Two Changes for Ostheer Wehrmacht
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Permanently Banned1. Panzer Grenadiers should require Battle Phase 1 and either an Infanterie Kompanie structure or Leichte Mechanized Kompanie. (You can still have both.) This means players will need to invest in any infantry/light vechicle production to gain access to that unit. Used to be light vehicle before a certain patch.
2. Tiger PzKpfw VI: this doctrinal unit still requires 12 CP, but now it requires Battle Phase 3 and either a Support Armor Korps or a Heavy Panzer Korps (You can still have both). A middle ground between the Elefant (Heavy Panzer Korps) and the Panzer IV Command (Support Armor Korps or Heavy Panzer Korps).
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2. Sure
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I keep getting completely destroyed by mg spammers in 2v2 and 1v1. Who tf would think it would be a good idea to put the best suppresion as a start item. Mg 42 should not be a starting item specially not on the Axis side they allready get a crap lot of full auto with OKW.
Axis OP
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I keep getting completely destroyed by mg spammers in 2v2 and 1v1. Who tf would think it would be a good idea to put the best suppresion as a start item. Mg 42 should not be a starting item specially not on the Axis side they allready get a crap lot of full auto with OKW.
Axis OP
Posts: 1515
I keep getting completely destroyed by mg spammers in 2v2 and 1v1. Who tf would think it would be a good idea to put the best suppresion as a start item. Mg 42 should not be a starting item specially not on the Axis side they allready get a crap lot of full auto with OKW.
Depends on the map. Yes, there are maps where you can't really flank without losing a whole minute or more on running. You need smokes or mortars to deal with early MGs on such maps. Otherwise, MGs are not hard to deal with. And if by any chance the enemy has encamped in one part of the map, shift your focus elsewhere. Help your teammates. He'll be sitting there with MGs and what not and you're waiting for your howitzers (US) or some light arty (ZiS) or tanks to push through or smokes ... you get the point.
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I agree that P-Grens probably come to early against Soviets
They arrive when SVTs hit the field vs airbourne and vs other doctrines they can be bled with flare mines and TM38s. Your T70 hits the field 2-3 mins after Pgrens or your M5 quad 1-2 mins afterwards and you can deal with them pretty effectlively.
If you have cons fighting them alone without superior cover, you deserve the big fat L. If you get flanked, position yourself better. Pgrens are expensive infantry and you have cheap mines, flamer with merge and sandbags early to bleed them.
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They arrive when SVTs hit the field vs airbourne and vs other doctrines they can be bled with flare mines and TM38s. Your T70 hits the field 2-3 mins after Pgrens or your M5 quad 1-2 mins afterwards and you can deal with them pretty effectlively.
If you have cons fighting them alone without superior cover, you deserve the big fat L. If you get flanked, position yourself better. Pgrens are expensive infantry and you have cheap mines, flamer with merge and sandbags early to bleed them.
PG arrive that late only when delayed by rushing T2 vehicles and/or not using meta doctrinal main line infantry or the more risky pio MG into T2.
I think i've seen PG been part of Osstruppen doc openings been up on field by as fast 4:30 while most T70 would be arriving by 9-10 mins. On 2v2 it will probably be arriving early as u may be able to skip medics and AT.
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PG arrive that late only when delayed by rushing T2 vehicles and/or not using meta doctrinal main line infantry or the more risky pio MG into T2.
I think i've seen PG been part of Osstruppen doc openings been up on field by as fast 4:30 while most T70 would be arriving by 9-10 mins. On 2v2 it will probably be arriving early as u may be able to skip medics and AT.
I mean yeah obviously it’s faster if you skip T1. T0 call in inf saves you 10 fuel and cap faster, so you get Pgrens a minute or a min and a half earlier. Not to mention possible mp bleed early with Grens which may delay your Pgrens until a bit later, which isn’t an Osttruppen issue,
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I mean yeah obviously it’s faster if you skip T1. T0 call in inf saves you 10 fuel and cap faster, so you get Pgrens a minute or a min and a half earlier. Not to mention possible mp bleed early with Grens which may delay your Pgrens until a bit later, which isn’t an Osttruppen issue,
Pgrens arrive early but why would you get them so early? You would get out gunned and have crazy bad MP bleed from them. Focus fire down the Pgrens and you're gonna get value trades.
I know its not as simple as that but just some food for thought.
I agree with #2 tho
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I think i've seen PG been part of Osstruppen doc openings been up on field by as fast 4:30 while most T70 would be arriving by 9-10 mins. On 2v2 it will probably be arriving early as u may be able to skip medics and AT.
Scratch that, if you get only 1 MG42 and 2 Osttruppen and skip past the munition point, you'Il be able to get your first Panzergrenadier squad out at 3:20 (if you time it correctly).
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I mean yeah obviously it’s faster if you skip T1. T0 call in inf saves you 10 fuel and cap faster, so you get Pgrens a minute or a min and a half earlier. Not to mention possible mp bleed early with Grens which may delay your Pgrens until a bit later, which isn’t an Osttruppen issue,
I don't agree with what OP says but slightly correcting that PG do arrive early and that you won't have a T70 or M5 in time to help with them. At least not 1 or 2 mins after they arrive.
It's not a "niche" strat as PG rush with skipping as much as possible as Derbyhat says, but as part of current meta atm with Prostruppen and AssG.
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Permanently BannedPosts: 5279
If nothing else for 1, at least Panzergrenadiers Panzerschreck upgrade should require a Leichte Mechanized Kompanie, a Support Armor Korps, or a Heavy Panzer Korps.
Wut? Why? You are turning a expensive AI unit into an AT unit. You want to restrict piats, zooks and ptrs' until armour as well?
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