Recent patch....
Posts: 773
Posts: 12
Posts: 368
Posts: 1096
UKF is still a mixed bag but otherwise its been a good patch.
However, since the patch I have been getting 2-4 second lag spikes in some games.
Posts: 773
I have had lag spikes also but, its something ive suffered with a lot so I cant put it down to this patch.
Posts: 1890 | Subs: 1
Posts: 955
Posts: 1954
On the whole I am enjoying the balance across all factions.
UKF is still a mixed bag but otherwise its been a good patch.
However, since the patch I have been getting 2-4 second lag spikes in some games.
Lag spikes and bug splats don't seem any worse for me this patch.
I've tried UKF probably a dozen times this patch. It seems better but I haven't played it in a long time. The Comet seems really underwhelming. Lack of a non-doc mortar also hurts on some matches and matchups.
Posts: 2693 | Subs: 1
Posts: 773
Lag spikes and bug splats don't seem any worse for me this patch.
I've tried UKF probably a dozen times this patch. It seems better but I haven't played it in a long time. The Comet seems really underwhelming. Lack of a non-doc mortar also hurts on some matches and matchups.
The comet is good but its splash damage is almost none existant, the amount of times I have hot just next to a squad and it does nothing, or the shots simply phasing through the world and not making an impact, so it is quite buggy I think.
Posts: 1954
The comet is good but its splash damage is almost none existant, the amount of times I have hot just next to a squad and it does nothing, or the shots simply phasing through the world and not making an impact, so it is quite buggy I think.
It seemed worse than a Panther at AT while having the same mediocre AI as a Panther. I used some in a game last night and had a hard time decrewing AT guns even when it was at point blank range behind the AT gun. The other armor seems okay.
Posts: 40
Lag spikes and bug splats don't seem any worse for me this patch.
I've tried UKF probably a dozen times this patch. It seems better but I haven't played it in a long time. The Comet seems really underwhelming. Lack of a non-doc mortar also hurts on some matches and matchups.
Idk, comet is fine by me, it's fast, heavily armoured, decent pen + a bunch of useful abilities, especially white phosphorus shells. I never thought that the comet is bad on any level but maybe it's just my mediocre skills.
Lack of mortars also hurts alot but thankfully tommies have a smoke barrage now, so you aren't completely screwed when the enemy has an mg. You can also go maximum memelord and build a mortar pit but a commander with a howitzer or any competent okw player makes short work of any emplacement.
Also I definitely agree that the patch is really good, UKF is actually decent, maybe a little too good, but overall one of the best patches so far imo.
Posts: 956
Posts: 1954
Idk, comet is fine by me, it's fast, heavily armoured, decent pen + a bunch of useful abilities, especially white phosphorus shells. I never thought that the comet is bad on any level but maybe it's just my mediocre skills.
Lack of mortars also hurts alot but thankfully tommies have a smoke barrage now, so you aren't completely screwed when the enemy has an mg. You can also go maximum memelord and build a mortar pit but a commander with a howitzer or any competent okw player makes short work of any emplacement.
Also I definitely agree that the patch is really good, UKF is actually decent, maybe a little too good, but overall one of the best patches so far imo.
I tried it in a couple 4v4's where I was muni starved which might be why I thought it was so bad. The other team was building howitzers in both games and the Comet didn't do anything against the Pak wall, even when I got it behind the Paks. It seemed better in a couple 2v2's that I played where I needed something mobile. Even at those, I wasn't sure if it was worth the price premium over a Cromwell.
Posts: 40
I tried it in a couple 4v4's where I was muni starved which might be why I thought it was so bad. The other team was building howitzers in both games and the Comet didn't do anything against the Pak wall, even when I got it behind the Paks. It seemed better in a couple 2v2's that I played where I needed something mobile. Even at those, I wasn't sure if it was worth the price premium over a Cromwell.
In 2v2's I found it to be very effective at map control, since it can fend off any medium tank and has decent AI, also it's good at supporting pushes with the smoke rounds and white phosphorus shells + frags can quickly decrew paks, but only if there aren't too many of them. This is why you always have pyro tommies behind the comet to throw an arty flare at a pak wall that will make them go away unless they want to die. when it comes to taking out howitzers though, artillery commander is your best bet at dealing with them, you only need to save up munis and spot.
Cromwells are also really good and might be better for taking out howitzers because they are faster, cheaper and also have smoke rounds to blind at guns, but their AI is lackluster, but in 4v4s all you really need to do is spot an enemy howitzer, since one of your teammates probably has an off-map to take it out.
Livestreams
20 | |||||
907 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Dedek545
Most online: 2043 users on 29 Oct 2023, 01:04 AM