Pershing, KV-2, IS-2, Tiger
CP requirement from 11 to 12
Reverted previous tech requirements from version 1.0
Would've also liked to see a price increase or performance reduction, but its a step in the right direction.
Battlephase 2 tech from 90 fuel to 105 fuel
Battlephase 3 tech from 25 fuel to 35
Support Armour Korp (T3) no longer has a fuel cost (from 15 fuel)
Heavy Panzer Korp (T4) building no longer has a fuel cost (from 25 fuel)
T2 -> T3 still costs 105 fuel
T2 -> T4 (T3 Skip) still costs 140 fuel
T2 -> T3 -> T4 now costs 140 fuel, down from 155 fuel
Was 15 fuel what was making T4 nonviable, when doing a full build? I think it was more likely the units within the building making it much more situational than T3.
1. The panther is still really expensive; the STUG is more viable as a TD, due to its higher DPS and range than the panther. Additionally, if you do save up the 490mp/180f (iirc), you might as well save the extra 190mp/50f and get a Tiger, as that's a much stronger unit.
2. The brummbar is still going to impose a heavy micro-tax, and even then, it's only really good against blobbers. The P4 and Ostwind are simply better choices, since they're cheaper, arrive earlier, and don't require manually firing every shot. Also, axis doesn't need a "bunker buster", either. This update does increase its armor by 20, but I don't think that makes it a better choice (in most cases) than a P4 or Ostwind.
3. The P.Werfer is still going to be situational. It's good against static infantry and support weapons, but because the rockets always take a long time to hit, using it against moving infantry is tricky; you can't use it point-blank like a katyusha or caliope.
Grenadiers
Reinforce cost from 30 to 28
This will actually make a pretty big difference over time; I'm looking forward to trying this.
Pak 40
Horizontal tracking speed from 12 to 14
Brummbar
Armour from 240 to 260
Both good changes, although minor. The Pak chance should be nice, but I don't think the Brummbar change will do all that much. The main issue right now is its high micro tax.
Panzerfaust Projectile speed from 55 to 25
Won't this cause issues where the target is hit by the projectile incredibly far away? That could be frustrating for both sides - Axis, since the vehicle still got away, and allies, since it got hit by seemingly nothing (the time between firing and hit will be 2x longer).
UKF Changes
These all seem pretty good.
Sov Changes
These seem pretty good, too.
I'm not sure how I feel about nerfing the SU-76. I get that it's a standardisation, but that unit's hardly meta
Standardization, but it's also to fix 2+ Zis-3s being able to annihilate basically anything static. It was really annoying, and clearly unintended design.