had the upperhand with stealth.
Rails and metal, i had to build 2 engineers just so i was the first to take the house on the southside, cause brits don´t have to build anything.
Then brit build flamer uc and i tried to respond with a lightning fast 222, but the map is narrow and he had royal engineers ready, cause his upgrade is 30 fuel and my upgrade is 40 fuel plus building t2 takes time and my engineers had to return to base.
Man, my mind is screwed. i always play stuff where i get abused me like ostheer and shaman in wow.
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But you lost a replay during the tactical retreat, right?
Probably the Calliope shot killed the infantry, took the panther to 50% AND destroyed the temp.rec.
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OP does bring valid point though why can't OST get 222 before Royal engineers? I mean shit... Brits already OP AND they can have snares available before your light vehicle!?
Doesn't matter, trolling and ad hominem > everything.
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It doesn't worth playing 2v2 random at all, the partner always do his own stuff not even treated it as a teamwork, meanwhile mataching opponents arranged team having 2v1 co-op attack all the time.
you have to enjoy the pain
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It doesn't worth playing 2v2 random at all, the partner always do his own stuff not even treated it as a teamwork, meanwhile mataching opponents arranged team having 2v1 co-op attack all the time.
These days I only really play 2v2 random as Ost. Yes it's often painful, if I can manage to claw my rank up around the 500s, it feels better cos you get more competent team mates. But unfortunately I'm currently down below you and there are a lot more rubbish team mates which makes getting back up the ranks harder.
Posts: 322
" Rails and metal, i had to build 2 engineers just so i was the first to take the house on the southside, cause brits don´t have to build anything. "
I mean I agreed with this point because Allies faction doesn't have to build anything, can rush into that building and still bring mainline infantry into the field ( Conscript, Rifleman, Infantry Section )
In contrast as Ost player: if I let the first pioneer build T1, high chance I will lose the building on the southside.
So er yeah, in a way I do make 2 Pioneers if I spawn on right southside, meaning losing firepower in early game because no MG42 / Grenadier.
Posts: 955
OP does bring valid point though why can't OST get 222 before Royal engineers? I mean shit... Brits already OP AND they can have snares available before your light vehicle!?
That has something to do with basically every faction apart from OKW and, depending on Vet, USF having snares before opponent has clown cars. And all of them have them before opponents LVs
Posts: 17914 | Subs: 8
OP does bring valid point though why can't OST get 222 before Royal engineers? I mean shit... Brits already OP AND they can have snares available before your light vehicle!?
What kind of retarded argument is what?
Ost has snare from the very start of the game, yet allies still can use lights against them and multiple grens provide more snare opportunities then singular engi appearing at 5th minute.
Posts: 306
I mean I agreed with this point because Allies faction doesn't have to build anything, can rush into that building and still bring mainline infantry into the field ( Conscript, Rifleman, Infantry Section )
In contrast as Ost player: if I let the first pioneer build T1, high chance I will lose the building on the southside.
So er yeah, in a way I do make 2 Pioneers if I spawn on right southside, meaning losing firepower in early game because no MG42 / Grenadier.
Some word of adive the houses on rails ( fuel houses) dont need to be rushed defensivly as ostheer. Common mistake espacially on the fuel trench house. Just park your mg42 with pios at point blank in front auf it and shoot it too bits (there is only one window) then get inside with pios and enjoy. The other house can be trickier since north spawn sucks but you can play around it since it doesnt have a window on one side
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But you lost a replay during the tactical retreat, right?
would you actually take the time to download the replay and watch it?
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would you actually take the time to download the replay and watch it?
At the moment I have about 20 to 25% loss of internet packets, courtesy of german internet, even if I wanted, I can't play. I can't even communicate properly over VOIP. Its 4th day now.
I've got some spare time.
Posts: 281
Usf calliope killed my infantry died so fast i couldn´t respond, it even took my panther 50% hp
Riflemen just running into my g43 squads and killing them, even though i had the upperhand with stealth.
Rails and metal, i had to build 2 engineers just so i was the first to take the house on the southside, cause brits don´t have to build anything.
Then brit build flamer uc and i tried to respond with a lightning fast 222, but the map is narrow and he had royal engineers ready, cause his upgrade is 30 fuel and my upgrade is 40 fuel plus building t2 takes time and my engineers had to return to base.
Man, my mind is screwed. i always play stuff where i get abused me like ostheer and shaman in wow.
Technically, you can move your panther. taking that much damage is your own fault.
unless the rifles had a 2v1, i doubt that.
no you dont, the house only has one window facing south. you can bully him out of the house pretty easy unless he gets a vickers in it straight away which mean he hasnt capped a single point.
I dont get it, when you get abused... abuse back or deal with it.
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Some word of adive the houses on rails ( fuel houses) dont need to be rushed defensivly as ostheer. Common mistake espacially on the fuel trench house. Just park your mg42 with pios at point blank in front auf it and shoot it too bits (there is only one window) then get inside with pios and enjoy. The other house can be trickier since north spawn sucks but you can play around it since it doesnt have a window on one side
I guess this will be the one of the only productive comments in the thread.
Posts: 1890 | Subs: 1
What kind of retarded argument is what?
Ost has snare from the very start of the game, yet allies still can use lights against them and multiple grens provide more snare opportunities then singular engi appearing at 5th minute.
Sorry sarcasm wasn't strong enough
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