Panzerwerfer fix
Posts: 321
Posts: 1563
The Katy can land at most 3 rockets before the Axis player realizes what happens. You need a decent junk of luck to wipe with that. After that, you know exactly where the rest of the barrage will go down.
The Panzerwerfer is more hit or miss, but the damage done is way higher. It's risk vs reward. Also, unlike the Katy, you never know where it will hit. If you repositioned the wrong unit or your opponent won the mind game and predicted your path, you'll eat everything. If the SOV player won the mindgame, you'll still only eat 3 rockets
Doesn't the shadow of the rockets give away where it's going to land???
Posts: 1217
Secondly the Werfer has to deal with large Soviet formations (6 men crewsand sqauds) that cover huge areas. A Werfer will not push that formation away.
It comes down to the role of the Werfer not being needed. Ost needs area denial arty, not pinpoint accurate arty (which the Werfer fails to do aswell at times).
The LeFH doesnt really help much any longer since the reload overnerf. And Ost crutching on Tigers to compensate for non existant T4 means you cant go for the LeFH in the first place.
Posts: 17914 | Subs: 8
The problem with the Panzerwerfer is its limited area of effect. It is designed to have a chance of wiping 1 unit. Nothing more. Now if you want to play mind games with your enemy (targeting vs dodging) the werfer will be a failure more often than any other arty since you only cover that small area. In the end the Werfer is dodged more easily.
Secondly the Werfer has to deal with large Soviet formations (6 men crewsand sqauds) that cover huge areas. A Werfer will not push that formation away.
It comes down to the role of the Werfer not being needed. Ost needs area denial arty, not pinpoint accurate arty (which the Werfer fails to do aswell at times).
The LeFH doesnt really help much any longer since the reload overnerf. And Ost crutching on Tigers to compensate for non existant T4 means you cant go for the LeFH in the first place.
You seem to be under some weird, incomprehensible impression that werfer 10 scattering rockets land in area tighter then a single con squad spread, which isn't exactly that wide(comparable to gren spread on neutral ground).
Are you sure you are talking about the correct unit?
We are talking about ost rocket arty, not mortar halftruck, just to get you back on track.
Posts: 1217
Posts: 17914 | Subs: 8
Another contentless post from Katitof. You know exactly what I meant. Formation describes multiple squads in an area. A Werfer cant push those away. On top of that those squads are larger and can take more hits.
No, formation describes squads spread.
Always did.
Use the terminology in correct context or explain what you're talking about if you want to use well established terminology to describe completely different stuff.
And now you made me sound like vipper(except for the context part, he still figures that word out).
Posts: 203
"Werfer is too accurate and can't deny an area"
fucking WHAT?
Posts: 5279
"Werfer spreads out too much and doesnt do anything at long range"
"Werfer is too accurate and can't deny an area"
fucking WHAT?
Its literally an "I don't know how to use it" thread
Posts: 1392
Posts: 1563
Artillerieoffizier and the game is yours xDMake the officer non doc then we can talk.
Posts: 3588 | Subs: 3
Make the officer non doc then we can talk.
LMAO
Posts: 978
"Werfer spreads out too much and doesnt do anything at long range"That's no contradiction. It is accurate enough to fail at area denial. It is inaccurate enough to fail at its role as accurate artillery. Its performance is in between and it is the worst heavy artillery in the game. Instead of answering to the famous forum troll Katitoff, we might want to take a look at the points players are bringing up.
"Werfer is too accurate and can't deny an area"
fucking WHAT?
Posts: 1392
Make the officer non doc then we can talk.
lol no.
But I am for a Panzerwerfer-buff, give it a low-angle barrage with 70 range. That should be enough buff.
Posts: 3114 | Subs: 2
That's no contradiction. It is accurate enough to fail at area denial. It is inaccurate enough to fail at its role as accurate artillery. Its performance is in between and it is the worst heavy artillery in the game. Instead of answering to the famous forum troll Katitoff, we might want to take a look at the points players are bringing up.
If it's too accurate short range and too inaccurate long range, you have a perfect sweet spot in between for every situation that you need to deal with.
The PWerfer is no area denial tool, it is not designed for that. For area denial, there must be some kind of damage over time, like flames or multiple volleys. The PWerfer is a long range sniper and wipe machine that takes out key units of the opponent. For this purpose is can also react way quicker than the Katy, since only the battery needs to turn which is quicker than the vehicle.
Posts: 3114 | Subs: 2
lol no.
But I am for a Panzerwerfer-buff, give it a low-angle barrage with 70 range. That should be enough buff.
A low angle firing mode would basically guarantee a wipe every time you use it.
Posts: 1392
A low angle firing mode would basically guarantee a wipe every time you use it.
I would nerf the fire-rate of Panzerwerfer too, not only because it looks stupid. As it is now, it would be OP, that is true.
Edit: beside, I think it wouldn't be more OP than Katjusha, because rockets have worse stats. BUT it would punish blobbers.
The hole game is only blobbing. Cancer every game showing the bad fraction and unit design.
Posts: 1527
Permanently BannedPosts: 3114 | Subs: 2
I would nerf the fire-rate of Panzerwerfer too, not only because it looks stupid. As it is now, it would be OP, that is true.
Edit: beside, I think it wouldn't be more OP than Katjusha, because rockets have worse stats. BUT it would punish blobbers.
The hole game is only blobbing. Cancer every game showing the bad fraction and unit design.
Blobbing heavily depends on the game mode, but yes I agree that rocket artillery is and should be a prime counter for mid/late game blobbing.
I still dislike the idea though. The single rocket might be worse, but since they all come at the same time they annihilate everything inside the circle with higher effectiveness than 3-6 Katy rockets could. Ober the years the whole game has - fortunately - see a rebalance away from one shot wipes to more spread out damage as we could see on especially heavy tanks and mortars. Even if the CD of the Panzerwerfer would be increased, the low angle fire would still be a pretty safe wipe with no opportunity to react towards it or somehow counter it. This is in my eyes bad game design and should be avoided.
Posts: 1096
For this purpose is can also react way quicker than the Katy, since only the battery needs to turn which is quicker than the vehicle.
Honestly one of the most understated benefits of this unit.
Posts: 1289
Blobbing heavily depends on the game mode, but yes I agree that rocket artillery is and should be a prime counter for mid/late game blobbing.
I still dislike the idea though. The single rocket might be worse, but since they all come at the same time they annihilate everything inside the circle with higher effectiveness than 3-6 Katy rockets could. Ober the years the whole game has - fortunately - see a rebalance away from one shot wipes to more spread out damage as we could see on especially heavy tanks and mortars. Even if the CD of the Panzerwerfer would be increased, the low angle fire would still be a pretty safe wipe with no opportunity to react towards it or somehow counter it. This is in my eyes bad game design and should be avoided.
Exactly. 100% agreed.
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