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Winter patch Buglist

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24 May 2020, 06:29 AM
#161
24 May 2020, 08:57 AM
#162
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

British M5 and M10 can't get "overrepaired" to get Emergency War Speed.


I'd assume it's because they have overdrive and flanking speed.

But really cost of those should be lowered if you go hammer as compensation for no emergency war speed.
24 May 2020, 11:52 AM
#163
avatar of general_gawain

Posts: 919



I'd assume it's because they have overdrive and flanking speed.

But really cost of those should be lowered if you go hammer as compensation for no emergency war speed.


Especially since you can overrepair a Vet0 M5, while it gets the Overdrive ability after reaching Vet1.

I thought about putting the Emergency War speed at the same place in the UI roster. The button of Emergency War Speed only appears once a vehicle got overrepaired. In that case it would overlay the own abilities of M5/M10 so that you can't have both at the same time.
25 May 2020, 13:35 PM
#164
avatar of Pedro_Jedi

Posts: 543

I found a minor mix-up with soviet 120mm mortar - after the game finishes, it is refered as the GM-38 mortar, not the 120mm.
MMX
25 May 2020, 13:55 PM
#165
avatar of MMX

Posts: 999 | Subs: 1

I found a minor mix-up with soviet 120mm mortar - after the game finishes, it is refered as the GM-38 mortar, not the 120mm.


sure it is GM-38 not HM-38? bc the latter would be correct
25 May 2020, 14:18 PM
#166
avatar of Pedro_Jedi

Posts: 543

jump backJump back to quoted post25 May 2020, 13:55 PMMMX


sure it is GM-38 not HM-38? bc the latter would be correct


Oh, is HM-38 the same as the 120mm mortar? I could recall it having its own label. Well, if it's correct, it is correct, I guess
25 May 2020, 14:32 PM
#167
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Actually, the names of soviet mortars are incorrect in general. 82-mm modelled after BM-37 Mortar, and 120-mm should be called PM-38.
8 Jun 2020, 18:51 PM
#168
avatar of madin2

Posts: 203

When using the Concentrated Sexton Barrage Ability on the Valentine and u destroy a building with a shell all remaining shells on all sextons get cancelled.

For example u have 3 sextons and destroy with the first shell a ost bunker all reaming seven shells per sexton get canceled.
Mon
25 Jun 2020, 16:46 PM
#169
avatar of Mon

Posts: 29

When pak43 crews been eliminated, use other infantry squad pick it up and use destruct ability, old crews won't return out map, it will make a new infantry squad, both Wehrmacht and OKW




26 Jun 2020, 18:16 PM
#170
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

KV-2 UI popcap doesn't match actual popcap cost.

28 Jun 2020, 08:23 AM
#171
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

I am not sure it was intended, AT and Frag grenades for AT Infantry Section have shared cooldown.
28 Jun 2020, 09:03 AM
#172
avatar of T.R. Marcel

Posts: 26

Tigerace still has no autofire when spearhead vet 2 mode is on
28 Jun 2020, 16:24 PM
#173
avatar of RoastinGhost

Posts: 416 | Subs: 1

The M1919A6 version that Obersoldaten use has lower accuracy than the original Paratrooper version.

Volley Fire accuracy is bugged.
At 5 seconds, accuracy is supposed to by multiplied by x1.03, but it is set to x.03. The text implies that this bonus should continue as the 10 second bonus begins, but it does not. If that's the intended behavior, duration should be 10 seconds, not 5.
At 10 seconds, accuracy is again multiplied by x.04 instead of the intended x1.04.

Cavalry Riflemen, when suppressed, do not lose range for their AT Satchel Charge. The suppressed_activate_actions lower the range of the standard frag grenade instead.

Conscripts need the req actions of all squads they can merge into (so they can use Penal PPSh, for instance)
29 Jun 2020, 16:19 PM
#174
avatar of James Hale

Posts: 574

This is very minor and probably won't get fixed, but as far as I'm aware the Sexton's call-in voice line has never worked. It's 'aco' but it's assigned the wrong file type (apl rather than par) and so just gives a generic response when the ability is used.
28 Jul 2020, 13:01 PM
#175
avatar of Applejack

Posts: 359

The M1919A6 version that Obersoldaten use has lower accuracy than the original Paratrooper version.


Elite infantry for USF/UKF are able to use 'upgraded' weapons. Paratroopers/Rangers and Commandos can fire on the move with M1919's and Brens.

Most likely it is working as intended.
29 Jul 2020, 15:35 PM
#176
avatar of Toyvendor

Posts: 40 | Subs: 1

Killing okw t4 on AOD causes the games to freeze for all players, not sure if bug or coincidence. It happened two games in a row.
29 Jul 2020, 16:49 PM
#177
avatar of RoastinGhost

Posts: 416 | Subs: 1

Most likely it is working as intended.


This is not the case, since a majority of lmgs have 3 versions, not just 2. Obersoldaten are the only squad that uses the 3rd profile, which allows for moving fire, and the user will not go prone when stationary.

There are enough consistency issues that the intended design is not entirely clear, but the Ober versions of LMGs are usually more effective than the stationary-only versions, instead of less effective, as in this case.
14 Feb 2021, 11:58 AM
#180
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

MGs manual reload:


-MG42, MG34 and Vickers: you can't activate the manual reload while unpacked and the cooldown timer stops while not deployed.

-Maxim, DHSK, .50cal: you can activate the manual reload while unpacked (although it does nothing) and the cooldown timer ticks regardless if it's deployed or not.
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