No, but they are entitled to stomp incomparably cheaper squads that require zero side costs investments.
Ass engineers cost less and still beat them in a straight fight.
Posts: 1563
No, but they are entitled to stomp incomparably cheaper squads that require zero side costs investments.
Posts: 1820 | Subs: 2
Posts: 1563
Pgren and stumpio can win outright vs unupgraded section event in section's ideal scenario (close in from max range vs gren cover). Vs upgraded sections, stum and pgren can still win in certain situations.
Sections do require combine arm as much as any others mainline.
Posts: 366
Posts: 17914 | Subs: 8
Ass engineers cost less and still beat them in a straight fight.
Posts: 2458 | Subs: 1
Can you at least confirm if you're going to add Ostheer buffs later on? Are you working on it?
Posts: 3588 | Subs: 3
This and I am curious if they want to nerf some of the really broken stuff like IL2 Rocket Strafe instead of more token changes like USF grenade package 50 MP cheaper.
Other things that need to be looked at:
- Scott is way too durable needs to lose smoke or HP
- Jackson still too good, brainless unit with no weakness
- Pak Howitzer still too good compared to Leig, Mortars
- AOE of heavy tanks and ISU needs to be reduced slightly, they wipe infantry too much
- SVT Cons limited to 3 SVTs instead of 4
- Rear Echelon rifle grenade needs to stop being a passive ability
- Cromwell needs some sort of defining strength instead of just being meh at everything
- Firefly still too bad IMO, even though a Jackson nerf would make it more balanced in a way
- Brummbär needs to get some of it's recent nerfs reverted, either armour or range
- Panther needs a bit more accuracy
Posts: 281
This and I am curious if they want to nerf some of the really broken stuff like IL2 Rocket Strafe instead of more token changes like USF grenade package 50 MP cheaper.
Other things that need to be looked at:
- Scott is way too durable needs to lose smoke or HP
- Jackson still too good, brainless unit with no weakness
- Pak Howitzer still too good compared to Leig, Mortars
- AOE of heavy tanks and ISU needs to be reduced slightly, they wipe infantry too much
- SVT Cons limited to 3 SVTs instead of 4
- Rear Echelon rifle grenade needs to stop being a passive ability
- Cromwell needs some sort of defining strength instead of just being meh at everything
- Firefly still too bad IMO, even though a Jackson nerf would make it more balanced in a way
- Brummbär needs to get some of it's recent nerfs reverted, either armour or range
- Panther needs a bit more accuracy
Posts: 2458 | Subs: 1
If they remove the il2 rocket strafe then the commander will be officially dead.
Aiming the rocket strafe requires some skill and it is extremely easy to dodge the strafe. Not to mention it huts the world objects like a house or tree nearly half the time. If the t34 rams you or you get engine crit then its the player's fault. Enemy team sacrificed a 300 mp 90 fuel plus 100 ammo incase of il2 rocket and 200 in case of il2 precision bombing to kill a tank.
If it gets nerfed (it was nerfed before. Airborne guards suppression was nerfed too while in testing) then iMO the commander will be useless.
Posts: 3588 | Subs: 3
Posts: 13496 | Subs: 1
Posts: 2458 | Subs: 1
Ram simply needs to be looked at.
The ability become OP after the pacht allowed to cause stun even without penetrating.
To make thing even worse more abilities that simply delete armor become available to Soviets making these combos extremly cheease.
Posts: 3588 | Subs: 3
I don't like to admit it but this is one of these rare moments when I actually agree with Vipper.
Posts: 3166 | Subs: 6
If the intended "fix" for the ST is overshooting, can we at least increase its range, then? The current range would be fine if it actually landed where you fire it at, but overshooting that much means losing 5-10 range, and making it even more obvious as to what you're going to do
Not sure if this is the right thread for this, but in the few tests I did with the preview mod, I noticed a couple of things that weren't mentioned in the preview (not sure if these are intentional changes or not):
- Infantry Section reinforce cost is 29 per model (not sure if this is before or after the 5 man upgrade)
- Infantry Section costs are 280 manpower for a squad
- Croc/AVRE are still at 9 CP to call in
Also I noticed a bug where if Airlanding Officer models holding weapons are killed, the weapons are permanently lost.
Posts: 1794
This and I am curious if they want to nerf some of the really broken stuff like IL2 Rocket Strafe instead of more token changes like USF grenade package 50 MP cheaper.
Other things that need to be looked at:
- Scott is way too durable needs to lose smoke or HP
- Jackson still too good, brainless unit with no weakness
- Pak Howitzer still too good compared to Leig, Mortars
- AOE of heavy tanks and ISU needs to be reduced slightly, they wipe infantry too much
- SVT Cons limited to 3 SVTs instead of 4
- Rear Echelon rifle grenade needs to stop being a passive ability
- Cromwell needs some sort of defining strength instead of just being meh at everything
- Firefly still too bad IMO, even though a Jackson nerf would make it more balanced in a way
- Brummbär needs to get some of it's recent nerfs reverted, either armour or range
- Panther needs a bit more accuracy
Posts: 67
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