If you merge into PPSH Penals with Conscripts, the Conscript models will keep carrying Mosins instead of PPSH's.
Balance or bug?
PPSH Penals
17 May 2020, 19:12 PM
#1
![avatar of JibberJabberJobber](/uploads/avatar/15177.png?updated=1580357160)
Posts: 1614 | Subs: 3
17 May 2020, 19:22 PM
#2
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
obviously a bug, why you even ask?
17 May 2020, 21:26 PM
#3
![avatar of Svalbard](/uploads/avatar/82463.jpg?updated=1584112511)
Posts: 33
The same thing happens when Conscripts merge into PPSH Airborne Guards.
18 May 2020, 18:23 PM
#4
![avatar of RoastinGhost](/uploads/avatar/27661.png?updated=1589185193)
Posts: 416 | Subs: 1
The PPSh for Airborne Guards and Penals isn't set up as a slot item, but a requirement action in the entity or squad file that replaces their active weapon if an upgrade is present. Conscripts need the req actions of all squads they can merge into.
Combat Engineer SVTs also work that way, so they likely have the same issue.
Combat Engineer SVTs also work that way, so they likely have the same issue.
18 May 2020, 19:41 PM
#5
![avatar of Mazianni](/uploads/avatar/31312.png?updated=1583036488)
Posts: 785
Oversight lol
Explains why relic used the awful, buggy slot item system previously for upgrades like this.
Explains why relic used the awful, buggy slot item system previously for upgrades like this.
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