Tiger ace makes no logic sense
Posts: 240
2. why coh2 called RTS game? coz we use different units to win the game,if a match can be dominated by one unit, that is not RTS game, there is no strategy at all,
Posts: 40
Posts: 16697 | Subs: 12
1, once i called a tiger Ace, all resource income become 0, well , in that case, i can save 1000 manpower, then i called it, or i can also call it when i have 100 manpower, this logic makes no sense at all, O.o
2. why coh2 called RTS game? coz we use different units to win the game,if a match can be dominated by one unit, that is not RTS game, there is no strategy at all
I agree with you completely.
Posts: 86
I agree with you completely.
Are you not psyched anymore?
Posts: 2425
Permanently BannedPosts: 2181
Are you not psyched anymore?
Haha, how that question backfired
Posts: 16697 | Subs: 12
Posts: 123
Also it would be better when the Tiger Ace is a KingTiger also they could add a V1 and PropagandaWar, Firestorm etc.
( and maybe add an 88 FlakGun too the Def Commander and give him the ability to built Medicbunkers and the ability for the vaterland?) i think we should go back to CoH1
2. why coh2 called RTS game? coz we use different units to win the game,if a match can be dominated by one unit, that is not RTS game, there is no strategy at all,
I think this Unit isnt a free Win Tank in 1v1!. Because the Tiger is in my opinion just strong against Tanks. Just give him an engin DMG and kill all pionieers and infantery. Maybe im wrong didnt faced against a decent player who played on TigerAce yet
Posts: 16697 | Subs: 12
If you think it's worth 2400 MP and 500 fuel, you have to go back another step, to a previous drawing board, so-to-speak.
Can anybody look at us with a straight face and still say "COH2 is not pay-to-win"? Thankfully, the new commanders will not be allowed in SNF.
Posts: 2075 | Subs: 2
Posts: 123
+10
Posts: 3293
Maybe it would be better if MP income never got fucked with. Give it a MP cost and fuel cost like every other tank in the game.
If you think it's worth 2400 MP and 500 fuel, you have to go back another step, to a previous drawing board, so-to-speak.
Can anybody look at us with a straight face and still say "COH2 is not pay-to-win"? Thankfully, the new commanders will not be allowed in SNF.
idk if its that OP but perhaps leaving out new commanders until people have had a chance to develop counters for them and tinker more with them probably is a good idea.
in a 2v2 i can see this doctrine being very powerful maybe even OP but 1v1 it will be the nail in coffin unit.
as i put it earlier the tiger ace is the all in you bet when you have a great hand.
Posts: 123
Maybe it would be better if MP income never got fucked with. Give it a MP cost and fuel cost like every other tank in the game.
If you think it's worth 2400 MP and 500 fuel, you have to go back another step, to a previous drawing board, so-to-speak.
Can anybody look at us with a straight face and still say "COH2 is not pay-to-win"? Thankfully, the new commanders will not be allowed in SNF.
Well good to know that they arent in the SNF cause i wont spent more money for this "good" game...
The Commander system is totaly stupid in my opinion. (only 1 tech way, u are full teched after 10min, usless abilitys, remixing old stuff, brining new OP stuff in DLC´s, new commanders destroying the hole balance,some commanders are only good in the early game, some havin just one good ability)
Posts: 971
It's like a last bullet to win the match for the people who paid the DLC. Pure P2W philosophy.
Posts: 1571
The Tiger ace costs only 24 population even though it has the worth of 2 tigers. This means that you are less restricted by pop cap.
Posts: 3293
kv2, soviet industry, and tiger ace to name probably the most important.
Posts: 786
Posts: 2425
Permanently BannedLaugh it up, fuzzballs.
Star Wars quote. You have won my heart forever, though you had it already for SNF and this site.
Posts: 93
A - ass kissers
B - incompetent morons
I dont have time nor do i say i will do a better job on the beta server but ffs this is quite pathetic if they dont raise these points.
Posts: 1534 | Subs: 1
The game doesn't need more MP content in form of units and abilities, this constant stream of DLC units and abilities just puts people off, especially new players who already feel overwhelmed.
If they continue with this type of content roll out I don't think I'll stick around.
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