Railway-Arty
Posts: 268
Maybe the cost has to lowered to 150muni or sth.
Posts: 956
Railway-Arty feels, compared to skillplanes and basically any other off map arty, way to weak for its price.
Maybe the cost has to lowered to 150muni or sth.
For humour
Posts: 179
I would still take Railway Artillery over 240mm Barrage in a heartbeat though.
Posts: 13496 | Subs: 1
Plane attacks in general feel stronger than Artillery Strikes.
I would still take Railway Artillery over 240mm Barrage in a heartbeat though.
Have you tried 240mm barrage lately (after the patch)?
Posts: 179
Have you tried 240mm barrage lately (after the patch)?
Yes?
Posts: 783
Posts: 13496 | Subs: 1
Yes?
I am not sure why in your opinion the 3 shot from Gustav are superior to the 7 from 240mm barrage.
Posts: 1614 | Subs: 3
I am not sure why in your opinion the 3 shot from Gustav are superior to the 7 from 240mm barrage.
Maybe cause the first Gustav shell lands dead center.
Posts: 2693 | Subs: 1
Posts: 13496 | Subs: 1
The railways main strenght is the first shell hitting directly on target. Good for taking out Brit emplacements or arty cannons.
Time on target does the same for 4 CP earlier and less cost.
UKF emplacements can survive gustav with brace.
Posts: 179
I am not sure why in your opinion the 3 shot from Gustav are superior to the 7 from 240mm barrage.
Its cheaper, the first shot lands dead center, and the two follow up shots scatter less.
While the 7 round barrage from the 240mm sounds impressive, the scatter distance is enormous, and it rarely hits anything. I expect more for 250 munitions.
Even if you just use it to try and force the enemy out of an area, there are at least half a dozen calldowns that do it cheaper and more effectively. It needs a re-tuning.
Posts: 4183 | Subs: 4
Posts: 13496 | Subs: 1
Its cheaper, the first shot lands dead center, and the two follow up shots scatter less.
And the simply mean you can move away from the warning smoke and be safe.
If you want to destroy a static a target TOT is simply superior, it comes earlier and it is cheaper.
While the 7 round barrage from the 240mm sounds impressive, the scatter distance is enormous, and it rarely hits anything. I expect more for 250 munitions.
Even if you just use it to try and force the enemy out of an area, there are at least half a dozen calldowns that do it cheaper and more effectively. It needs a re-tuning.
It is an area denial tool, you simply must leave the area for its long duration.
Posts: 8154 | Subs: 2
Posts: 1954
Railway-Arty feels, compared to skillplanes and basically any other off map arty, way to weak for its price.
Maybe the cost has to lowered to 150muni or sth.
It's worse than the Stuka dive bomb, fragmentation bombing run, TOT, and IL2 bombing run, but still has its use - specifically, wiping static arty. It's also better than the 240mm from US, which seems to be mostly about cool sound effects. This is only an issue if everything Axis needs to be clearly better than anything the Allies have.
Posts: 1220 | Subs: 1
It is a copy paste ability anyway.
Posts: 5279
Posts: 3423 | Subs: 1
Posts: 1527
Permanently Banned1)Decrease cost to 150
2)Make the second and third shells land in quicker succession and reduce scatter
3)Increase # of shells from 3 to 5 and increase scatter to make it even better at area denial.
Posts: 783
Definitely do not make it cheaper. If its not good enough for its cost, buff it. But making the endgame abilities that have high destructive potential cheaper is how you ruin team games. Becomes way too spammable
I would rather an ability be more spammable but dodgeable than not be spammable but near guarentee wipes.
Besides, the long cooldown already limits the spammability regardless of cost.
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