One click delete your squad
Posts: 2779
Katyusha? check
Calliope? check
Just like the COH1 Stuart shotgun but with crazy range, without warning.
You called that fun?
Posts: 3588 | Subs: 3
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Posts: 17914 | Subs: 8
without warning.
?
Were you not assigned a pair of these weird things on the sides of your head?
Posts: 89 | Subs: 1
Walking stuka? check
Katyusha? check
Calliope? check
Just like the COH1 Stuart shotgun but with crazy range, without warning.
You called that fun?
Hey man. Im just checking in. I thought I recognize your name from last post about the 2 rifles being able to overpower a MG42.
Still no replay sent.
Looking at your posts history there is a clear trend to be seen. Whatever your problem is, it seems to be related to coh2. Why not just let it be? fuming your frustration doesn't help anyone here man. Focus on things that DO make you happy.
Posts: 2779
Hey man. Im just checking in. I thought I recognize your name from last post about the 2 rifles being able to overpower a MG42.
Still no replay sent.
Looking at your posts history there is a clear trend to be seen. Whatever your problem is, it seems to be related to coh2. Why not just let it be? fuming your frustration doesn't help anyone here man. Focus on things that DO make you happy.
I am asking are you calling this fun?
Posts: 89 | Subs: 1
I am asking are you calling this fun?
Are you referring to this tropic / posts? No I don;t think it's fun for either of us.
If you are referring to the game : Yes. I still find it fun. Loads. Even the units you listed are all still fun and balanced to my opinion.
But moving back to the topic at hand. If you don't enjoy this game anymore, why not move on instead of keep pouring into negativity which doesn't lead you or anyone else anywhere?
Posts: 13496 | Subs: 1
Posts: 268
Posts: 66
Walking stuka? check
Katyusha? check
Calliope? check
Just like the COH1 Stuart shotgun but with crazy range, without warning.
You called that fun?
Turn your sound up...
Posts: 600
Posts: 322
Posts: 600
good damage (not the best)
large area supression
all rockets are fired in one barage, making it less vulnerable during barrages
a "turret"
high arc of fire making it possible to shoot from behind obstacles
agility
small target size
counterbarrage (which is boderline op in teamgames)
Posts: 999 | Subs: 1
I kinda wish my panzerwerfer can be as effective in killing like Katyusha or Callipope or Walking Stuka: everytime I fired into an Allies AT / Machine gun the crews just laugh at me and pull back after the barraged .
the trick with all barrages is to get as close as possible to your target before shooting to reduce the area in which your shots will land. firing from max range gives you lottery odds at best to hit anything. a notable exception however is the walking stuka, since its scatter is not range dependent
Posts: 306
The Panzerwerfer has its own advantages.
good damage (not the best)
large area supression
all rockets are fired in one barage, making it less vulnerable during barrages
a "turret"
high arc of fire making it possible to shoot from behind obstacles
agility
small target size
counterbarrage (which is boderline op in teamgames)
Whats the point of counterbarraging with anything exept of mortars( i know mortar has more range) do you get some sort of buff from just maunally aining the arty you want to barrage? Or is it just easier to micro? Would be nice if someone could clarify this
Posts: 999 | Subs: 1
Whats the point of counterbarraging with anything exept of mortars( i know mortar has more range) do you get some sort of buff from just maunally aining the arty you want to barrage? Or is it just easier to micro? Would be nice if someone could clarify this
For the Panzerwerfer, just easier micro and a bit more range (160 m instead of the regular 120 m). Scatter and damage/AoE damage remain the same though, so most of the time you're better off closing in a bit and barraging manually to reduce spread if you plan to actually hit something. AFAIK it also has the same recharge like the regular barrage, so no gain in this department either.
The only unit that gains something substantial from counter barrage is the leFH, which gets more damage compared to the normal barrage (200 instead of 160).
Edit:
Apparently the leFH counter barrage also has a lower FoW scatter modifier (1.25 vs 1.75), which together with the damage buff should make it quite a lot better at retaliating against enemy artillery than the regular barrage. That being said, I'd probably not bother with CB for other units though.
Posts: 600
Try to do that manually.
Posts: 833
Walking stuka? check
Katyusha? check
Calliope? check
Just like the COH1 Stuart shotgun but with crazy range, without warning.
You called that fun?
Not mention of werf ? Or as I like to call it Hitler's shotgun
Posts: 563
Not mention of werf ? Or as I like to call it Hitler's shotgun
Man. He chose bad gun for duck hunting
Posts: 2358
B4 roulette
Fool's Demo charges
S-mine field on retreat paths
AVRE mini nuke
IS-2 on a lucky day
Calliope close range volley (i like to call it 'freedom' shotgun)
Pak Howie clump buster shell (it is 0-click though bc its autofire)
PeNuLs love satchel
Heavy Gammon powder dumpling
Bundlenade
Stuka dive bomb
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