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russian armor

7 muni Anti Personnel mine

13 Nov 2013, 20:07 PM
#41
avatar of wooof

Posts: 950 | Subs: 1

this mine really isnt that strong. its the same as the german s mine, excpet that builds 4 quadrants, each with 4 mines in it. so youre getting 1/16 of a german mine field for 7 munitions instead of 5.
13 Nov 2013, 21:10 PM
#42
avatar of rofltehcat

Posts: 604

Oh so they are using the same weapon?
I guess they then feel so strong because people can actually place them manually (unlike the random distribution in the S mine field) and because of smaller squads. 2 mines closer to each other rather than spread out randomly + smaller squads (smaller squad spread, more soldiers caught).
This reminds me that we still can't build S mines in a sensible manner.
13 Nov 2013, 21:20 PM
#43
avatar of SmokazCOH

Posts: 177

It doesn't 1 shot vetted grens

So, sorry.
13 Nov 2013, 21:25 PM
#44
avatar of Aerohank

Posts: 2693 | Subs: 1

10 munitions, with a bit more killing power than the flare trip mine (they often get 0 kills) would be oké I think.
13 Nov 2013, 21:51 PM
#45
avatar of Madok

Posts: 101

jump backJump back to quoted post13 Nov 2013, 20:07 PMwooof
this mine really isnt that strong. its the same as the german s mine, excpet that builds 4 quadrants, each with 4 mines in it. so youre getting 1/16 of a german mine field for 7 munitions instead of 5.

EDIT: assuming the mines are identical to the ost s-mines:


So it's 16 mines at 80 munis for OST and 112 munis for soviets.

Sounds fair, even UP - if you do not think about it.



Killing power:
Conscripts and gren units do not have the same health pool (4 vs. 6 men). Grens posses better armor to make up for that - which is apparently nigh useless against explosive weapons.
So the 7 munis mine is 1.5 times as lethal right there.

Availibility:
Ost - 80 munis up front, even for one patch - 60 munis are refunded if the other patches are aborted in time.
Sov - 7 munis a piece.

Placement:
Ost - somewhere around there
Soviet - exactly where indicated (preferably at natural terrain chokepoints)

Visible indicators of placed mines
Ost - bloody big signs
Soviet - none (I didn't spot any so far)

Removal:
Ost - needs minesweeper - after spotting the signs or after triggering one of the 4 mines in a patch the rest may be defused
Soviet - needs minesweeper - after triggering one there may be none or further 20 mines in the area (hf searching).
Defusing mines was rewarding up until now..

Deployment time
I have no info on that - sure as hell won't by the commander to find out. (Edit: commander is free. My bad/Edit)
May be in favor of either faction. I would appreciate input regarding this.
13 Nov 2013, 21:52 PM
#46
avatar of GustavGans

Posts: 747

It seems that they are totally bugged. Sometimes they inflict almost zero damage and sometimes they kill two models of a full health squad.
13 Nov 2013, 21:54 PM
#47
avatar of Razh

Posts: 166

Permanently Banned
jump backJump back to quoted post13 Nov 2013, 19:53 PMRsvT
Damn, it seems its gonna be t70 & mine party in SNF.


These commanders cannot be used in SNF, as written in their rules.
13 Nov 2013, 22:07 PM
#48
avatar of wooof

Posts: 950 | Subs: 1

jump backJump back to quoted post13 Nov 2013, 21:51 PMMadok

Sounds fair, even UP - if you do not think about it.


im not claiming UP or OP. i actually agree with most of your points that the german mine field is bad. building 4 at once and leaving signs are both bad ideas in my opinion. i was just commenting on the actual killing power of the mine, which isnt impressive for either faction.



sure as hell won't by the commander to find out.


this doctrine is free...
13 Nov 2013, 22:11 PM
#49
avatar of Madok

Posts: 101

jump backJump back to quoted post13 Nov 2013, 22:07 PMwooof
this doctrine is free...

Thanks - will test this when I get home then - which will be in a couple of days..

The mistake's still embarrassing I must admit. :)
14 Nov 2013, 01:51 AM
#50
avatar of What Doth Life?!
Patrion 27

Posts: 1664

If someone is going Industry that means they won't be holing up in buildings so you don't need flamers. This opens up your Pioneers to use minesweepers. Their detection range was buffed from 15 to 25 so it may be insignificant and it may be something.
14 Nov 2013, 02:35 AM
#51
avatar of Covert-141

Posts: 4

jump backJump back to quoted post13 Nov 2013, 18:15 PMNullist
Look at the beta testers responding.
So far 3 have said "fuck you" and one thinks I will get banned rather than these guys.
What a great crew of responsible, mature and representative people seem to populate the beta. No wonder we have the results we do now. Thanks for proving my point completely and publicly showing who and what you really are. Its like GR all over again.

@Relic: Drop the beta immediately and employ professional testers. There are reasonable pro players who will gladly give their input for an actual community rep. Guys like Siberian, Stephenn, Hans and Cata. Even amd especially vonIvan! Hell, theyll do it for free, but you can toss em a DLC Commander for thanks, that they will then showcase in their hours of stream for free advertising. Your beta community is poison. Drop it like a bad batch of eggs.


As IpKaiFung has said, we don't test changes in a vacuum. There are a lot of other changes in the beta that haven't hit live yet that completely change the way the game is played. These changes also affect our perception of balance of course. Can't really say much there obviously but I hope it will all be clear soon.

