Winter patch Buglist
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British M5 and M10 can't get "overrepaired" to get Emergency War Speed.
I'd assume it's because they have overdrive and flanking speed.
But really cost of those should be lowered if you go hammer as compensation for no emergency war speed.
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I'd assume it's because they have overdrive and flanking speed.
But really cost of those should be lowered if you go hammer as compensation for no emergency war speed.
Especially since you can overrepair a Vet0 M5, while it gets the Overdrive ability after reaching Vet1.
I thought about putting the Emergency War speed at the same place in the UI roster. The button of Emergency War Speed only appears once a vehicle got overrepaired. In that case it would overlay the own abilities of M5/M10 so that you can't have both at the same time.
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I found a minor mix-up with soviet 120mm mortar - after the game finishes, it is refered as the GM-38 mortar, not the 120mm.
sure it is GM-38 not HM-38? bc the latter would be correct
Posts: 543
sure it is GM-38 not HM-38? bc the latter would be correct
Oh, is HM-38 the same as the 120mm mortar? I could recall it having its own label. Well, if it's correct, it is correct, I guess
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For example u have 3 sextons and destroy with the first shell a ost bunker all reaming seven shells per sexton get canceled.
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Volley Fire accuracy is bugged.
At 5 seconds, accuracy is supposed to by multiplied by x1.03, but it is set to x.03. The text implies that this bonus should continue as the 10 second bonus begins, but it does not. If that's the intended behavior, duration should be 10 seconds, not 5.
At 10 seconds, accuracy is again multiplied by x.04 instead of the intended x1.04.
Cavalry Riflemen, when suppressed, do not lose range for their AT Satchel Charge. The suppressed_activate_actions lower the range of the standard frag grenade instead.
Conscripts need the req actions of all squads they can merge into (so they can use Penal PPSh, for instance)
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Posts: 359
The M1919A6 version that Obersoldaten use has lower accuracy than the original Paratrooper version.
Elite infantry for USF/UKF are able to use 'upgraded' weapons. Paratroopers/Rangers and Commandos can fire on the move with M1919's and Brens.
Most likely it is working as intended.
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Most likely it is working as intended.
This is not the case, since a majority of lmgs have 3 versions, not just 2. Obersoldaten are the only squad that uses the 3rd profile, which allows for moving fire, and the user will not go prone when stationary.
There are enough consistency issues that the intended design is not entirely clear, but the Ober versions of LMGs are usually more effective than the stationary-only versions, instead of less effective, as in this case.
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-MG42, MG34 and Vickers: you can't activate the manual reload while unpacked and the cooldown timer stops while not deployed.
-Maxim, DHSK, .50cal: you can activate the manual reload while unpacked (although it does nothing) and the cooldown timer ticks regardless if it's deployed or not.
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