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Light Vehicle Penetration

12 Feb 2020, 22:21 PM
#21
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post12 Feb 2020, 16:03 PMLago


It's a worst of both worlds tank at the moment, with the anti-infantry performance of an AEC and the anti-tank performance of a T-70.


It has better AT than T70 and better AI than AEC. You are exaggerating IMO. Also T70 can't really be compared to Stuart and AEC because it arrives way later.

12 Feb 2020, 23:04 PM
#22
avatar of Katitof

Posts: 17914 | Subs: 8



It has better AT than T70 and better AI than AEC. You are exaggerating IMO. Also T70 can't really be compared to Stuart and AEC because it arrives way later.


You aren't going to be engaging any medium tanks outside of meme ability and then taking a run and against lights, stuart is hardly any better then T70.
12 Feb 2020, 23:32 PM
#23
avatar of Lago

Posts: 3260

It has better AT than T70 and better AI than AEC. You are exaggerating IMO. Also T70 can't really be compared to Stuart and AEC because it arrives way later.


Better AT than a unit with terrible AT and better AI than a dedicated AT vehicle?

What a glowing review.
12 Feb 2020, 23:50 PM
#24
avatar of Mazianni

Posts: 785

The Stuart gets good sight from vet and has decent survivability thanks to its panic ability. It's snare is garbage but nobody buys the vehicle to fight tanks, so there's that. 80 damage main gun is decent enough versus light vehicles and can kill infantry semi-reliably with relatively good scatter stats at shorter ranges.

If I was to touch it in any big way stock I might reduce its target size to 18 like the other light tanks (Valentine, T-70, Panzer II). But really I think the vehicle is decent enough as is. It's the Greyhound that has more serious problems imo.
13 Feb 2020, 03:34 AM
#25
avatar of FelixTHM

Posts: 503 | Subs: 1

Stuart reminds me of the EZ8. A very decent jack of all trades that ultimately loses out to specialists.

Stuart isn't as good as AEC or Puma in AT, and isn't as good as Luchs or T70 in AI, so users always feel as if its performance is mediocre.

Honestly I'm reasonably happy with the Stuart - the price point is very fair for what it does. It can stomp Ost lights just like an AEC but delivers way more anti-infantry damage than the AEC. Against OKW the timing hard counters Luchs timing, which gives you a kill-window on the Luchs. It's usually the Puma that is the pain to deal with, but that's almost always done under ridiculous comparisons.

USF players tend to compare Stuart vs Puma + Luchs without considering the fact that the latter combo has the cost and micro tax of two vehicles.

A small near-pen buff on the Stuart would be reasonable, but not something necessary. The price and performance of the Stuart are both things I'm pretty happy with atm.
16 Feb 2020, 20:29 PM
#26
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post12 Feb 2020, 20:41 PMKatitof

Are you aware of existence of OKW?
Osttruppen?
Assault grens?
Or, I don't know, fucking meta panzerfussiliers?


hmm lets see:

this was the only squauds on axis which have more than 4 models to die (rakten die with one model left , volks has 5)

ALL others ( teamweapons like mgs, AT gun, mortars, grens, pios, etc etc...) have only 4models.
16 Feb 2020, 20:33 PM
#27
avatar of Katitof

Posts: 17914 | Subs: 8


ALL others ( teamweapons like mgs, AT gun, mortars, grens, pios, etc etc...) have only 4models.

Guess what snowflake?
That goes for ALL factions.
Soviets are exception, because its their faction theme.
16 Feb 2020, 20:34 PM
#28
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Stuart needs both abilities removed, the LT given elite bazookas, and the Stuart given a mark target for +20% penetration on the affected vehicle.
16 Feb 2020, 20:36 PM
#29
avatar of distrofio

Posts: 2358

Stuart needs both abilities removed, the LT given elite bazookas, and the Stuart given a mark target for +20% penetration on the affected vehicle.

This indeed and some recon skill too. Not like the t70 because i dislike copypastas but there are plenty of room for new recon skills
16 Feb 2020, 20:46 PM
#30
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3


This indeed and some recon skill too. Not like the t70 because i dislike copypastas but there are plenty of room for new recon skills


Stuart’s vet 3 sight range is legit already.
16 Feb 2020, 21:00 PM
#31
avatar of Lago

Posts: 3260

Stuart’s vet 3 sight range is legit already.


If it got a recon mode, it'd lose that.

