let´s talk about the "Panther" Command Tank.
i would like to see more in 1v1 tank.
i would like to recommend to add heat shell and critical repair, not in a commander tech tree...but only in a tank.
love this idea
Posts: 5
let´s talk about the "Panther" Command Tank.
i would like to see more in 1v1 tank.
i would like to recommend to add heat shell and critical repair, not in a commander tech tree...but only in a tank.
Posts: 13496 | Subs: 1
let´s talk about the "Panther" Command Tank.
i would like to see more in 1v1 tank.
i would like to recommend to add heat shell and critical repair, not in a commander tech tree...but only in a tank.
Posts: 73
A tank that combines mark target and heat rounds does not sound like a good idea...
Posts: 13496 | Subs: 1
i respect your opinion..but i wanna see panther command tank again.
and make it like a another heavy tank...make no sense...
the ideia about my suggestion its make a special anti tank
Posts: 857 | Subs: 2
I respect your opinion also but the problem has more to do with Tiger being OP and less with C.Panther being UP. C. Panther could use some changes or a redesigning to make it more attractive but getting "heat rounds" is a step in the wrong direction.
Posts: 956
A tank that combines mark target and heat rounds does not sound like a good idea...
Commando Panther is really not worth the price atm and the unit has an identity crisis.
Thats why i really like Itaperuna's idea of making the Commando Panther a real AT specialist.
Take away the aura bonus and redesign the unit as "Panther Ace".
You have good point in saying that HEAT rounds AND mark target would be too much though.
What i would like see would be an ability that would give better reload times for the Panther.
Lets gather some ideas here to make the Commando Panther better, maybe some of them can make it to the comming patch.
Another option: Spotting Scopes
Posts: 857 | Subs: 2
The Commanther does not need a spotting scope bonus as it has 50 sight range by default - which means that if it can see you, it can shoot you.
Posts: 682
I thought the sight was nerfed in one of the last patches? Correct me if im wrong.
Posts: 956
It was nerfed... From 55 to 50.
Posts: 2458 | Subs: 1
Posts: 3166 | Subs: 6
I will still not use Spec Ops after the Tiger nerf because other doctrines simply provide more. Using a doctrine just to get a slightly better Panther and recon flares is not worth it.
Posts: 731
Posts: 857 | Subs: 2
Just stating they overlap is worthless, you're not a high level 1v1 player.
Posts: 682
Here's some useful feedback for you: You don't get to say "x is y because I say so" so provide proof or don't state anything at all. In plain English: Had you said "I saw X player(s) say this on stream about the Command Panther overlapping the Tiger" would have been acceptable. Just stating they overlap is worthless, you're not a high level 1v1 player.
And I keep saying 1v1 because buffing the Cmd Panther only means a 1v1 buff that won't affect teamgames since the doctrine is fine in teamgames.
Posts: 3423 | Subs: 1
Tiger is anti everything meta and most people pick it every game, while less than 0.5% of the playerbase picks Spec Ops in a 1v1 anymore.
Posts: 3588 | Subs: 3
Just a heads up, the 1v1 playerbase is also a pretty small percentage of the overall playerbase. It's literally the least popular game mode
Seems pretty relevant given that Sander has pointed out its still a solid commander in team games
32 | |||||
217 | |||||
111 | |||||
4 | |||||
3 | |||||
2 |