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Will put these here, but this is my opinion. Mainly some timing changes and adjustment on the armored skirts.
First of all congratulation for creating these videos. There are a far better way of communicating with the COH2 community.
I am glad to see that my suggestion of changing upgrade cost from munition to MP/full is considered.
The suggestions for making it available earlier are in the right direction and I would even consider making available earlier by requiring LT only and locking skirt behind tech.
But imo one should probably tone down the performance if it comes available early. For it cost and timing it has much better armor than the 221 that come about the same while its high mobility and range of 40 makes it very good at kiting. It can even attack and force retreat on unvetted HMG from max range easily. Generally it is really hard to counter without a vehicle.
Imo one should consider lowering the unvetted performance with range to 35 and lowering armor to around 5 and move smoke to veterancy. If there is a need the vetted performance could remain the same.
Imo one should also consider removing the crew from these cheap USF units like WC51 and possibly the M20 since the value of crew allow cover most of the cost of the unit.
I would also suggest to make the 221 available to Ostheer to act as a soft counter to sniper/light vehicles and the 222 come later with higher power level. This change would help allot with timing and performance of light vehicles.