Pak should simply moved to t4 and replace scott. Mortar move to Captain, Scott then could become doctrinal.
That would kill to bird with one stone.
No
Posts: 3588 | Subs: 3
Pak should simply moved to t4 and replace scott. Mortar move to Captain, Scott then could become doctrinal.
That would kill to bird with one stone.
Posts: 214
Which holds little to no value, since its the same 3 people taking turns in remaking the threads instead of accepting the fact that largest balance issue is between chair and keyboard.
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Pak should simply moved to t4 and replace scott. Mortar move to Captain, Scott then could become doctrinal.
That would kill to bird with one stone.
Posts: 13496 | Subs: 1
Mortar should stay in T0. It's there to help USF with MG42 early game otherwise USF gets stuck going Capt every game there is any semi-problematic garrison.
If anything I think they should swap around the AoE profiles - makes the Scott's shell the more damaging one and tweak the shell velocity and what not accordingly. Only issue I can see is the mobility/skill smoke being obnoxious but when you tie that punishing arty to later tech and fuel it's less spammable. Also, you can't recrew Scotts when destroyed which is part of the problem with Pak Howies...
Posts: 359
Not really they still have access to grenades and vehicles from LT (which is currently a far better choice than captain). They also have a number of doctrinal options.
If something Ostheer have trouble vs USF and there is little reason to buff Ostheer.
Moving to captain ( not require second tech) is neither that late or expensive to get access to.
My point is that USF went from having limited access to indirect fire to have more than they need so some of these units with either be OP or UP due to overlap.
There is simply not reason for mortar/howitzer/Scott/Major barrage all to be available stock and with little side tech.
Posts: 129
Not really they still have access to grenades and vehicles from LT (which is currently a far better choice than captain). They also have a number of doctrinal options.
If something Ostheer have trouble vs USF and there is little reason to buff Ostheer.
Moving to captain ( not require second tech) is neither that late or expensive to get access to.
My point is that USF went from having limited access to indirect fire to have more than they need so some of these units with either be OP or UP due to overlap.
There is simply not reason for mortar/howitzer/Scott/Major barrage all to be available stock and with little side tech.
Posts: 139
When was the last time you played the game again?
Posts: 359
When was the last time you played the game again?
Posts: 13496 | Subs: 1
3 days ago?
I mean I guess I get your problems Vipper, you play exclusively 4v4 so I'm sure a team of pak howies is quite annoying. But you know what balance team says about 4v4s...guess you're out of luck, chuck.
Posts: 13496 | Subs: 1
He is right though. back when USF didnt have a mortar it was hell to play.
also going lt will leave you opeen for the super fair and balanced flame halftrack that will run down your units.
it should remain t0
Posts: 359
No his is not. In addition the USF tech changes have completely changed the faction.
Finally I did not suggest to remove the mortar.
Currently the P.H. is OP if one nerf it will not be seen again since the mortar will always be available and it will get the job done. Something has to change in the tech.
Posts: 139
No vipper, something does not have to change in the tech. USF is finally flowing well with the pacing of its power spikes. It took years to fix USF to get it to that point and its not going to change because the same 3 people have a hard time decrewing pak howies(tip: try the counterbarrage ability on axis IDF units if you feel your micro isn't up to the task).
Posts: 13496 | Subs: 1
No vipper, something does not have to change in the tech. USF is finally flowing well with the pacing of its power spikes. It took years to fix USF to get it to that point and its not going to change because the same 3 people have a hard time decrewing pak howies(tip: try the counterbarrage ability on axis IDF units if you feel your micro isn't up to the task).
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