Upcoming Balance Changes
Posts: 950 | Subs: 1
posting this here for brad.
Posts: 480
Increased starting resources seems interesting - my only concern is the T0 call-in infantry. On account of Ostruppen and Assault Grens not having any substantial cooldown after ability use they will get out onto the field way faster than conscripts, which will even further exacerbate how much those units mess up the early game. If the cooldowns get made as long as build time for those units, I'd support it.
Posts: 829
Later on it can have Piv or T34 at CP1 for 400MP and 100 fuel. and Tiger ACE and some mad ass Soviet tank at 5CP.
That would be awesome
Posts: 222
What`s weird is the times provided in the OP are way off:
Special Rifle Command:
Build time from 160s to 80s
Support Weapon Kampaneye:
Build time from 200s to 100s
As far as I know Support Weapon Kampaneye takes something between 50 seconds and a minute to build, which still feels like eternity though. Or am I missing something?
Posts: 401
Posts: 396
Con!,
If you played COH you would know that before the game was "stale", as you understand it, it was almost unplayable because Relic refused for the longest time to do anything about Kangaroos being into your base by 7 minutes and then crushing your troops over and over again. Before that, trenches and gliders crushed all your people. The PE infantry spam and ACs were ridiculous. ToV represents this shift where relic nose dived from legendary to comically insane.
VCoH and CoH+TOV were done by separate teams if I remember correctly. The TOV expansion caused ridiculous problems to the game essentially ruining a perfect rts and running off over 3/4s of the initial community.
Guess who is in charge of this game? The track record simply isn't there. Nothing that they have said or done in this game thus far has been anything to the contrary of a big fucking letdown and this is about to make it even worse.
Mark my words.
Posts: 2181
And I thought you were done with this game/community? Shame you changed your mind
Posts: 786
Posts: 525
I thought that they were supposed to be added in the last patch...
Posts: 525
increasing the manpower will allow people to start with early penal battalions and i know people say they are shit. but they are not. i really kill a lot with penals and i think making them come earlier in terms of extra manpower and lower build times added together would be overkill. this will lead people to complain about penals and an eventual nerf to a unit that does not need to be Nerfed.
Posts: 950 | Subs: 1
When are these changes going live???
I thought that they were supposed to be added in the last patch...
thats why you shouldnt read some random notes off of reddit and expect to see that as the new patch. noun said it himself, he hadnt even written the new patch notes at that point.
Posts: 3293
thats why you shouldnt read some random notes off of reddit and expect to see that as the new patch. noun said it himself, he hadnt even written the new patch notes at that point.
these aren't from Reddit these are from breaking brad. (aka guy with "awesome haircut" )
that doesn't mean next patch they will be in game, or will ever happen.
Posts: 950 | Subs: 1
these aren't from Reddit these are from breaking brad. (aka guy with "awesome haircut" )
that doesn't mean next patch they will be in game, or will ever happen.
he expected them to be in the new patch because he read those pastebin notes that were posted on reddit. im well aware of the fact that brad posted these particular changes on the official forums.
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