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CoH3 feature suggestion: Selective Firing

21 Apr 2020, 01:00 AM
#1
avatar of distrofio

Posts: 2358

First of all this is an open discussion thread. Enjoy participating and sharing. Disagree freely at will.
Secondly, this is a CoH3 concept suggestion. Since there is no release date for it still, dont get your hopes too high. If this thread is better placed anywhere, pls a mod help me moving it.

I was thinking if CoH3 could implement a feature a lot like the one in AoE3. When infanrty is issued to attack builds they simply use a different attack animation and stats. CoH2 already has a toggled button for autofire target selection, but i really would like it to go a step further.

Since the game should be intuitive and not button crowded to be playable and fun, i was thinking if there is any simple mechanic to allow tanks to fire at infantry and other tanks with maximum efficiency. ATGs could see some improvement too.

First, lets talk prefire mode, for autofiring attacks. A player is able to choose if the unit should leave a shell in the chamber ready or not. For some tanks that could have effective AI, the tank on prefire mode is simply like the current M4A3 sherman, as soon as an attack issue is possible it fires with minimal windup. This gives better reaction time but less effective damage against unintended targets. When prefire mode is off the unit simply selects the best option against the target, being HE for inf and AP for armor.

I believe we all agree that is very unrealistic (even in a arcade game) to see tanks shelling infantry with minimal result, it makes the feel that munition for units its infinite and disposable. My second point in this post is simply negate useless firing against targets, this improves the player grasp of what should be done or not. It also opens a different room for microing. Imagine a panther that will shoot infantry with all its mgs when issuing attacks to infantry, but no AT shells fired. ATGs could use this feature too, the crew will open fire back but the gun is still ready to engage tanks, even when the ATG is intended to die against normal infantry, as currently in CoH2, crewmembers are just dummy models that reflect the team weapon overall health. Uncool.

Infanrty could use some AI to select wich targets should require AT, like a behind cover squad attack order will ask zooks or pshreks to fire, but against uncovered infantry the squad simply does not. An AT bearing soldier could fire a normal weapon like the rest of the squad and like the prefire mode previously shown, the soldier could load the AT at specific targets, having a windup time, or have it loaded and not fire against infantry.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

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