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CoH3 feature suggestion: Selective Firing

21 Apr 2020, 01:00 AM
#1
avatar of distrofio

Posts: 2358

First of all this is an open discussion thread. Enjoy participating and sharing. Disagree freely at will.
Secondly, this is a CoH3 concept suggestion. Since there is no release date for it still, dont get your hopes too high. If this thread is better placed anywhere, pls a mod help me moving it.

I was thinking if CoH3 could implement a feature a lot like the one in AoE3. When infanrty is issued to attack builds they simply use a different attack animation and stats. CoH2 already has a toggled button for autofire target selection, but i really would like it to go a step further.

Since the game should be intuitive and not button crowded to be playable and fun, i was thinking if there is any simple mechanic to allow tanks to fire at infantry and other tanks with maximum efficiency. ATGs could see some improvement too.

First, lets talk prefire mode, for autofiring attacks. A player is able to choose if the unit should leave a shell in the chamber ready or not. For some tanks that could have effective AI, the tank on prefire mode is simply like the current M4A3 sherman, as soon as an attack issue is possible it fires with minimal windup. This gives better reaction time but less effective damage against unintended targets. When prefire mode is off the unit simply selects the best option against the target, being HE for inf and AP for armor.

I believe we all agree that is very unrealistic (even in a arcade game) to see tanks shelling infantry with minimal result, it makes the feel that munition for units its infinite and disposable. My second point in this post is simply negate useless firing against targets, this improves the player grasp of what should be done or not. It also opens a different room for microing. Imagine a panther that will shoot infantry with all its mgs when issuing attacks to infantry, but no AT shells fired. ATGs could use this feature too, the crew will open fire back but the gun is still ready to engage tanks, even when the ATG is intended to die against normal infantry, as currently in CoH2, crewmembers are just dummy models that reflect the team weapon overall health. Uncool.

Infanrty could use some AI to select wich targets should require AT, like a behind cover squad attack order will ask zooks or pshreks to fire, but against uncovered infantry the squad simply does not. An AT bearing soldier could fire a normal weapon like the rest of the squad and like the prefire mode previously shown, the soldier could load the AT at specific targets, having a windup time, or have it loaded and not fire against infantry.
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