Winter patch Buglist
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2. Thompson upgrade is the same hotkey as the build hotkey for assault sections.
3. Assault Officer still has paratrooper parachute symbol on icon. (I don't know if this is intended.)
4. Older bug but Infantry Section Mills Bomb range is not affected by suppression unlike all other grenades.
![avatar of Mon](/images/no_av.png)
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- Overwatch Doctrine : Early warning system : Flare, sWS receivers and Goliath are available before the 1cp unlock requirement
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![avatar of Vipper](/images/no_av.png)
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I found some text bugs. Hope u guys can fix them all. Tks u
nice finds
check also this:
https://www.coh2.org/topic/83979/lack-of-text-strings
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I found some text bugs. Hope u guys can fix them all. Tks u
- Strategic Reserves Commander : Breakthrough Equipment : Panzergrenadiers can throw smoke grenades before the 2cp unlock requirement
- Overwatch Doctrine : Early warning system : Flare, sWS receivers and Goliath are available before the 1cp unlock requirement
- Ambush Training comes with 1 CP but in description says it come with 2 CP
Thank you so much, some issues are new for me!
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Already test,I think is true bug,all Ost infantry recrew team weapon have 10% reinforce cost reduce except PanzerGrenadier,and other problem,sometime recrew team weapon set up will lost reinforce cost reduce buff
And again————————————————Fusiliers Schreck upgrade NOT fixed!When lost one of them can NOT upgrade new one
![avatar of Adler](/images/avatars/arty_officer.png?updated=1394378846)
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Also, OKW shrecks & other infantry weapons seem to be disappearing on squad member deaths & not reappearing when the squad is replenished.
![avatar of Selvy289](/images/no_av.png)
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Seriously is no one else noticing the UK AI are hardly attacking anymore? Has the AI been touched?
I guess this could be tested on a private match but I also have seen some strange behavior.
In a 3v3 a Britt allie left and the ai spammed RE and mortars. They did nothing but go to one are of the map and don't move.
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![avatar of Adler](/images/avatars/arty_officer.png?updated=1394378846)
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I guess this could be tested on a private match but I also have seen some strange behavior.
In a 3v3 a Britt allie left and the ai spammed RE and mortars. They did nothing but go to one are of the map and don't move.
That's what I am getting, all their tanks, half-tracks & infantry are sitting around out of the line of sight on a capture point... not even moving when shelled.
I wish they would just leave this game alone. If after five years it is not balanced... it probably never will be. Plus so much is changed in the effort to balance that they unbalance it in a different direction.
I genuinely feel that these Heavy Tank changes should be in a mod at this point... the original game should have been left.
I am bug splatted more often now, especially since the collision boxes were added to infantry a few years back. I am getting a new bug splat 8 times now out of 12 games where I finish the game, & splats before the stats...
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![avatar of Duracotus](/images/no_av.png)
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Most of the problems I've spotted have already been mentioned, so here are just a couple:
![](https://i.ibb.co/mJqJQt7/20200410121557-1.jpg)
![](https://i.ibb.co/0sNmTZj/20200410132025-1.jpg)
Also totally not a bug, but new ukf assault and tank hunter sections decorators are out of the line with the rest of the game. Wouldn't it be more appropriate to leave double chevron for AS and add, say, a grenade image above tank hunters chevron than just slap "smg" and "at" inscriptions on them?
![avatar of Osinyagov](/uploads/avatar/18206.png?updated=1660237242)
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Also totally not a bug, but new ukf assault and tank hunter sections decorators are out of the line with the rest of the game. Wouldn't it be more appropriate to leave double chevron for AS and add, say, a grenade image above tank hunters chevron than just slap "smg" and "at" inscriptions on them?
Hello, and thank you for the feedback! In the beginning, we were thinking about double chevrons as well, but decided to stop on this concept due to historical aesthetic.
![](https://i.imgur.com/47JFgxa.jpg)
![](https://i.ebayimg.com/images/g/xnMAAOSwLZBbrjyA/s-l300.jpg)
P.S. We tried out variant with grenade on the top as well - it doesn't look well, that's why it was one of the first to be scrapped.
![avatar of Duracotus](/images/no_av.png)
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Another thing is with Assault officer and Forward logistics glider. The former still has parachute on his portrait and decorator, although he is not an airlanding officer anymore, which raises questions inevitably. The latter still has airlanding officer's icon on it's portrait, even though it doesn't spawn airlanding officer anymore. Not that I imply that you guys might have overlooked it - I am sure you have put some consideration into this, just can't help but to share my thoughts on the matter.
![avatar of Vipper](/images/no_av.png)
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Hello, and thank you for the feedback! In the beginning, we were thinking about double chevrons as well, but decided to stop on this concept due to historical aesthetic.
P.S. We tried out variant with grenade on the top as well - it doesn't look well, that's why it was one of the first to be scrapped.
Maybe add this symbol to the portrait and use normal smg/AT for UI?
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