Let commando gliders be repaired
Posts: 3053
It's annoying that something that's supposed to have some functionality and can be damaged simply by landing on stuff (let alone if there's AA on the field) is irrepairable.
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I try to land 'm in clear spots, but man they seem to break down more easily these days (last patch changes? maybe?)
Posts: 773
The Glider that allows you to build commandos and be a FRp however SHOULD be allowed to be reinforced just due to the fact it costs around 900 man power to get out a single commando squad (although if the recent patch notes remain, its cheap enough to be unrepairable).
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Posts: 203
Allow them to be repaired extremely slowly, so that if you wanna do it you have to dedicate an engineer unit to it for a while. That way it's a tradeoff. If your opponent attacks your glider, you won't save it with repairs, but if he ignores it you spend a few minutes repairing and it's ready to go.
+1, sounds good.
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Permanently BannedPosts: 129
It gets destroyed easily, why bother?
if its destroyed easily, then it wouldn't hurt would it?
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Posts: 3053
I have to disagree for this one, they are very cheap as is and can withstand a fair bit mid game. You can drop them on your defense and reinforce your whole army, allowing them to be repaired could result in a map full of shot blocking, sight blocking and pathing blockers!
The Glider that allows you to build commandos and be a FRp however SHOULD be allowed to be reinforced just due to the fact it costs around 900 man power to get out a single commando squad (although if the recent patch notes remain, its cheap enough to be unrepairable).
True.
Mostly an issue with the HQ glider, and it'd be fine if that was the only repairable one actually.
Posts: 366
They have 5 armour and 400 health.
The hq glider should be repairable.
The commando glider could have 320 health instead due to its lower cost but be repairable.
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