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Highly unlikely, MVGame.
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You are gaining more ranks in trolling skills. Someday you will find honourable place in Cohexperts pantheon
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Highly unlikely, MVGame.
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personally I think there is definitely a counter. however the question even with a counter will it still be OP? but I do think that before everyone goes ape-shit it needs a bit of time to see what happens and see how people adapt to it. (to see exactly where it needs to be nerfed/buffed (aka: adjusted). otherwise it will be a back and forth nerf and buff merry go round. (i fucking hate those idk about you.)
I've heard of various things that you can do against it. the only thing that's quote on quote OP so far in 1v1/has going for it is quick vehicles. the manpower takes a very painful hit so having a sustainable infantry force and keeping up tank production is impossible if used right off the bat. if someone countered the t70s the enemy is in DEEP SHIT. Once someone figures it out the t70 rush may become a non issue unless your unprepared.
anyone remember PE armored cars they were considered unbeatable the Americans didn't have the tools to beat them. all of a sudden inverse/maybe a few others came out with a strats that gave the Americans the edge. all of a sudden counter able and very very beatable. no longer was it an insta win button.
i think right now alot/most of the reaction right is kneejerk give it a bit of time. im not saying it needs a nerf or it doesn't. I am saying is its to early to tell.
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It might fix the armor problem, but the ability is also tied to the fast building too. Doing that would make that ability pretty useless.
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Edit: pgmoney, the issue with the PAK is that there will be a very quick second T-70 and then they can honestly just charge it in a 1v1.
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Exactly. If you don't manage to kill the first T-70 before he rolls out the second one it's pretty much gg.
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You can get that doctrine after you get 3-4 conscripts, you suffer no capping power decrease and you can call a T70 on the field between minute 5 and 6, having a couple of T70 and a T34 by minute 9. Looking forward to see how Germans can beat that.
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Con!,
If you played COH you would know that before the game was "stale", as you understand it, it was almost unplayable because Relic refused for the longest time to do anything about Kangaroos being into your base by 7 minutes and then crushing your troops over and over again. Before that, trenches and gliders crushed all your people. The PE infantry spam and ACs were ridiculous. ToV represents this shift where relic nose dived from legendary to comically insane.
VCoH and CoH+TOV were done by separate teams if I remember correctly. The TOV expansion caused ridiculous problems to the game essentially ruining a perfect rts and running off over 3/4s of the initial community.
Guess who is in charge of this game? The track record simply isn't there. Nothing that they have said or done in this game thus far has been anything to the contrary of a big fucking letdown and this is about to make it even worse.
Mark my words.
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