Poorly?
https://www.coh2.org/news/92866/automatch-stats-factions-teams-and-maps
Enough to see Riflemen being buffed.
Posts: 3602 | Subs: 1
Poorly?
https://www.coh2.org/news/92866/automatch-stats-factions-teams-and-maps
Posts: 960
Jackson is OP by necessity of being able to counter mediums and heavies.
But Panther is exactly in the same position and both units need to be matched in that matter
Enough to see Riflemen being buffed.
Posts: 3423 | Subs: 1
Exactly; which is why the M36 needs to be "Split" into 2 units - one coming earlier, and better suited against mediums, and the other later and better against heavies.
Posts: 3602 | Subs: 1
Exactly; which is why the M36 needs to be "Split" into 2 units - one coming earlier, and better suited against mediums, and the other later and better against heavies.
Posts: 5279
Posts: 17914 | Subs: 8
Exactly; which is why the M36 needs to be "Split" into 2 units - one coming earlier, and better suited against mediums, and the other later and better against heavies.
Except the panther isn't the go-to medium counter; that's all of OST's other AT solutions (Stug, P4, Schrecks, Pak40). The panther only shows up later in the game (provided its an even game) when it's going to be facing heavies.
Posts: 3260
Posts: 378
Exactly; which is why the M36 needs to be "Split" into 2 units - one coming earlier, and better suited against mediums, and the other later and better against heavies.
"OP By necessity" isn't good game design, or justification for a unit being OP.
I suggested a stock m18 hellcat a couple times. Don't think they would do something this drastic at this point though
120dmg, 140/150/160 pen or something like that, 560 HP, good mobility, relatively quick reload
Then you could nerf the Jackson harshly against mediums, specialize it more towards Panther and above
Indeed that's the most reasonable solution. And not a pure nerf like many are suggesting.
Posts: 3423 | Subs: 1
I really don't like the idea of more units being added to stock. I think usf has the tools it needs they simply need to be refined.
The sherman for example should be the workhorse of the usf, not the Jackson. Perhaps modifying radio net to include increased pen? I know it's already a solid vet ability but if it adds some diversity and reduces fucking Jackson spam I'm all for it. We solve the medium AT issue we can remove that aspect of the Jackson equation.
Posts: 3602 | Subs: 1
I really don't like the idea of more units being added to stock. I think usf has the tools it needs they simply need to be refined.
The sherman for example should be the workhorse of the usf, not the Jackson. Perhaps modifying radio net to include increased pen? I know it's already a solid vet ability but if it adds some diversity and reduces fucking Jackson spam I'm all for it. We solve the medium AT issue we can remove that aspect of the Jackson equation.
Posts: 5279
I'd like to see the Stuarts AT buffed more than anything. Increase the cost too if needed, but it's window of usefulness is pretty short imo. At least in 2v2
Sherman changes is my go to solution but there are probably parameters we don't see since this solution has never been considered.
Posts: 3260
Sherman changes is my go to solution but there are probably parameters we don't see since this solution has never been considered.
Posts: 3602 | Subs: 1
It seems pretty obvious to me. The Sherman is both USF's generalist medium tank and its anti-infantry specialist if you toggle its HE rounds on. It's a Cromwell and a Centaur at the same time, which is why it's such a good unit.
Making it a tank destroyer on top of that would be ridiculous.
Posts: 87
Posts: 3260
Perhaps a global upgrade similar to what existed in COH: an upgrade from the Battalion CP could unlock improved AP rounds with better pen but zero AOE, just like a tank destroyer. However, it would entirely replace the old AP rounds.
This would make it either a decent AT unit or good AI unit at any given moment, but remove it's ability to do both.
Posts: 789
I suggested a stock m18 hellcat a couple times. Don't think they would do something this drastic at this point though
120dmg, 140/150/160 pen or something like that, 560 HP, good mobility, relatively quick reload
Then you could nerf the Jackson harshly against mediums, specialize it more towards Panther and above
Posts: 960
I suggested a stock m18 hellcat a couple times. Don't think they would do something this drastic at this point though
120dmg, 140/150/160 pen or something like that, 560 HP, good mobility, relatively quick reload
Then you could nerf the Jackson harshly against mediums, specialize it more towards Panther and above
Can't add new models
Indeed that's the most reasonable solution. And not a pure nerf like many are suggesting.
Like StuG/JP4 and panther?
And vast majority after P4s just bee-lines to P5s, ignoring existence of StuG.
Pretty much only players who seem to use them are top players+dane.
I've suggested that idea about 5 years ago. Nostalgic, but it's well to look back one again (ignore the soviet one): https://www.coh2.org/topic/45215/soviet-and-usf-late-stock/page/1
Posts: 3260
Like the StuG/JP and Panther are intended to be, yes. Unfortunately, the Panther has the same issue the M36 has, where it's good against everything. That's partly because of its design, but also partly because of the "60 range TD Meta" right now.
Posts: 3423 | Subs: 1
CANT ADD NEW MODELS WHY I HAVE TO TELL PEOPLE THIS SO MUCH
Unfortunately, as KiwiBirb put it...
I suggested a stock m18 hellcat a couple times. Don't think they would do something this drastic at this point though
Posts: 87
You'd need to replace the HE rounds, not the basic AP.
Swapping HE and AP for HE and HVAP isn't a tradeoff, it's a huge buff.
30 | |||||
223 | |||||
119 | |||||
3 | |||||
3 | |||||
2 |