Most humorous part to me is watching people QQ about losing to T-70s when they're trying to play gren gren gren HMG mortar extended tier 1. Sorry, but I'm not sorry that that isn't going to counter a T70. You know it is coming, it is obvious that it is coming - tech sooner to compensate.
I'm not saying the doctrine shouldn't be changed, I think it should, but the game isn't doomed because one commander warps the meta-game. Unless you're in the top 25 or so pretty much every "balance" issue can be overcome by playing better. I know it is hard to admit and easy to QQ about "pay2win" commanders but at the end of the day learning to adapt and counter builds is part of any RTS.
I agree that adapting is a good option, but in this case it is not the right answer. I want to know, how do I know he is going fast t70? He gets to know as soon as the game starts, but I have already committed at least one unit to the field before I can guess that he is. By the time I know I have two units, so I am stuck picking only at the third or forth unit. This cripples the meta badly because I have to assume the worst and plan from there, which locks me into a stagnant build order.
The P2W stuff is fair in this case because one player is getting to set the game strategy and hold an advantage because he purchased a new commander. Even if they nerf the commanders later they gave a player an advantage because of a purchase at one point.
I disagree with the slandering of Relic or community members (that is not right no matter what your feelings are), but I am seriously considering leaving COH2 as a result of these commanders. This is now the second time this has happened and we have more on the way. I am tired of waiting to play the balanced game I thought I purchased.