Regarding having more professional players in the beta I definitely agree with you. Cata said on his own stream the other day he was invited to join the beta but didn't for the reasons he stated (not being able to stream beta games, mounting anticipation for commanders to arrive sooner, things along those lines). VonIvan is in the beta, and played on Relic's stream the other day in a beta match. HelpingHans is also in the beta. I don't see Hans or Ivan (heck Ivan was lvl 2 when he joined the game yesterday) but these players are there, but to my knowledge they don't actively play it. This makes sense I guess, they are streamers that help the game by showcasing it, which they can't do in the beta environment.

I'd encourage you to not try to generalize every single person in the beta for the actions of a handful and know that your ideas as well as some others in this thread are echoed by others.
14 Nov 2013, 05:38 AM
#52
avatar of The Dave

Posts: 396

Con!,

If you played COH you would know that before the game was "stale", as you understand it, it was almost unplayable because Relic refused for the longest time to do anything about Kangaroos being into your base by 7 minutes and then crushing your troops over and over again. Before that, trenches and gliders crushed all your people. The PE infantry spam and ACs were ridiculous. ToV represents this shift where relic nose dived from legendary to comically insane.

VCoH and CoH+TOV were done by separate teams if I remember correctly. The TOV expansion caused ridiculous problems to the game essentially ruining a perfect rts and running off over 3/4s of the initial community.

Guess who is in charge of this game? The track record simply isn't there. Nothing that they have said or done in this game thus far has been anything to the contrary of a big fucking letdown and this is about to make it even worse.

Mark my words.
14 Nov 2013, 06:46 AM
#53
avatar of sir muffin

Posts: 531

jump backJump back to quoted post13 Nov 2013, 18:15 PMNullist
Look at the beta testers responding.

So far 3 have said "fuck you" and one thinks I will get banned rather than these guys.

What a great crew of resposible, mature and repreesentative people seem to populate the beta.

No wonder we have the results we do now.

Thanks for proving my point completely and publically showing who and what you really are.

Its like GR all over again.

@Relic: Drop the beta immediately and employ professional testers. There are reasonable pro players who will gladly give their input for an actual community rep. Guys like Siberian, Stephenn, Hans and Cata. Even amd especially vonIvan! Hell, theyll do it for free, but you can toss em a DLC Commander for thanks, that they will then showcase in their hours of stream for free advertising. Your beta community is poison. Drop it like a bad batch of eggs.


HAHAHA, the testers do good work. relic changed everything for the better, but many of the changes that makes the beta sort of balanced are missing from this patch of the live version.
i love how you insult about 60-something people without knowing who they are, how active they are at finding bugs, suggesting balance...

14 Nov 2013, 08:53 AM
#54
avatar of Greeb

Posts: 971

Well, the damage outpout of these mines are a bit random. Sometimes killing much more than deserved for a 7 ammo mine.

But besides the Dhsk and the mines that commander feels a bit useless.
No arty, not middle game or further units, etc.

I don't think any ost player will have problems playing against it.
14 Nov 2013, 17:47 PM
#55
avatar of Brick Top

Posts: 1168

I have found the Sov defence really strong actually, not lost a game yet out of about 3 games.

Its really easy to take map control while spamming Dhsk, supported by at guns.

The heavy mortar hard counters german mortars, then you can teck to T34s quite fast after that.
14 Nov 2013, 17:57 PM
#56
avatar of tokarev

Posts: 307

What is the name of commander that had DSHK and 7 muni mine?) just curious.
14 Nov 2013, 18:11 PM
#57
avatar of Turtle

Posts: 401

I have found the Sov defence really strong actually, not lost a game yet out of about 3 games.

Its really easy to take map control while spamming Dhsk, supported by at guns.

The heavy mortar hard counters german mortars, then you can teck to T34s quite fast after that.


So essentially, this is the reverse of the situation 2-3 patches ago before the MG buff? Hilarious.
14 Nov 2013, 18:33 PM
#58
avatar of undostrescuatro

Posts: 525

jump backJump back to quoted post14 Nov 2013, 17:57 PMtokarev
What is the name of commander that had DSHK and 7 muni mine?) just curious.


look for the one with the babyface and blue eyes.

the comunity one the one you get with the email.

it has a (comunity) in its name.

Defensive doctrine (comunity)

----------------------------------------------------------------

i tried the mines and i think they are ok. they could use maybe a higher price of 10 to disencourage spamming and encougrage propper enplacement. but as some have said they sometimes dont kill anyone. so if they up the price they should up the efectiveness
14 Nov 2013, 21:49 PM
#59
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

I may have been caught by the negative winds, but does anyone else feel like they dont plan on building COH2 to be a lasting success, like vCOH? I kind of get the feeling that they dont care much about the uproar in the community, and just shells out DLCs to earn money while there is still some life left in the game.


I agree, I feel cheated out of my money. The sad thing is, even if we all quit now, the game will likely still be considered a success from a monetary stand point, and will only further perpetuate the P2W cash grab for future publishers.
14 Nov 2013, 22:16 PM
#60
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

edited because i felt this better and made more sense.

i remember in vcoh if you didn't build minesweepers and you got hit by a mine it was your fault for not getting minesweepers.

i know coh2 is different and not like vcoh in many ways. but not building a minesweeper, what do you expect to happen?

They go thru to much training to waste it on getting blown up by a mine. :P
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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