Panzerwerfer fix
Posts: 187
Here are some possible fixs, please comment your suggestions.
Posts: 17914 | Subs: 8
Posts: 187
You want to fix what isn't borken.
From what I have seen, used and compared to other indirect artillery, yes, it is broken. It misses way too much and requires the pwefer to come dangerously close range to hit something decently.
Posts: 17914 | Subs: 8
From what I have seen, used and compared to other indirect artillery, yes, it is broken. It misses way too much and requires the pwefer to come dangerously close range to hit something decently.
It will annihilate quickly anything it targets as long as you don't try to use it into FoW at max range.
If you can't hit anything, its because you're shooting into the FoW at max range.
That's how ALL indirect units work.
Axis fanboys praise katiusha all the time, being completely oblivious to the fact that for it to actually hit what you want, you need to put it at range ~50 out of its 160, but people actually do drive up there.
Do the same with pwerfer and you'll see the only thing that needed a fix was how you used it.
Posts: 5279
Posts: 3588 | Subs: 3
Posts: 5279
Give the panzerwerfer the same health and armour as the 251 halftruck so it doesn’t die to conscript rifles.
If you are losing your werfer to conscript rifles I'm not sure balance changes can help you....
Posts: 3588 | Subs: 3
If you are losing your werfer to conscript rifles I'm not sure balance changes can help you....
That was just an example of the current design’s fragility, I’m not losing it to gunfire lol
Since lethality is hard to increase, why not make it more durable? It already has to get close to barrage.
Posts: 773
All these types of units should be a 1hk from any medium tank and whilst we are talking about it being fragile, at least it cant get decrewed and stolen by litteraly any squad in the game like the LM...
Posts: 17914 | Subs: 8
That was just an example of the current design’s fragility, I’m not losing it to gunfire lol
Since lethality is hard to increase, why not make it more durable? It already has to get close to barrage.
It doesn't need to be within 25-30 range for accurate barrage and no rifle infantry has 50+ range.
It also has more armor then katy.
If its within range of ANYTHING that didn't flanked it, you're probably trying to use it like a tank, which is way too close.
Posts: 789
Other rocket artillery either hits quick enough (katushka, Caliope) to force a retreat, or denies an area (Land mattress), or has shitty RNG (walking Stuka) to randomly wipe.
The Pwerfer does none of these things. It’s bad.
And it comes later than all other rocket artillery
Posts: 17914 | Subs: 8
All you have to do is change course as soon as you hear the woosh and you’ll never get hit. Even team weapons can just walk out of the barrage area
If it was that easy, OKW stuka would never kill anything, yet even top players are having their units wiped by it.
Other rocket artillery either hits quick enough (katushka, Caliope) to force a retreat, or denies an area (Land mattress), or has shitty RNG (walking Stuka) to randomly wipe.
All of the ones you've mentioned except stuka(which does NOT have RNG to it in contrast of all other rocket arty, contrary to what you say) are over time saturation barrages/area denial barrages.
PWerfer is alpha strike weapon that can and WILL wipe whatever it hits if you're shooting from optimal range.
The Pwerfer does none of these things. It’s bad.
No, it doesn't, because its all about its alpha strike. Something here is bad, but its not PW.
But hey, at least you've got it right that it comes late.
Posts: 789
Posts: 232
Werfer is one of the most reliable rocket arty in the game. It hits like a truck and even that that it doesn't turn into a red mist is suppressed. Any buffs would push it over the top. Sounds like a l2p issue to me tbh. More risk=more reward with rockets
It only hits like a truck at near suicidal ranges.. at long range.. good luck as your not doing much..
Posts: 17914 | Subs: 8
It only hits like a truck at near suicidal ranges.. at long range.. good luck as your not doing much..
You've described ALL indirect weapons in game.
Here, have a potato medal.
Posts: 232
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