Commandos vs 222´s
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Posts: 2358
I understand their stens have high rate of fire but them being able to pen a 222 sounded like BS to me.
With the falls and their fausts vs light vehicles i saw many (way too many) people arguing that elite AI shoudld be displaced or threatened by LVs (Not M5 or kubels, not those). The combat was kind of at 20-30 distance units. A grenade connected and hit the 222 by 1/3 of its HP pool too (no complaints about that, it was a skill shot)
In the mentioned situation the commandos received close to no damage from the 222, because they were in light cover, but hardly displaced or threatened by the 222 autocannons.
Even considering that this was a single case i highligted, what are the odds of 222´s as LV and camo´ed units counter versus a commando squad? Is it balanced for what it regards?
Edited for enclosure.
All small arms fire have 1 pen.
Smgs have high ROF on small distances but not on distance.
Vehicles are 100% hit by infantry accuracy.
Raising 222 armor is a bad solution for its low cost
Nerfing the pen of SMG will affect infantry combat
This is simply a quirk of infantry - vehicle direct combat interaction and is hardly fixable
Posts: 3588 | Subs: 3
This is more of an issue with the 222 being a shell of its coh1 self.
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Posts: 2358
Most light vehicles have weak rear armor and can be hurt by squads armed with automatics if they get behind them. A sturmpio firing at the rear of a UC or M3 will also do a lot of damage.
The commandoes were dead ahead the 222 and in cover. A rear armour damage was understandable to a point but this was not the case
Posts: 17914 | Subs: 8
The commandoes were dead ahead the 222 and in cover.
You've answered yourself here.
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Posts: 1563
You can easily do that with shocks too if you flank the 222.
This is more of an issue with the 222 being a shell of its coh1 self.
oh god nooo..... The 222 in coh1 would totaly be OP by coh2's standards.
Posts: 773
Lets also not forget that a vet 1 MG43 can kill LV's, even more so if it just sits infront of it.
Give 222 an armour upgrade just like the M20 and the 221 from the OKW commander.
Posts: 2358
It shouldnt happen but there is a lot of questions here, mainly... Why was the 222 just parked next to the commandos and not firing from further away/pushing them out of cover?
First, read. I said they both were 20-30 DU away. Next, a glider landed nearby it.
Lets also not forget that a vet 1 MG43 can kill LV's, even more so if it just sits infront of it.
With incendiary rounds, yes. Without it, probably not. Third its an HMG (its a bigger gun calliber)
Give 222 an armour upgrade just like the M20 and the 221 from the OKW commander.
I dont really know if an armor buff is the way to go.
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You've answered yourself here.
Not even rambo achieved that much.
And to me looks like a role oversight
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Posts: 2358
The performance is not the problem this is a L2p problem.
Even if the players were total morons a 222 and a AMBUSH squad should have a standarized result.
a LV displaces ambush squads and AI specialists.
Look at T70, AEC and Stuart. They all displace ST and FSJ.
Commandos are the ambush squad for UKF and the LV of OST can do the same.
Its not l2p if the game balance is broken.
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Posts: 17914 | Subs: 8
Not even rambo achieved that much.
And to me looks like a role oversight
What role oversight?
222 isn't infantry counter, its 30 fuel general use vehicle.
Do you remember that thread about Stuart having identity crisis and in consequence trying to do everything, but doing it all badly?
Yeah, 222 does that for 30 fuel.
Early game lights, unless they are flame lights will generally lose to anything in cover except engineers.
Posts: 2358
What role oversight?
222 isn't infantry counter, its 30 fuel general use vehicle.
Do you remember that thread about Stuart having identity crisis and in consequence trying to do everything, but doing it all badly?
Yeah, 222 does that for 30 fuel.
Early game lights, unless they are flame lights will generally lose to anything in cover except engineers.
While being right on your points katitof. I read a lot when Falls had pfaust that they should not because as an ambush AI squad, lights should either counter or scout them.
Now 222 is a scout car. Its also a general use vehicle, right.
But thats the only option OST gets, nor 251 or ostwinds do the scout job nor the light job.
Its a lackluster LV in that regards i concede that but sadly its underperforming against its supposed countered units, a single squad of ambush troops. In this case specifically UKF ones. No Handheld AT involved, just sumbachine guns (i know its a game buts its simply a flawed concept). That made the situation serious
Posts: 17914 | Subs: 8
While being right on your points katitof. I read a lot when Falls had pfaust that they should not because as an ambush AI squad, lights should either counter or scout them.
Falls would do the same to M3, Dodge truck and UC. You could argue M20, but that's supposed to be tanky as its DPS and versatility isn't exactly mind blowing.
Now 222 is a scout car. Its also a general use vehicle, right.
But thats the only option OST gets, nor 251 or ostwinds do the scout job nor the light job.
All other scouts except light tanks and aforementioned M20 would die in same situation to rifle infantry in cover.
Its a lackluster LV in that regards i concede that but sadly its underperforming against its supposed countered units, a single squad of ambush troops. In this case specifically UKF ones. No Handheld AT involved. That made the situation serious
It actually is supposed to hardcounter other early lights, not infantry.
Remember its main gun is effective against lights, almost all of its AI comes from coax, which means it can engage infantry, but isn't going to do well against them.
You want AI light, that's exactly why flame 251 exists.
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