Additional 10% armor bonus for panther at vet3
Posts: 1563
at vet2 it get's a +10% armor bonus which put's it to 286.
The thing is Jackson's and SU85 at vet3 have a pen value of 286(max range). Making them be able to fully pen panther's from max range.
For SU85's no big deal you go in take a shot you back out, but Jackson's can chase you to oblivion penning every shot while moving at break neck speeds.
An Additional armor bonus of +10% would help the panther bounce a couple shots while either going in or retreating.
Posts: 17914 | Subs: 8
Because TDs job is to kill tanks and panther happens to be one.
Posts: 1563
Which medium or heavy tank easily penetrates current armor to justify it?
Because TDs job is to kill tanks and panther happens to be one.
Yeah but it's far more expensive compared to TD's so why should it not be able deflect max range shots from TD's when it's vet3???? Huh buddy???
Posts: 3588 | Subs: 3
Posts: 1563
Why do you keep making balance threads?
Cause it's fun.... I suppose.....
Yeah, I got no answer for this btw.
I'd be nice for the panther to actually bounce a couple of shots at max range vs TD, comet does it to jp's and stugs(but that on is dirt cheap).
Posts: 3588 | Subs: 3
Cause it's fun.... I suppose.....
Yeah, I got no answer for this btw.
I'd be nice for the panther to actually bounce a couple of shots at max range vs TD, comet does it to jp's and stugs(but that on is dirt cheap).
I’d just turn the Panther into a sniper FF with armour, with higher armour, lower hp, bad acceleration, bad turret traverse, better rof and accuracy. Apparently nobody likes that idea so...
RIP
Posts: 732
Posts: 1563
I’d just turn the Panther into a sniper FF with armour, with higher armour, lower hp, bad acceleration, bad turret traverse, better rof and accuracy. Apparently nobody likes that idea so...
RIP
Why not a Jackson with armor. It's seems mod team finds Jackson to be ok.
Thogh i did like your idea to make brums BBB free at the expense of it's regular shot range, would be quite interesting.
Posts: 1563
Give it 4% damage reduation at vet2 will be better
Ahhh.. 1k HP. We all like round numbers don't we.
Posts: 732
Ahhh.. 1k HP. We all like round numbers don't we.
Half the reason,more 40 HP means can suffer one more shot by AT or normal panzer cannon,but 40HP also can be kill by PTRS when pierce or kill by bazooka or PIAT 2 shot not pierce
Posts: 1096
Posts: 3260
Yeah but it's far more expensive compared to TD's so why should it not be able deflect max range shots from TD's when it's vet3???? Huh buddy???
PANTHER CHANGES
Both Panthers are being standardized in reload and accuracy to improve performance; the health bonus at veterancy 2 has been shifted to the unit’s stock performance to improve its survivability against tank destroyers. Now possibly in its best spot yet.
• Wehr Panther fuel cost from 175 to 185
• Wehr far accuracy increased from 0.03 to 0.035
• HP increase from 800 to 960 (all variants)
• Front armour reduced to 260
• Veterancy 2 +160 HP bonus replaced by +10% armour bonus
• OKW Panther reload from 6.1 - 6.4 to 5.2 - 5.6
• Rear armour reduced from 110 to 90 (all variants)
17th May 2018 balance patch.
Does that answer your question?
Posts: 1563
17th May 2018 balance patch.
Does that answer your question?
I already know that. What's your point?????? I'm asking for an additional +10% armor
Posts: 785
Posts: 789
I’d just turn the Panther into a sniper FF with armour, with higher armour, lower hp, bad acceleration, bad turret traverse, better rof and accuracy. Apparently nobody likes that idea so...
RIP
I like that idea too... also rip
Posts: 3260
I already know that. What's your point?????? I'm asking for an additional +10% armor
You asked why it has 286 armour.
It's because it exchanged higher armour for health to make it more survivable against tank destroyers.
The health is much more powerful than the armour. I don't see why you'd want to revert that.
Posts: 1563
You asked why it has 286 armour.
It's because it exchanged higher armour for health to make it more survivable against tank destroyers.
The health is much more powerful than the armour. I don't see why you'd want to revert that.
The Comet has 290 armor + 960 HP now + Cheaper. Why the fuck is that????? Don't bullshit me,
Stugs and Jaegs don't even have as much point blank pen.
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