Huh? You want both of them dropped at the same time? That's a nerf though.
Not really, Airbourne gives you cheap and great teamweapon accessibility, spammable elite infantry and an anti-vehicle loiter. Recon Support gives you long sight infantry (let's be real nobody uses airbourne paths) with the most broken arty, huge value combat group elite inf + pack howie, call in LV which is good for double officer builds and a fantastic anti support weapons off map.
I know you were replying to someone else but what I suggested was giving the drops to paths or their beacons instead while still keeping them separate (separate ability for HMG drop and for AT gun drop.
There's nothing that really makes paras more spammable than any other elite infantry. They don't have snares and either have long or short range weapons. They're a great unit but not any more spammable than rangers or obers or guards or shocks. If anything, they're less so because they come at 3cp, later than soviet elite infantry and later than falls.
No its not. The freed up commander ability slot is worth a lot more than the inconvenience of having to change your build order to accommodate for a new change (welcome to CoH2)
Cp3 360mp and 90-120munitions is not spammable. You're better off "spamming" the mainline you already have, which still has a snare and you can build from the very beginning
Dropping both at the same time would be unwieldy and annoying. IMO the proposal in OP would be a better solution.
I like the idea of adding the support weapons to the beacon as a call-in.
Not sure what to add to replace them though. Maybe a smoke barrage like in heavy cav?
Not sure what the other slot could be.
Side note: I would use recon more tbh but I HATE getting a pak every time I want to get paras. Especially if I want to call them in behind the enemy.
I already made suggestions for what it should be replaced with in OP. Giving on-demand smoke to a commander with Thompson paratroopers would be a huge middle finger to ost, so please no.