Winter Balance 1.3.5 notes
Posts: 955
These are mostly focused on maps and across the board designs rather than faction balancing
Detailed notes are on the official forum, as well as on Steam, my link postin is now broken, but Ill add it later, here is a bit that I copy pasted from there:
Maps removed from 2vs2 poll: Elst Outskirts, Eindhoven country
Replacements are yet to be announced
Map changes and redesigns:
Stadschutt- cut offs are now changed to cut off the fuel points on opposite sides of the map, in order to reward players for contesting opponents fuel
Crossroads- Stone buildings with a blindspot on 2 sides added near the fuel points to provide more power positions and defenses for overlooking the points
Poltawa- Added more red cover along base exits as well as green cover sandbags that start wired off from the HQ owner's side, to ensure higher skill demands for pushing back on the field and properly punish mapcontrol loses
Road to Kharkov- Northern cutoff moved more towards the center and further away from a nearby wooden house to improve general flow and make the map feel more natural. Additionaly, northern HQ is being moved slighty closer towards the northern map edges to prevent players from reaching the central frontlines too quickly
AI- upon further observation, it seems obvious that AI controlled armies rely on very stereotipical build orders. All AI are now set to inveat resources into at least two clowncars across all stages of the game to improve unit variety
HQ sectors- Added RA and recieved damage penalties to units in friendly HQ sectors to rewards risky base raids
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This one is pure gold. Add auto-placed mines on base entrances, and this will be awersome.
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This is just a mindless buff to USF and Wehr clowncar cheese and nothing else as Brits or OKW don't have access
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What the heck is that HQ change? Did the devs add twisted tootsty to the balance team?!?
This is just a mindless buff to USF and Wehr clowncar cheese and nothing else as Brits or OKW don't have access
Brits have UC for complete dominance in dives - no fuel cost, can transport one squad inside AND CAN SELF-REPAIR! Nerf pls
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For anyone interested here's the patchnotes: [url=https://community.companyofheroes.com/discussion/comment/287540#Comment_287540]https://community.companyofheroes.com/discussion/comment/287540#Comment_287540.
Posts: 5279
For anyone interested here's the patchnotes: [url=https://community.companyofheroes.com/discussion/comment/287540#Comment_287540]https://community.companyofheroes.com/discussion/comment/287540#Comment_287540.
Awesome! Good to have them all in one place and compiled. Can you do this with every patch?
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Awesome! Good to have them all in one place and compiled. Can you do this with every patch?
Thanks! Took me a lot of work but maybe I'll do it again sometime
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For anyone interested here's the patchnotes: [url=https://community.companyofheroes.com/discussion/comment/287540#Comment_287540]https://community.companyofheroes.com/discussion/comment/287540#Comment_287540.
Thanks, it's a pain to read the original post with the font.
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For anyone interested here's the patchnotes: [url=https://community.companyofheroes.com/discussion/comment/287540#Comment_287540]https://community.companyofheroes.com/discussion/comment/287540#Comment_287540.
Thank you. The post helped alleviate some of my concerns.
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fuc i got
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Oh, btw,
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