And the vickers is not?????
Holy shite I fully agree with Zero for once!
Posts: 3588 | Subs: 3
And the vickers is not?????
Posts: 3423 | Subs: 1
6 models vs 4 models - and also anything to prevent the return of maxim spam.
Posts: 1794
Just happened this morning.
Posts: 3423 | Subs: 1
Just happened this morning.
Posts: 658
Lol "Working as intended"
Posts: 785
Maxim Accuracy
Far = 0.4
Mid = 0.6
Near= 0.8
Maxim Rate of Fire = 8
Maxim Damage = 3
Maxim Damage should go down to 2, in exchange Far Accuracy should go up to 0.6 and Mid Accuracy to 0.7. Weapon Penetration should be adjusted so that DPS vs things like Scout Cars/Kubels remains about the same. This would make the Maxim more consistent in performance without having to touch the suppression values and would prevent incidents like the above video from being so common. The reason why the MG 42 is so good is because it has a Rate of Fire of 16, so literally double the amount of bullets are being shot which will surpress in the first burst usually.
Posts: 8154 | Subs: 2
Suppression and accuracy have almost no meaningful correlation despite some claims otherwise. Tests have been made both for against this theory and I think generally speaking the case is much more conclusive that there is no correlation. I think mainly the Maxim's ROF and to a degree burst time should remain exactly the same at all ranges and it's DPS should be balanced around accuracy. This way suppression remains more or less constant as well. The Maxim actually attains decently high rof and therefore suppression at point blank range.
Posts: 1289
Posts: 1794
The fact that is has a deathloop, reducing its survivability noticably. Smaller arc lower supression wich imo adds to the deathloop and needs vet ability to suppres as other mg,s do. It mobility is margenaly better then other mg,s. It needs teching...
So why in hell is it 260 mp, the same as the t0 much better overall mg 42?
Its out of an unrealitic fear maxim spam will return. Yes in 4v4 it still is spammed but so is nearly every unit that can will be in those games.
With token nerfs such as 10 mp for volks and 10 fuel for the jackson. A 10 to 20 mp cost decrease for the maxim would not impact it that much but would just give a clear sign its a less effective mg overall.
Posts: 2693 | Subs: 1
but ost has to build t1 to get grens, what about the field presence hampering in that case.
Posts: 1289
Yep. Maxim also needs a tech structure. It is too expensive for a fragile unit. By time it is out Ost will get 222 or FHT to force maxim off. Too bad the deathloop means heavy reinforcement costs or a wipe to Ost light vehicles.
The only whinners are those using improper maxim counter, which is mortar attack ground. You dont use attack, you use smoke if you want a mortar counter!
A well placed rifle nades will drop 3 maxim models and you finish it off with another gren flank while it is death looping retreat.
240 mp maxim is fairer.
This is to match grens coming from T1.
Add 20% reduced damage at vet 1 if suppression is not buffed.
Look at the video, maxim sucks in a bad spot. Walk in, nade, wiped. Who the hell thinks maxim is fine is simply unfair.
Posts: 374
Posts: 3114 | Subs: 2
Just happened this morning.
Posts: 3114 | Subs: 2
Horrible positioning, you had a huge blind spot, you were clumped in yellow cover, and you didn't retreat when they were in critical range
Posts: 374
Are you serious?
The Maxim was FRONTALLY charged by infantry (what it is supposed to hard counter) and fired from spotting range, still you think the Panzergrenadiere should win?
Posts: 3114 | Subs: 2
some moderator you are. is this all you do to the people in these forums is troll? or attack them? no wonder why this site is such a shit show is because people like you run it.
I gave my honest run down that seemed to have happened on what went wrong and you just come out with something as non constructive as this.
Posts: 3588 | Subs: 3
Are you serious?
The Maxim was FRONTALLY charged by infantry (what it is supposed to hard counter) and fired from spotting range, still you think the Panzergrenadiere should win?
Posts: 3114 | Subs: 2
Not defending the maxim, I think it’s a PoS, but seriously after they got suppressed and were obviously crawling for a grenade, he should have repositioned the maxim further away to not allow a grenade throw.
Posts: 3588 | Subs: 3
Yes, he should have. Which is exactly why the Maxim is so frustrating if there is light cover, the PGrens should not have been able to throw in the first place. I assume we agree on that.
But to be honest if you reposition your MG you can assume that it should win. I stopped the time: From being suppressed starting the throwing animation was not even 2 seconds. And the time to the grenade exploding were an additional 4,5 seconds. So he had about 3 seconds from supression to ordering the repositioning, otherwise quite a few members will eat the grenade. That's enough time to do it, but when you reposition your MG you usually assume that the enemy squad should be suppressed and stuff like this does not happen. Look away to some other fight for 2 seconds and there is no way to dodge it anymore.
The whole issue in this video arises from the fact that the first model of PGrens was in yellow cover for the first burst of the Maxim. Thereby the squad did also not get suppressed by the short second burst and the PGrens were almost in throwing range by the third burst which finally suppressed. This is just bullshit.
52 | |||||
12 | |||||
1 | |||||
874 | |||||
78 | |||||
20 | |||||
6 | |||||
1 |