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russian armor

Tiger ace makes no logic sense

13 Nov 2013, 04:57 AM
#1
avatar of nwglfls

Posts: 240

1, once i called a tiger Ace, all resource income become 0, well , in that case, i can save 1000 manpower, then i called it, or i can also call it when i have 100 manpower, this logic makes no sense at all, O.o
2. why coh2 called RTS game? coz we use different units to win the game,if a match can be dominated by one unit, that is not RTS game, there is no strategy at all,
13 Nov 2013, 07:35 AM
#2
avatar of yolo

Posts: 40

I think i wouldn`t use it online, too much risk.
13 Nov 2013, 14:54 PM
#3
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

jump backJump back to quoted post13 Nov 2013, 04:57 AMnwglfls
1, once i called a tiger Ace, all resource income become 0, well , in that case, i can save 1000 manpower, then i called it, or i can also call it when i have 100 manpower, this logic makes no sense at all, O.o
2. why coh2 called RTS game? coz we use different units to win the game,if a match can be dominated by one unit, that is not RTS game, there is no strategy at all


I agree with you completely.
13 Nov 2013, 15:23 PM
#4
avatar of pgmoney

Posts: 86



I agree with you completely.


Are you not psyched anymore?
13 Nov 2013, 15:30 PM
#5
avatar of Nullist

Posts: 2425

Permanently Banned
May need a CP increase. Tbh I havent paid attention to CP accumalation beyond CP5.
13 Nov 2013, 15:33 PM
#6
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

jump backJump back to quoted post13 Nov 2013, 15:23 PMpgmoney


Are you not psyched anymore?


Haha, how that question backfired :D
13 Nov 2013, 15:43 PM
#7
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

13 Nov 2013, 15:45 PM
#8
avatar of NoLuckyStrike

Posts: 123

maybe it would better when u still get some Manpower (maybe just 50%?) or when u unlocked the Tiger Ace u get instanly the Tiger Ace :O ( increase the EXP too idont know 10? )

Also it would be better when the Tiger Ace is a KingTiger also they could add a V1 :D and PropagandaWar, Firestorm etc.

( and maybe add an 88 FlakGun too the Def Commander and give him the ability to built Medicbunkers and the ability for the vaterland?) i think we should go back to CoH1


2. why coh2 called RTS game? coz we use different units to win the game,if a match can be dominated by one unit, that is not RTS game, there is no strategy at all,


I think this Unit isnt a free Win Tank in 1v1!. Because the Tiger is in my opinion just strong against Tanks. Just give him an engin DMG and kill all pionieers and infantery. Maybe im wrong didnt faced against a decent player who played on TigerAce yet
13 Nov 2013, 15:51 PM
#9
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Maybe it would be better if MP income never got fucked with. Give it a MP cost and fuel cost like every other tank in the game.

If you think it's worth 2400 MP and 500 fuel, you have to go back another step, to a previous drawing board, so-to-speak.

Can anybody look at us with a straight face and still say "COH2 is not pay-to-win"? Thankfully, the new commanders will not be allowed in SNF.
13 Nov 2013, 15:56 PM
#10
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

13 Nov 2013, 15:57 PM
#11
avatar of NoLuckyStrike

Posts: 123

jump backJump back to quoted post13 Nov 2013, 15:56 PMBudwise

+10
13 Nov 2013, 15:58 PM
#12
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

Maybe it would be better if MP income never got fucked with. Give it a MP cost and fuel cost like every other tank in the game.

If you think it's worth 2400 MP and 500 fuel, you have to go back another step, to a previous drawing board, so-to-speak.

Can anybody look at us with a straight face and still say "COH2 is not pay-to-win"? Thankfully, the new commanders will not be allowed in SNF.


idk if its that OP but perhaps leaving out new commanders until people have had a chance to develop counters for them and tinker more with them probably is a good idea.

in a 2v2 i can see this doctrine being very powerful maybe even OP but 1v1 it will be the nail in coffin unit.

as i put it earlier the tiger ace is the all in you bet when you have a great hand.
13 Nov 2013, 16:03 PM
#13
avatar of NoLuckyStrike

Posts: 123

Maybe it would be better if MP income never got fucked with. Give it a MP cost and fuel cost like every other tank in the game.

If you think it's worth 2400 MP and 500 fuel, you have to go back another step, to a previous drawing board, so-to-speak.

Can anybody look at us with a straight face and still say "COH2 is not pay-to-win"? Thankfully, the new commanders will not be allowed in SNF.


Well good to know that they arent in the SNF cause i wont spent more money for this "good" game...

The Commander system is totaly stupid in my opinion. (only 1 tech way, u are full teched after 10min, usless abilitys, remixing old stuff, brining new OP stuff in DLC´s, new commanders destroying the hole balance,some commanders are only good in the early game, some havin just one good ability)
13 Nov 2013, 16:11 PM
#14
avatar of Greeb

Posts: 971

I'm waiting to see how people uses it in team games, but in the paper this unit seems OP as hell.


It's like a last bullet to win the match for the people who paid the DLC. Pure P2W philosophy.
13 Nov 2013, 16:15 PM
#15
avatar of coh2player

Posts: 1571

Having used it, the Tiger Ace most useful to 'turn the tide' when you are losing irrevocably. It's a calculated risk made to seal the deal in a long (CP 7+) game. Victory or death.

The Tiger ace costs only 24 population even though it has the worth of 2 tigers. This means that you are less restricted by pop cap.
13 Nov 2013, 16:17 PM
#16
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

relic does need to catch up and provide some free docs that have the new stuff in it

kv2, soviet industry, and tiger ace to name probably the most important.
13 Nov 2013, 16:18 PM
#17
avatar of tuvok
Benefactor 115

Posts: 786

I appreciate your sincerity Ami, I am uninstalling this game when I get home but I'll keep watching SNF for sure
13 Nov 2013, 16:33 PM
#18
avatar of Nullist

Posts: 2425

Permanently Banned
Laugh it up, fuzzballs. :P


Star Wars quote. You have won my heart forever, though you had it already for SNF and this site.
13 Nov 2013, 16:38 PM
#19
avatar of Paranoia

Posts: 93

Well to be honest, I am really sad to read all this shite, i haven't had time to play yet. But then these guys on the beta servers are a bunch of either:
A - ass kissers
B - incompetent morons

I dont have time nor do i say i will do a better job on the beta server but ffs this is quite pathetic if they dont raise these points.
13 Nov 2013, 16:46 PM
#20
avatar of wuff

Posts: 1534 | Subs: 1

The new commanders, and especially the elite commander are horrid.

The game doesn't need more MP content in form of units and abilities, this constant stream of DLC units and abilities just puts people off, especially new players who already feel overwhelmed.

If they continue with this type of content roll out I don't think I'll stick around.
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