How many other small indirect unit can do the exact same 160 damage/300 penetration the Pack's howitzers "heat barrage" does?
And still not a single post complaining about barrage in months.
Posts: 17914 | Subs: 8
How many other small indirect unit can do the exact same 160 damage/300 penetration the Pack's howitzers "heat barrage" does?
Posts: 13496 | Subs: 1
And still not a single post complaining about barrage in months.
Posts: 320
countering the pak howie as ostheer is where the problems comes.
its easy and okw to just get a stuka but as ost what do you do?
you cant stall till t4 for a shitty werfer.
Posts: 3053
He bleeds you with pak howie, you bleed him with sniper. Unless you fuck up vs USF they can't kill ost sniper. Some people call it "asymmetrical balance".
Posts: 320
Except sniper doesn't regularly blow up entire squads in one shot lul.
Posts: 3053
That's in the early and mid game, for the lategame you can blow up squads in 1 salvo with stock panzerwerfer.
Posts: 3588 | Subs: 3
That's in the early and mid game, for the lategame you can blow up squads in 1 salvo with stock panzerwerfer.
Posts: 3053
Yeah in your dreams
Unless you get really close to support weapons, which can be dangerous due to 60range AT guns or 65range usf M1s.
Posts: 3588 | Subs: 3
Isn't it 70? lol
Posts: 320
Panzerwerfer autofire where?
Yeah in your dreams
Unless you get really close to support weapons, which can be dangerous due to 60range AT guns or 65range usf M1s.
Posts: 3053
Oh so you mean that Pak howie 1-taps squads with autofire with it's horrible scatter and 10s between autofire shots? I bet 95% of actually good shots by pak howie are manual barrages.
Posts: 3588 | Subs: 3
Pwerfer is RNG but so is katyusha and both can do wonders vs infantry and teamweapons. With Pwerfer it's also not the best idea to fire from close range because the rockets still fly for a considerable time and the blast zone becomes so small it's easy to dodge. Mid range werfer works best imho as the air-time for rockets is similar, aoe larger but spread is controlled.
Posts: 320
I'm with you on close range being too dangerous.
I think it's best to aim in the base, at support weapons or on retreat paths. Infantry blobs seem tasty but you're never gonna get a good hit in vs a careful player.
Posts: 3588 | Subs: 3
Imho everyone sometimes drops his/her guard and that is the moment vetted squads are lost. It is so much more difficult to wipe a squad with small arms as there is no big alpha strike, meanwhile indirect fire offers large explosion with plenty of dmg every once in a while, so that is fairly low micro for potential high reward. I am usually speaking from 2v2+ perspective and I am aware that in 1v1 rocket arty may not be that invaluable. It is always a good idea to throw in some planes and tank action before you fire your rocket arty so that there is more noise and distraction, you may not hear the rockets coming, at least I don't
Posts: 1527
Permanently Bannedthe autofire is not really any good anymore so I don't understand the rage.
Yes it can decrew your pakwall from 80 range, but if you ask me all support weapons should be able to clear an ATG or MG crew in one manual barrage.
Posts: 1527
Permanently Banned
THAT EXPLAINS IT
Had a game vs USF and those M1 ranges were absurd.
Posts: 3032 | Subs: 3
2 | |||||
139 | |||||
43 | |||||
16 |