Winter patch Buglist
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Posts: 1614 | Subs: 3
Maybe it's cause the "run to officer squad" aspect is missing (which imo should be removed cause it's useless micro).
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Posts: 956
Try paradropping them in. I believe they only get their cap speed upon landing.
Yeah just tested it and seems to be working as you described. Only starts capping after the last Falls hits the ground. What an overly convoluted design though, seems like it's asking for trouble if they do later coding changes on the unit. Was there some kind of para-cap exploit, that got fixed, in the past?
Posts: 1
I feel it is alot weaker than intended.
Posts: 570 | Subs: 1
Yeah just tested it and seems to be working as you described. Only starts capping after the last Falls hits the ground. What an overly convoluted design though, seems like it's asking for trouble if they do later coding changes on the unit. Was there some kind of para-cap exploit, that got fixed, in the past?
They used to be able to spawn in garrisons instead of being dropped in though.
Posts: 1614 | Subs: 3
With the Advanced Emplacement Regiment, the Assault Officer gains the ability to repair emplacements like sections do. I assume this is unintended?
Actually Section bulletins also work for them: https://coh2db.com/bulletins/view/id/67/name/recruit-training-infantry
Go to targets.
Which means "Assault" from Commando doctrine also applies to them.
Posts: 194
Also the description about automatic healing is confusing, as far as I can tell it just makes the squad immobile sort of like an ambulance, but you have to activate the aura each time. That is still annoying and it was removed from the ambulance for a reason.
Having medics now is a step into the right direction but far from the best implementation.
Posts: 626 | Subs: 1
2.Forward Retreat point for British HQ Glider doesn't have description.
PS: I have to admitt that it's a huge disappointment that you guys haven't add a simple mortar team in the glider.
Posts: 3166 | Subs: 6
Heroic Charge of Officer doesn't break suppression of targetted squad like On Me! does.
It's not supposed to.
Posts: 731
And most time UKF medic not automatic to find and heal infantry
Posts: 17914 | Subs: 8
Use PanzerGrenadiers recrew team weapon not have reinforcement cost reduce buff
Why would they?
Its not a bug.
Posts: 731
Why would they?
Its not a bug.
Reduces the reinforce cost of all team weapons by 10%
I think is bug,PanzerGrenadines be team weapon crews not have 10% reinforce cost reduce
Posts: 8154 | Subs: 2
Reduces the reinforce cost of all team weapons by 10%
I think is bug,PanzerGrenadines be team weapon crews not have 10% reinforce cost reduce
Weapon crews are their own entities with their own stats.
Posts: 3029 | Subs: 3
Posts: 731
Weapon crews are their own entities with their own stats.
Thanks, I think I know what you means
But AssaultGrenadier recrew team weapon have reinforce cost reduce too……
Other question,I'm not sure it's bug or not,UKF Assault Tommy reinforce need 33 MP
Posts: 22
Posts: 17914 | Subs: 8
Thanks, I think I know what you means
But AssaultGrenadier recrew team weapon have reinforce cost reduce too……
Other question,I'm not sure it's bug or not,UKF Assault Tommy reinforce need 33 MP
Weren't there a debate some time ago about bulletins and what they affect, resulting in conclusion that grenadier bulletins affect AGs too because of some line in the code?
I would say its the same thing and the bug would be AGs being affected in the first place as they are not supposed to.
How come Medic search range got increased by Russians and OKW but not by OST..or its just missing in changelog?
Because of main entity(structure) medics are tied too being so big, actual medic area was smaller then intended.
Not a problem with small bunkers.
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Posts: 3166 | Subs: 6
Not a bug, but the 7th Con changed into a guard model, I prefered the old model which fitted the squad better
That's on purpose, because sadly the Sergeant model had no winter skin and bugged out when recrewing weapons.
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