StuG III G
Posts: 309
Yes I'm not very good so I could be wrong. I actually thought it was decent but I could be wrong about that too
Is it underpowered, or is it in a good place? I have a friend who loves to use StuGs and StuG bulletins for team games but she hasn't played in a while
Posts: 3588 | Subs: 3
Posts: 309
The StuGG is exactly what its name suggests. Awesome unit.
Yeah I always thought you could like, rock the StuGG with the spotting scope or smoke discharge to really pack a punch
Posts: 960
It's relatively cheap, doesn't take that much pop, and is available in T3. However, it only has 170 pen at max range, its max range is only 50 (compared to allied TDs which have 60), and of course, its a casemate TD - so it's vulnerable to flanking. Also, at 560hp with 140/70 armor, it can't take that much fire, either.
If you can get 2+ of them, you'll be able to hold off Shermans (EZ8 might be tricky), T34s and Cromwells, but its basically useless against a good allied player's 60-range TDs and Allied heavies in general (Churchill, Comet, Pershing, IS2, ISU152).
Posts: 2358
IMHO a vet3 stug should pen reliably heavies, but ppl will say im an axis wheraboo for it
Posts: 1289
It is awsome but as the pz4, its light shines bright and fades fast aswell
IMHO a vet3 stug should pen reliably heavies, but ppl will say im an axis wheraboo for it
Not calling you a wherebo but just why should it?
The panther can do that already. Heavies dont arrive sooner thenna panther mostly. Every army has unit that fall short as the game progresses.
I could see it work though it probably should be a vet 1 ability to replace twp. Meds should not notice any difference since the stug pens them easily.
Posts: 8154 | Subs: 2
If someone is spamming M4s, Cromwells, T34s or other advance/premium medium it fulfills it's job.
Against the likes of IS2, ISU or Pershing, it's not the best option.
Posts: 3588 | Subs: 3
Against the likes of IS2, ISU or Pershing, it's not the best option.
Sounds like the perfect job for 2 StuGGs.
Posts: 2358
Not calling you a wherebo but just why should it?
The panther can do that already. Heavies dont arrive sooner thenna panther mostly. Every army has unit that fall short as the game progresses.
I could see it work though it probably should be a vet 1 ability to replace twp. Meds should not notice any difference since the stug pens them easily.
because allied TD have such design, preserving TDs means late game pen reliability.
Axis TD dont have that, for uknown reasons, maybe because they rely on doctrinal upgrades like tactician or scopes, but lategame wise those cant add value against heavy tanks that nowdays are meta.
Again vet3 stug is not easy to achieve unless it hits a lot of mediums. Stalling for heavies means no xp for stugs apart from hitting infantry
Posts: 129
Rn there is little reason to chose it over a p4 for example. Imo at the simplest, its cost should be increased by like 10 fuel, and its range should be increased by 10. Though I am sure there are better ways to tweak its cost to justify increased performance.
Posts: 3423 | Subs: 1
IMHO a vet3 stug should pen reliably heavies, but ppl will say im an axis wheraboo for it
I'd be fine with it. Getting a vet 3 stug is no small task
The allied TDs do cost a lot more than the Stug though. So I think it's fair for them to have more reliable pen from the beginning
The Jackson to me is the only TD that's a problem and I don't think penetration is the reason. I would say mobility/reload speed are what make it over the top imo
Posts: 1289
because allied TD have such design, preserving TDs means late game pen reliability.
Axis TD dont have that, for uknown reasons, maybe because they rely on doctrinal upgrades like tactician or scopes, but lategame wise those cant add value against heavy tanks that nowdays are meta.
Again vet3 stug is not easy to achieve unless it hits a lot of mediums. Stalling for heavies means no xp for stugs apart from hitting infantry
T34,s are throw away tanks. Shermans less sobut more then p4,s esp okw p4,s. Su76 and aec are not really meant either to be precerved. So its prob design wise.
Since allies build more lv,s vet should not be hard to reach for a stug.
Posts: 3260
Not calling you a wherebo but just why should it?
The panther can do that already. Heavies dont arrive sooner thenna panther mostly. Every army has unit that fall short as the game progresses.
I could see it work though it probably should be a vet 1 ability to replace twp. Meds should not notice any difference since the stug pens them easily.
Short answer?
For an equivalent fuel expenditure:
Lighter TDs win against medium armour and lose against heavy armour.
Heavier TDs win against medium armour more slowly and win against heavy armour.
Why would you risk going for a medium TD build when the opponent can go for a heavy tank and render them ineffective?
An example of a light TD done well is the Puma. It's indisputably a light TD: it specialises against vehicles worth 100 FU and less, and you'd never think of the Puma when deciding what to build against an IS-2.
But an IS-2's worth of Pumas does beat an IS-2.
How?
- It's fast enough to close in on the IS-2.
- Its smoke canisters allow it to survive fairly well against an IS-2.
- It has a powerful veterancy ability it can use to stun single targets.
- It has a close-range penetration spike that allows a group to out-DPS an IS-2 at point blank range.
If light TDs are to be truly viable in the era of heavy tanks, they all need what the Puma's got: utility abilities that are good at controlling a single target, and more importantly close range penetration spikes.
They shouldn't be better than their heavier counterparts, but they should win in numbers.
Otherwise why risk building a tank destroyer that loses to a generalist?
Posts: 469
It´s just about spotting them.
Posts: 309
Posts: 13496 | Subs: 1
New vet ability and cost made vet bonuses specifically design for the unit and it;s tactics.
For instance the vet 1 ability could become "camo ambush" vehicle becomes cloak, immobile, gets 10-5 sight range and 30% rotation
Posts: 66
Posts: 3423 | Subs: 1
Since allies build more lv,s vet should not be hard to reach for a stug.
Killing light vehicles with a stug will hardly get you to vet 3. You'd need to be fighting lots of mediums, and in USF case many will just skip that and go for Jackson
Posts: 1289
Killing light vehicles with a stug will hardly get you to vet 3. You'd need to be fighting lots of mediums, and in USF case many will just skip that and go for Jackson
I know thats why i thought to put it at vet 1. That way you will have a great chance to have something vs a heavy is the enemy stalls for it.
Posts: 1794
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