I'd have no problem with that: if the unit's meant to be a scout, locking core functionality behind vet is dumb.
17 Feb 2020, 08:24 AM
#32
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

I'll chip in my two cents about the Stuart:

For all non high level players it lacks a role.
It's mediocre at AT and AI which by the cost is fine, but there is no reason to build it. 222 and 251 are too cheap that it were worth building a Stuart as counter, especially since the Stuart becomes next to useless after the early game. Against a Luchs it's okay, while it loses to the Puma (which is all fine considering unit costs).

This means that the Stuart is also not a reaction unit like the Puma. To make the most use of it, you constantly need to keep it fighting. Push the 222 if you see it and shoot at infantry the rest of the time. Otherwise the Stuart won't pay off. The USF design fits well with crew repairs, but using a unit like this is very micro intensive. So most players are not up to the task to use the maximum potential because not everyone plays CoH for 500+ hours.
The engine shot is very nice for the mid game, but the Stuart becomes very fragile at this time point and using this ability is very micro insensive again.


The current design fits high level play where we see the Stuart regularly, but not basically everything else.
17 Feb 2020, 08:37 AM
#33
avatar of dreamerdude
Benefactor 392

Posts: 374

jump backJump back to quoted post12 Feb 2020, 11:16 AMLago
The Puma has a very clever penetration profile. Its far penetration is a very light-vehicle esque 80, but when it closes within 10 metres of an enemy tank (about the length of a medium) its penetration spikes up to 160.

This lets the Puma scale into the mid and late game better than any other AT light: rather than just becoming useless, it can continue to deal damage by getting dangerously close to the enemy.

Should that be extended to the Stuart and AEC? The AEC is pretty much a Puma clone but only has a near penetration of 120 despite facing more heavily armoured targets. The Stuart has awful penetration, rendering it pretty much useless after the light vehicle phase.



The Puma is super squishy you got to take that into account. It's can do stuff but it's still no tank. OKW puma is pretty damn good though, but once you vet it. Yes it's aim-shot is nice, and it can do stuff to things, to counter act it though it's a long wait time, or that's how i feel, But like with all OKW stuff, when vetted, they do stuff, lots of stuff.

As for the Stuart, it needs something going for it. I'm not going to lie, it's pen values are kind of trash, though it can be a thorn in the side of lights, and sometimes mediums.

As for the AEC it has the better snare and probably in a good spot. I wouldn't want to change it as of now. I can use it no problem all game around. and it can harass the opponent so much, i had people throw stuff to try and kill it.
17 Feb 2020, 15:11 PM
#34
avatar of Lago

Posts: 3260

The Puma is super squishy you got to take that into account.


Against anything with more than 80 penetration, the Stuart is equally squishy.
17 Feb 2020, 16:46 PM
#35
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post17 Feb 2020, 15:11 PMLago


Against anything with more than 80 penetration, the Stuart is equally squishy.


The single issue is how small arm fire can force a crit once HP is low. IMO small arms should only crit at basically death levels of HP.
17 Feb 2020, 18:47 PM
#36
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post12 Feb 2020, 23:32 PMLago


Better AT than a unit with terrible AT and better AI than a dedicated AT vehicle?

What a glowing review.


Lol

This is the problem imo. Relic claims to have a role for the Stuart, unfortunately that role leaves it in a strange gray area where it's just kinda okay
17 Feb 2020, 19:34 PM
#37
avatar of Mazianni

Posts: 785

I think we should wait and see until after the aim time correction before talking about buffing or reworking the Stuart. You have to remember the Stuart actually has very decent scatter stats, and good per-shot damage. Maybe all it needs is to not have an aim time 12x longer than every one of its opponents.

I posted in another thread the Greyhound also has this issue, and I should note that it is very strange to me nobody talks about the Greyhound when IMO the unit is even worse then the Stuart with absolutely pathetic anti-vehicle capability after the last nerf, and anti-infantry ability mostly through it's canister ability, which is probably the crutch of the unit.
17 Feb 2020, 21:20 PM
#38
avatar of Lago

Posts: 3260

I think we should wait and see until after the aim time correction before talking about buffing or reworking the Stuart. You have to remember the Stuart actually has very decent scatter stats, and good per-shot damage. Maybe all it needs is to not have an aim time 12x longer than every one of its opponents.

I posted in another thread the Greyhound also has this issue, and I should note that it is very strange to me nobody talks about the Greyhound when IMO the unit is even worse then the Stuart with absolutely pathetic anti-vehicle capability after the last nerf, and anti-infantry ability mostly through it's canister ability, which is probably the crutch of the unit.


The Greyhound, when you stick the pintle on it, is a USF Luchs. It's really good at AI.

The Stuart is lackluster at both.
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